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Messages - akeley

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Off-topic (Locked) / Nineties strike back
« on: April 01, 2016, 03:35:23 PM »
It`s a thing of beauty:

No seriously, I would swap this for the newfangled web design philosophy in a heartbeat. Okay, it`s painful to read haz soulz  8)

Traditional Roguelikes (Turn-based) / Re: Xenocide
« on: March 31, 2016, 05:07:09 PM »

Not the Congress Library I`m afraid, just a local thing:

Thanks for clarifying. I`m also one of the old school WoFM fans...just tried your version and it seems great, definitely goes on my RL playlist.

What`s the deal with Warlock`s Mountain? Your site says it`s the "extended version" of WOFM, which was a 7DRL,  but it seems it`s the one being updated.

Are they much different? Just trying to untangle this for the Archive...

Off-topic (Locked) / Re: To get or not to get Windows 10
« on: March 26, 2016, 06:06:50 PM »
How detailed? Just search for "windows 10 privacy" and there`s a bazillion articles regarding the subject. The line that "it`s okay because others are doing it" doesn`t work for me however. Especially regarding my OS, just no, no way. it`s enough hassle trying to avoid Google`s tendrils.

Of course MS won`t snatch Kaduria`s code (thought you never know, they might  be tempted :) but it might scan your HDD, report pirated stuff if you have any, analyze the rest and spam you with related crap. That`s the first, easiest step. Whatever comes next, like extensive profiling and selling this data or giving it up to governments or other organisations is not a tinfoil territory but everyday reality.

If you`re fine with that that - and other crap like forced upgrades - then by all means, go ahead. I don`t mind switching to Linux eventually. And if I need Windows 10 for gaming in some future scenario, I`ll just build some dedicated and totally quarantined PC for that.

Off-topic (Locked) / Re: To get or not to get Windows 10
« on: March 26, 2016, 11:45:13 AM »
Win 10 is a privacy clusterfuck, no matter how you look at it. I heard it phones home even with all the relevant options ticked off. It`s absolutely unacceptable (though in the Google/Apple - era quite unsurprising). The fact it`s ridden with micro - or macro?- transactions is also a massive no-no.

I was a forever-XP kinda person but, with great caution, made dual boot with 8.1 last year to play some AAA games. And I find this version to be a best Windows yet - something I never thought I`m gonna say. The bad press it got in the beginning is largely unjustified - it takes half an hour and one external program to get rid of Metro and tweak it to be running properly. And then it`s lightning fast, superstable and also fuss-free: it was getting increasingly tricky to get XP to work with some things and devices.

i`m not worried about "support", MS always tries to scare people into upgrade with this red herring. I`m sure 8.1 will be okay for at least half a decade or so.

Classic Roguelikes / Re: Roguelike with good/advanced combat-system?
« on: March 26, 2016, 10:27:37 AM »
It`s true that RL combat might look simplistic compared to standard RPGs, something that put me off initially ("wha, you bump into something and that`s it?"). But this is a deceptive angle, you need to adjust your mindset a little bit. Nethack is just not a very combat-oriented RL to start with.

I`d say in roguelikes the choice of positioning, equipment,  actual foe (you shouldn`t fight everybody!) and other factors make up for "combat" instead of traditional step-by-step cRPG menu driven action. Once you`re face to face with your foe it`s down to bumping and RNG mostly (talking classic melee character of course, spellcasters, sneaksies and such might differ)

Try Sil for probably the best tactical fights in the RL world. I also love fighting - Crawl (DCSS or original), Caves Of Qud, Brogue are also good tips for intelligent carnage.

Programming / Re: working with AI library of sorts
« on: March 22, 2016, 09:14:39 PM »
AI and - connected to it - emergent gameplay are two of my Holy Grails that I always look forward to in games, sadly quite often ignored. I guess these being complex issues is one of the reasons, though it`d be nice to see more people trying at least.

My favourite RLs - Linley`s Crawl, Brogue, Sil, Qud all have rather interesting monsters/behaviors. Some examples & ideas:

- different movement patterns: ye ole bat is the most obvious with it`s erratic, infuriating schemes, then frogs can jump and advance rapidly, bulls could charge blindly, centaurs and such are fast, nagas slow.

- depending on intelligence and type: different responses to the environs; avoiding traps as you said already, but also natural obstacles like water, pits etc. That charging bull would plunge into one, I suppose.

- depending on intelligence and type (2): different equipment and use of collectables: you mention it already. Crawl`s strong really makes the world more believable instead of countless monsters which differ only in name and HP count.

- trying to lure player into ambushes and traps - Sil excels here with its group tactics, retreats and suchlike

- tracking the player: there really should be more to this, in so many RLs having a stronger foe next to you means curtains no matter how far you run. But monster could run out of stamina or trip over. And so could the @. Also, scent and tracking in general: some monsters should be better and some worse at this, doors and environments again should aid or hinder the escapee (old trick with jumping into a stream? or throwing out loot for the greedy kobolds or meat at trolls/hounds).

-different reactions to @s presence depending on varying circumstances - maybe monsters don`t always feel like attacking?  Could be alignment, player`s strength or rat`s allergy to leather. Expanding: intelligent monsters could ally with the player or let him off for a "fee"

-there could be other adventurers in the dungeon with agendas of their own, again these could aid or hinder - or just ignore - the player.

In case you missed it, great post regarding AI in general from Dr URR:

Early Dev / Re: Land of Strangers
« on: March 18, 2016, 08:29:28 PM »
I think fade is the best one though this incarnation ain`t smooth enough.  Ideally you`d want (well,  I would, of course :) the least fuss possible so you can read it instantly. It`s a pet peeve of mine if the text is being obfuscated ibn any way - probably from years of playing jRPGs (some will dole out descriptions letter by letter, literally)

Onomatopeias are a great idea. I was thinking the other day the lack of "sound" is what`s  sorely missed in RLs in general - I mean "text" sounds of course. Why can we not hear heavy monsters round the corner, doors opening, traps being sprung and so on? It`d add an extra layer to strategy (yeah okay there`s that money being counted or something but it`s more abstract)

As for others, these sound great (roll out a barb wire? wow...and of course bounty system inspired by Sam Peckinpah can only be applauded) but as per usual, hard to say something without seeing it in action. Can`t wait for another release.

Well it's still better than paying a fee don't you think?

Dude, this is the internets in 2016. Look around...people release books, games (even those called "roguelikes"), photos, music, what have you, completely free and without any silly adfly links - never mind "fees" - when they first start...and even later, too. This must be some hot stuff you`re writing there...good luck, eh ;)

Traditional Roguelikes (Turn-based) / Re: Roguelike Archive
« on: March 16, 2016, 09:05:28 PM »
Very impressive - will be a big help. Haven`t seen this before...thought this one is the only big Russian RL archive:

Seriously? People want money for reading their blogs these days?

I feel like I`m slowly waking up in a very weird world.

7DRLs / Re: Mythical Jetpack Journey
« on: March 12, 2016, 09:41:15 PM »
I really like this slingshot gameplay. Really fun! Being able to play with just one hand is cool too.

This is so approachable it could be actually a hit with a more casual player.

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