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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon (now at v0.5.3)
« on: October 14, 2013, 09:16:14 PM »
I mean, I like greater challenges, but not weakening the character, instead give greater challenges, and tools to overcome them, not to depend only on luck.
More monsters per level, or more traps ... but not weakening the character ...! The feeling is very strange! I've beaten the game several times with each character, three the warrior, I think two with the mage and at least one with the rogue, but with the Huntress I've only beaten the first boss once! And not because they know how to play, but because it only depends on luck, and frustrated.
PD: A Canteen in the shops for save up to 10, 15 or 20HP in dewdrops will be cool too. If you are full of health, the dewdrop hit point goes to the canteen instead lose it.
More monsters per level, or more traps ... but not weakening the character ...! The feeling is very strange! I've beaten the game several times with each character, three the warrior, I think two with the mage and at least one with the rogue, but with the Huntress I've only beaten the first boss once! And not because they know how to play, but because it only depends on luck, and frustrated.
PD: A Canteen in the shops for save up to 10, 15 or 20HP in dewdrops will be cool too. If you are full of health, the dewdrop hit point goes to the canteen instead lose it.