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Messages - darkflagrance

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7DRLs / Re: Into the Darkness (7DRL 2015) SUCCESS!
« on: March 15, 2015, 01:50:07 AM »
I have to say, the mechanics of the game are quite fun. Drawing/playing cards at my opponents feels like I'm playing Baiten Kaitos, or Yu-gi-oh. Congrats for a successful game (in my opinion)!

Design / Re: Are MMORPG's games?
« on: August 07, 2014, 01:47:31 AM »
Most MMORPGs have some sort of main story quest, similar to one that might appear in a typical JRPG: do a bunch of tasks, kill bosses, fight the story's end boss. Story-based JRPGs also only fit the definition of game loosely because of how integrated the narrative elements are into the total experience of the player.

Diablo II, an action RPG, resembles a JRPG or MMORPG in its inclusion of a story quest, but in many cases the appeal to players comes not from conquering the story mode but from repeatedly completing certain levels that give good loot. The goal of the player is not to challenge themself by completing particularly difficult content, but rather to swiftly and efficiently clear said content in hopes of getting the rewards that result. This activity could be said to have given rise to the "raid" activity that is common in many MMOs.

I think it is reasonable to constrict the definition of "game" to exclude the above examples of media that are otherwise commonly known as "video games". However, one should be aware that not all "games" are about simply scoring points: they might be about efficient use of time in procuring rather arbitrarily determined rewards. Similarly, while an MMO experience as a whole might not count as a game, the subgames involved in both the genre of MMORPGs and RPGs in general almost certainly merit discussion even in the narrower context of "games" which you prefer.

Classic Roguelikes / Re: Dwarf fortress
« on: May 25, 2013, 12:17:57 AM »
We seem to be discussing Dwarf Fortress as if its fortress building/rts style mode can be considered roguelike when it also has a single player adventurer mode. Right now the DF developer is adding new mechanics and content to the adventurer mode to make it more fleshed out, and more complex interactions for adventure mod either have been added by mods or are forthcoming. I think the question is when we see the stark contrast between gameplay in both of Dwarf Fortress's modes, should we assume that permadeath and emergent complexity alone in Fortress Mode also qualify it to be a roguelike? Would this also admit games like the original or modern xcom played in hardcore mode, or a theoretical rebuild of Dom 3 with no permasave?

Classic Roguelikes / Re: Ragnarok
« on: May 25, 2013, 12:05:15 AM »
Thank you Z!  :D :D :D My days of fruitless searching are at an end!

Nice to see that necro'ing is better understood and tolerated. Some communities are purely dogmatic about it.

Classic Roguelikes / Re: Ragnarok
« on: May 23, 2013, 07:09:13 AM »
I'm sorry for the necropost, but I am searching for the spoilers file for this game, except that it's so old that it doesn't seem to be hosted anywhere anymore, not even by fan sites. As someone who has been inspired by this game and its mechanics to make roguelikes, I'd like as much of a glimpse into them as possible.

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