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Design / Re: Permanent consequences for failure that aren't death
« on: April 11, 2014, 07:54:38 AM »Yo serious question here: which roguelikes have you beaten? Without using saves, obviously.
Don't list ones you know you could beat because you've won them with saves or because you weren't willing to spend enough time or whatever. Just the ones you've already ascended as of right now with no-save permadeath play.
Pixel Dungeon with all four characters. I wish I could have saved. Only once I knew all the enemies from all the depths was I truly enjoying the game and was playing to beat it. Until then it was tedious and repetitive struggle just to learn the rules and how it actually works.
I've also beaten Brogue once, after I did it with save-scumming. It took me three days, I will never again torture myself like that. But I kept playing it and completed it with save scumming many more times after that. For me that's not only much more fun, but playing it with permadeath is just plain torture.
Where are you going with this question?