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Messages - Herbrand

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31
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 16, 2013, 08:16:03 AM »
What you do is to upgrade your favourite weapon up to whatever you can -- saving one scroll of weapon upgrade for a well of transformation.  transform that scroll, and then use it on your +a_whole_lot weapon. Hope you don't get 'blazing' as it is less useful against fire elementals. Enchanting a seriously positive weapon has not been a problem for me.  It's taking an already enchanted weapon and adding more + to it that tends to stop working as the + gets to 3 or above.  But I have started with a +3 blazing glaive, weapon upgraded it to a +9 regular glaive, and then used a scroll of weapon enchantment (which I made) to make it a +9 venemous glaive.  But I have only had the opportunity to enchant such seriously upgraded things 3 or 4 times -- perhaps I got lucky, but I do not think so.

The dwarf levels get easier with practice, but bring 4 scrolls of magic mapping (the last area does not need to be mapped).

Thank you for the tips. So you can actually enchant anything beyond +5? Didn't knew that, makes for some seriously overpowered gear.

Right now I am running around with a +3 Longsword, a +3 Plate Armour (found already like this!) and, especially, a +5 Ring of Haste (brought up from +2). Man, this must be my best setup ever.
Unfortunately I found only 5 Strength Potions in the whole dungeon - and yes, I finally cleared all the Dwarven levels.

Right now I have a +2 Glaive that I will be able to use once I bring it to +3. I've been farming Gnoll Shamans for 2+ hours but nothing - I have 26 Healing Potions from all the flies I butchered, but no elusive Upgrade Scroll yet...

32
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 15, 2013, 04:11:18 PM »
I lost the enchantment 'paralize' and 'venom' in tho longswords, when upgrade from+3 to +4 I think "Enchantment+3" is the max bonus with enchantment

Interesting - so ideally one should keep a +3 weapon with enchantment, and one +5 for when the enchantment would be less advantageous than raw damage.

One more question - does the lower strength requirement also means additional damage from the extra strength that one can bring to the table beyond the weapon requirement? Is this true for all weapons or only for some?
Is weapon damage increased also by the +X bonus or only because, through enchanting, the wielder automatically gains extra (relative) strength?

33
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 15, 2013, 04:04:55 PM »
One more thing: I upgraded my Axe-that-paralyzes-whose-name-I-cannot-remember and at some point it lost its enchantment.
Is there a random chance of it losing it at every upgrade, or will it always, or only after a certain bonus level? Is there any way to keep one's special powers in the weapon through upgrades?

34
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 15, 2013, 03:57:57 PM »
So, this morning I managed to beat DM-300 - yay for me! - of course, using the usual tactic of farming Healing Potions from flies for more than 1 hour.

Previously I mentioned that it was possible only with a Vampiric weapon - I was wrong, it works also with your bare hands - just put yourself in a doorway or behind a doorway and take care of hitting the fly only when it has a free space next to it (doesn't work diagonally) and you are good to go - so far my record is 4 Healing Potions dropped from a single swarm. Bear in mind that you may need an armour better than the standard one in order to be able to succeed, but otherwise you should be steadily gaining potions faster than the ones you lose to damage/starvation.

I used 4 potions to beat DM-300 (had a decent armour and a +5 Axe), but I used 5 in the first level below - dwarves seem to be hitting ridiculously hard, and without a wand of Slowness I really don't see how feasible it might be to proceed.
I died at the second level after going through my potions like Barney Gumble through Duffs, at which point I refused the Ankh resurrection - I might have got another 20-30 Healing Potions and challenge the Dwarf King, but that would have been a rather pointless exercise in repetition.

All in all I like the game, but I do believe that balance need to be addressed - the amount of healing that one needs in the Dwarven City isn't the issue, the issue is that the only way to obtain such healing is tedious and glitchy (as in, hunger is treated as a wound - one should be able to starve to death regardless of their physical integrity).
I will of course look forward to future updates.

35
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 14, 2013, 10:15:11 AM »
One more question for you Pixel Dungeon gurus - what does the room with trees and the light from above do now? I read that in the past allowed to rest without becoming more hungry - does it servers any purpose at all at present time?

36
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 14, 2013, 09:45:35 AM »

That's what it did for me.  Looks to me as if poor Herbrand fat-fingered the square next to the well instead of the well ...

Oh, it could as well be... Did you actually went through the screen that warns you against throwing a Potion of Might Strength? Did you threw it INTO the well or just across, so that it flies over it?

37
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 14, 2013, 09:43:50 AM »
So, I eventually managed to farm the levels between 6 and 9 - with a Vampiric Knuckleduster.
Armed with those, I offset the gradual loss of life due to starving, and I even got a huge boost from the flies swarm - I actually recover some ~20hp every time I fight one of those. Plus, I get Health Potions, and over time I eventually hoard them.
Fighting Skeletons gives me free weapons, and Gnoll Mages leave behind scrolls - and yes, that includes Scrolls of Upgrade.

I suffered a setback when fighting a Gnoll Brute on Lvl9 (?) which killed me and used up my Ankh - but I managed to re-farm 10 potions of Healing, a Longsword and enough Scrolls of Upgrade to make it usable. I then took on the Tengu and died there because I miscalculated the amount of damage he deals with Shurikens and when to use my potions - fair enough, it was my mistake.

Having said that, it is entirely possible to farm everything, from Healing potions to Gold (by selling weapon drops) before bosses this way, by continuously going back to those levels. Even the last boss should be trivial if you bring with you an arbitrary large amount of Healing pots.

Still, this game is so unforgivably hard that, out of exceptional *LUCK*, I see no other way of beating it.

38
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 14, 2013, 08:54:15 AM »
About Wells of Transmutation:
http://pixeldungeon.tumblr.com/post/50339025499/well-of-transmutation

Ths is false. I found one yesterday and threw a potion of Strength there, and it shattered - didn't change into a potion of might. Why this happened? Am I supposed to drop it there?

39
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 13, 2013, 10:46:03 AM »
Small bug with scroll of upgrade.

I decided to upgrade my stack of 12 potions of healing.  I was hoping that all of them would upgrade to 12 poitions of gain strength.  Instead, I got one potion of experience. (ok, so much for that experiement.  ;)  )But I still have 12 poptions of healing as well -- when one of them became a potion of experience I should have had my stack reduced to 11.

12 potions? How did you find so many? Do you actually farm flies/vampire bats while starving and drink when near death, thus managing to keep farming beyond the regular time frame that food would give you?

Also, how does upgrading potion works - is there a ranking of "power" among potions?

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