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Messages - Herbrand

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16
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: June 05, 2013, 08:02:01 AM »
So I just accidentally set a Garden Room on fire and trapped myself inside while messing around. Trying to be smart, I proceeded to drop 6 scrolls of upgrade and 3 scrolls of magic mapping so that they wouldn't burn up when I eventually caught fire.

Apparently, scrolls on burning tiles are destroyed instantly and with 100% certainty.

I hate myself.

Been there, done that - it really hurts, doesn't it? :(

17
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: June 02, 2013, 11:24:03 AM »
Indeed, resetting levels won't spawn more upgrade scrolls or Strength Potions. It just "dries up" the "reserve" for the zone you are visiting, which somehow seems to be predetermined. I still managed to get almost every single ring and wand this way - if you managed to beat Goo without wasting upgrades on items, you can keep repeating it to get a +1/+2 item of your liking which you will then proceed to upgrade.

Anyway, I finally beat the game with a Mage as well, completing all three classes. My problem with it is, I played it like I would play any other class, and there is no significant difference between the two classes - the magic missile wand really helps only in the first few levels as damage scales horribly and there's no point wasting upgrade scrolls on it.

The only wand that really makes a difference is the Slowness one (and perhaps Blink), but nothing beats Plate Armor and a properly upgraded tier 4-5 weapon. Period.
Also, Paralytic Gas potion + Poison Cloud potion = dead boss, always. I killed the Dwarf King this way for giggles, and I had fun inflicting every possible negative status on him while watching his HP draining from afar :)

18
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 31, 2013, 02:43:55 PM »
Yes, you can.

I've never used this trick until i readed in this tread. Makes the game much more easier... Too much easier. :(

Awesome. So as soon as I get an Ankh I can get unlimited Scrolls of Upgrade / Potions of Strength? Beating Goo essentially beats the game.

19
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 31, 2013, 01:11:19 PM »
After several attempts I am finally properly set for my first win as a Mage - I'm sitting atop a +4 Plate Armour that I can use, got a nice stack of healing pots, ecc. ecc.

Question: I am about to reset level 6 by killing myself on purpose (with an Ankh); if I drop my possessions on level 5, will they still be there after I resurrect? Will the shop be reset as well, allowing me to buy another Ankh and repeat the cycle?

20
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 24, 2013, 02:20:12 PM »
I think you are misremembering your stats.  At any rate, I have never noticed any permanent str loss.

I think this could have happened because I drank my Strength Potion while under the effects of a Weakness debuff? The wiki mentions that you could lose Strength... Watabou, would it be fair to ask you to spill the beans on the matter?

21
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 24, 2013, 02:00:58 PM »
Yesterday I finished the game with a Warrior for the first time! Glaive+7 kicks major ass.

But - Dwarf Warlocks can actually reduce your Strength? As in, - gasp- permanently? I did feel like I should have had one more point there...

22
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 23, 2013, 08:10:43 AM »
I farmed 20 more weapons from the skellies. None of them was +1 or more.
I give up - I will just take the next non-cursed tier-5 weapon that drops and will enchant it from the grounds up.

Is this because my level is too high compared to the dungeon level, I wonder...?

23
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 22, 2013, 08:24:40 AM »
Thank you very much for the update!

I have another question for you guys (I am still playing on 4.0): I have been farming skellies for a while now, I am level 16 and have 8 scrolls of upgrade stockpiled, and I wanted to start with a decent weapon before taking on DM-300. Now, the last 20 weapons that have been dropped were either cursed or normal, with a few weapons having enchantment but no (or negative) bonus. Am I just being incredible unlucky here, or skeletons cannot drop +something weapons?

Worse case scenario, I will just take a regular warhammer or glaive next time one drops - I sold the last ones I got.

Also, the shopkeeper disappeared when I cast lullaby in the shop...?

24
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 21, 2013, 11:53:07 AM »
Ok, I am seriously pissed right now. I dropped my 43 potions of healing into a well of metamorphosis, and they became ONE (1) potion of invisibility. I had invested a SIGNIFICANT time in this game and I don't know if I want to farm them again. How many do I need to beat the dwarf king again?

Healing potions?NONE!
Use toxic gas and paralysis potion!And then enjoy watching the king suffering from toxic.  8)

He, nice tactic! However, I eventually backtracked, re-farmed a stack and won the game (as a Rogue). I am now winning with a Warrior - farming for a decent weapon, as all I have is a tier-3... I got a WarHammer, but I am waiting for a tier 4-5 that already come AT LEAST pre-enchanted to +1/+2 - I have 8 scrolls of Upgrade stashed up and I'm gonna need some serious firepower for the DM-300...

25
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 20, 2013, 09:20:42 AM »
double post.

26
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 20, 2013, 09:18:18 AM »
Ok, I am seriously pissed right now. I dropped my 43 potions of healing into a well of metamorphosis, and they became ONE (1) potion of invisibility. I had invested a SIGNIFICANT time in this game and I don't know if I want to farm them again. How many do I need to beat the dwarf king again?

Last time I killed him I needed 2.  As far as I am concerned, he is not that tough a monster, compared with the golems you have to kill on your way to his throneroom, for instance.  Of course I had +6 plate at the time ...

Thank you - indeed I just needed two potions myself; I farmed back 12 of them, but it proved to be a superfluous measure.

27
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 16, 2013, 06:22:19 PM »
Ok, I am seriously pissed right now. I dropped my 43 potions of healing into a well of metamorphosis, and they became ONE (1) potion of invisibility. I had invested a SIGNIFICANT time in this game and I don't know if I want to farm them again. How many do I need to beat the dwarf king again?

28
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 16, 2013, 01:00:45 PM »
Another question -- sometimes I run into flies, and once into a skeleton on levels 2 and 3.  Is this just random, or do corpses tend to generate flies, so if you have been killing a lot on that level (I was) you have a greater chance of getting flies?

I believe that monster generation is random and affected by level depths. I also ran into flies on level 4 (a welcomed encounter by all means) and once I even met a Gnoll Brute on level 9. Seems like the probability distribution is made so that the "padding" level where the boss is helps to keep monsters in their own "habitat", but occasionally you might still encounter them in unusual depth if you are lucky (or unlucky!) enough.

29
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 16, 2013, 10:18:08 AM »
Not sure how folks aren't starving to death in this game. Nothing drops food that I'm aware of, so I have to effectively run through a level looking for a piece of food, kill a couple of things then immediately jump down the next set of stairs before my hunger kicks in and I risk dying.

Then I get to the first boss and get slaughtered because I can't hit the thing fast enough.

I was having the same problem at first, then I realized a couple of things:
- every level has at least one food item, sometimes more. Just, this can eventually be in a locked room or in a room that has been sealed with a wooden barrier, or in a room with a pavement made of traps;
- the game will always give you the potions you need in order to get through a room of traps; if the level has a wooden barricade, somewhere in that level you WILL find a potion of flame; if the level has a trap room, somewhere in that level you WILL find a potion of Levitation. This is incidentally very useful to identify some potions, although you may run the risk of having both in the same level and having to make the crucial decision of which potion to drink and which to throw. Either way, if I miss a room in the first 4 levels because of this, I usually start over.

If you don't have a decent weapon by level 5, you will most likely die to Goo. This may as well be the consequence of just bad luck. If you do get through though, and you manage to become self-sufficient in terms of farming potions from the flies in levels 6-9, you are most likely set for a win.

30
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 16, 2013, 09:16:22 AM »
Gnoll shamans never drop upgrade scrolls

http://pixeldungeon.wikia.com/wiki/Main_Page

Are you really really sure? Because I have the distinct impression that they did. So I have no way of further upgrading my strength/weapons at all? Perhaps I can kill skeletons until one drops a +3 Glaive instead...

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