Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - RiC David

Pages: 1 [2]
16
I don't know exactly why but I really dislike pets in Nethack. Funny enough, I love amassing a small party of followers in Brogue and I quite like the pets in WazHack but in Nethack they just get in my way and cramp my style. When I hear people's strategies for winning, they heavily feature the pet and so I'm wondering how many people are successful (not necessarily winning but playing a respectable game) without the pet.

Cheers.

17
Classic Roguelikes / Re: Pixel Dungeon, Android
« on: January 19, 2014, 05:56:20 PM »
Pixel Dungeon is one of those roguelikes that seems ridiculously difficult at first - I felt soo pathetic when I read that there was a dungeon below the sewers after at least a month of playing! Since then I've defeated the Goo and can now beat him with ease nearly every time, I don't think I've ever failed to defeat the second boss and I finally defeated the third boss! It's just a case of managing your upgrades well and doing a good job of identifying or correctly guessing which potions are which.

Something I didn't even realise until many many weeks of play is that the potion of strength is not a temporary buff but a permanent increase to the strength skill! I hadn't played enough Brogue to know this and once I found out it changed everything; also don't wait until you meet the strength requirement, armour can be worn at least two degrees out and weapons should be sufficient two degrees out.

Oh and Earthroots are a Godsend. You will receive no damage from regular monsters and very little damage from bosses, know this and succeed!

18
Player's Plaza / How do you picture ASCII based Roguelikes?
« on: July 13, 2013, 09:43:01 PM »
I've always been curious when it comes to simple graphics or in this case ASCII 'graphics', whether other people are re-envisioning what they see. The most I ever do is occasionally try to envision a hallway or room from a different perspective but I don't really overlay the simple black background and white walls with something realistic - it's more like if an ASCII Roguelike could be viewed from first person as is.

If a kobold is coming towards me then I'll actively call up the mental image of a kobold from time to time just to reinforce my sense of what I'm dealing with but I don't keep this up, it's just a brief flash from time to time.

It gets to the point where I'm so familiar with, say a < or > that as soon as one appears I know it only as a stairway; I never actually picture a stairway though.

Is this similar to your experience? If so, do you feel the intention (or experience of the creator of Rogue, let's say) is to reimagine it, akin to what box art often does for games?

Either way, I completely immerse myself in the game world - it's just that it's a simple looking world.

Pages: 1 [2]