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Messages - Zireael

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466
Thanks getter!

A new release, "Swirling Red Potion" is out!

467
A new version, codenamed "Swirling Red Potion" has just been released.

Grab it from here. ModDB download to come later, as usual.

CHANGELOG:

* bug fix: gain spellcasting properly if you multiclassed from a non-casting class
* bug fix: apply (uncapped) feat bonuses on top of skill ranks
* bug fix: Intuition now applies to a single item
* bug fix: ensure 1 damage unless Damage Reduction is applied
* new spells: inflict X wounds, fireball
* improved HUD - now with bars, changing color depending on the amount of HP left
* XP for descending & disarming traps added
* two weapon fighting penalties, feats & background
* death and dying closer to d20: death at -10 and detrimental effects both at 0 and in the -1 to -9 range
* level feelings (based on monster CR for now)
* changed wait a turn keybinding and added it to controls screen
* random naming for potions & scrolls

468
Player's Plaza / Re: Roguelikes on a netbook?
« on: October 18, 2013, 12:05:47 PM »
Quote
But what's confusing is this link where the D430 is reviewed, where it says the following:

"With a score of 348, it is obvious that the D430 will not be playing the latest games. Sure, it will play Grand Theft Auto: Vice City, Final Fantasy VII & VIII, the original Neverwinter Nights, and maybe even the original Halo game. But anything that is not at least a few years old is going to choke this card. Halo is pushing it, as at the lowest settings it is barely playable, so I think I'll stick to Solitaire thank you very much."

Now surely if the D430 can run GTA Vice City and the like, it must be able to handle Rogue Survivor, Dwarf Fortress and the rest of the Roguelikes mustn't it?

My guess is that the reviewer hasn't heard of roguelikes and his gaming knowledge ends on NWN 1.

469
Other Announcements / Re: A Play-by-Post Roguelike?
« on: October 17, 2013, 05:16:16 PM »
Good to know.

470
Other Announcements / Re: Web of influence
« on: October 17, 2013, 05:15:51 PM »
Does ToME in the graph mean v2, v3 or 4?
I'd make ToME 4 a separate branch going off ToME 2&3.

In related news, my Veins of the Earth would probably branch off Incursion and ToME 4.

471
Traditional Roguelikes (Turn Based) / Re: The Drop (now at v1.31)
« on: October 17, 2013, 05:13:04 PM »
Going to check it out.

472
Player's Plaza / Re: Roguelikes on a netbook?
« on: October 17, 2013, 03:28:35 PM »
I have a 13" notebook which is pretty fine. It's not too heavy, the screen's not too small for me - my eyesight isn't the best (1366x768), you can type and surf the net and pretty much do everything, and it runs RLs and Baldur's Gate and Neverwinter Nights 2.

Can i ask what the make and model is?

Sure, happy to help. (crap, I was off by 1", it's 14"). It's a Dell Vostro 3450.
It might be easier to get 3350, which is 13", or 3550 - 15", but I needed a notebook which I could carry to my lessons. The weight is 3,5 kg, so just like a textbook for school. 3550 clocks in at around 5 kg, so it was a bit too heavy for me - I'm disabled and carrying 5 kg is difficult - and 12-13" was a little too small for my eyes to be comfortable.

473
Player's Plaza / Re: Roguelikes on a netbook?
« on: October 17, 2013, 08:24:51 AM »
I have a 13" notebook which is pretty fine. It's not too heavy, the screen's not too small for me - my eyesight isn't the best (1366x768), you can type and surf the net and pretty much do everything, and it runs RLs and Baldur's Gate and Neverwinter Nights 2.

474
Traditional Roguelikes (Turn Based) / Re: Black Ice (now at Release 1)
« on: October 15, 2013, 06:45:37 AM »
Sounds right up my alley!

475
Traditional Roguelikes (Turn Based) / Re: Illuminascii (Now at Alpha 2)
« on: October 12, 2013, 12:42:32 PM »
This seems really interesting!

476
Traditional Roguelikes (Turn Based) / Re: HyperRogue version 4.0
« on: October 12, 2013, 12:36:27 PM »
Wow, this looks brilliant!

477
Programming / Re: Leveling/Experience
« on: October 12, 2013, 09:36:21 AM »
Zireael knows what is up---Sil and Incursion very much light the way in terms of good progression variety.

I would also suggest thematic/plot based advancement.

Thanks for kind words.

The only reason Veins has only XP for kills now is that I haven't gotten around to implementing the other XP sources :)

478
Beta 3.25 "Christmas Tree" is out.

Most of the bugfixes were made thanks to Castler's feedback.

479
An update is out!

This is beta 3.25, code-name "Christmas Tree".

You probably know the drill by now. Grab it from https://github.com/Zireael07/The-Veins-of-the-Earth/releases/download/v.0.7.1-standalone/standalone.Veins.0.7.1.zip or wait for ModDB authorization.



CHANGELOG:

* bug fix for player leaving lit tiles behind himself (kudos to Castler)
* bug fix for new keybinds (spellbook and help) not being recognized at game start [Sebsebeleb]
* bug fixes
*  new items: amulet of health, periapt of wisdom, gauntlets of ogre strength, gloves of dexterity, cloak of charisma; wands & scrolls (unusable for now)
* item tooltips now inform you of (some) magic properties if the item is identified
* expanded Quit dialog to allow discarding characters
*   traps are coded in but do not spawn yet

Note: most of the bug fixes came thanks to Castler's feedback.

480
Programming / Re: Leveling/Experience
« on: October 11, 2013, 11:47:05 AM »
Why can't we have both XP for kills and for descending and for other stuff (enemies seen, stealth, etc.)?

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