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Messages - ekolis

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76
Challenges / Re: 2014 7DRLC call for dates has been... called.
« on: January 29, 2014, 11:03:53 PM »
I wanted to add my name to the mailing list, even though I don't really care when the challenge is held. But the poll seems to be closed :(

77
I find them annoying, if only because I tend to compulsively go back to shops and sell whatever my pet steals, which of course leads to another round of stealing, which of course leads to another round of selling...  ::)

78
Pixel Dungeon and POWDER, because they are the premier roguelikes on their respective platforms (Android and GBA/DS).

79
http://malfador.com/sc.html

Hard to tell from the small amount of information provided, but it looks a bit similar to Strange Adventures in Infinite Space. Might be worth looking into once it comes out, though Aaron's games have been of... varying quality... in the past! :P

80
Are you the same guy who posted about a similar project on the Dwarf Fortress forums?

Anyway, how about the Space Empires series by Aaron Hall? The first three games were done entirely by him; the latter two (as well as the spinoff space RPG Starfury) were programmed entirely by him with help with music and art from others.

81
Is 868-HACK actually a different game from the other 868 one?

82
I don't think there is any one thing that makes a game "a roguelike" or "not a roguelike". It's more a combination of how many different roguelike aspects a game has. If a game has a lot of them (permadeath, procedural content generation, minimal graphics, turn-based, etc.) then it is more likely to be considered a roguelike; if not, it's less likely. If we went by the strictest definition, then two out of my three successful 7DRLs probably wouldn't qualify because they didn't have procedural terrain, only random placement of enemies!

83
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon (now at v1.6.0)
« on: December 29, 2013, 05:09:29 PM »
You may be in great luck, then.  With 4.1 Google finally made it possible to backup your data even if your phone isn't routed. 

http://android.stackexchange.com/questions/28296/full-backup-of-non-rooted-devices  is a pretty good place to start.

Is your PC a linux box, a mac, or a windows machine?  And do you have the android SDK installed on your PC? And is it possible for you to root your tablet?

Hmm, that's interesting. But it looks like it will only do a full backup/restore, erasing any data already on the target device. Is there any way to do a partial backup/restore, replacing only data for specific apps? (And of course even if I could do that, keeping things in sync between two devices would require repeated backup/restore of the same data...)

84
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon (now at v1.6.0)
« on: December 27, 2013, 10:30:09 PM »
Well, to be honest, it wouldn't be all that useful to transfer the data if it's one-time and one-way. I'd ideally like to be able to play on both my phone and my tablet with the same set of data. But I suppose that's entirely unrealistic, perhaps even with a rooted phone...  ::)

My phone is a Galaxy Nexus running Android 4.2, and my tablet is an Acer Iconia running Android 4.1. I'd like to update it to a newer version, but for some reason the updater says there's no newer version available. I wonder if 4.2 isn't compatible with my tablet for some reason? I find the latest release of Chrome to be quite buggy on the tablet, so I have to use the shipped version, which is a bit out of date. And the battery widget which works fine on my phone doesn't actually show the battery level on the widget itself on my tablet, only on the notifications bar...

85
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon (now at v1.6.0)
« on: December 27, 2013, 07:39:41 PM »
Titanium backup moves save files just fine, but your devices need to be rooted.

The files you need to move are data/data/com.watabou.pixeldungeon/files/ which, again if you are rooted, you can move by hand using adb.  See http://pixeldungeon.wikia.com/wiki/Save_files.  But since you probably want your save files from other games as well, it is easier just to have TB make a full backup and then move all of the stuff you want.

That's insanely paranoid on Google's part. I don't need to void the warranty on my PC just to access my applications' save data. Why should I need to do it on Android? It's my freaking data!

86
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon (now at v1.6.0)
« on: December 24, 2013, 11:56:43 PM »
Is there any way to transfer save files from one device to another? I just got a tablet but all my stuff from my phone isn't there :(

87
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon (now at v0.5.4)
« on: November 15, 2013, 04:38:19 AM »
Speaking of rankings, they seem quite... arbitrary. In particular, the 5th slot always seems to be taken by my most recent character, even if he is level 1. What algorithm is used to rank characters?

88
Classic Roguelikes / Re: Pixel Dungeon, Android
« on: November 15, 2013, 04:34:34 AM »
-Try to always be one level higher than the dlevel you are currently visiting.

So monsters DO respawn? Because even after clearing all the rooms, I always come up short on experience... not to mention, when I do so, I end up starving to death!

89
Temple of the Roguelike / Re: Timezone
« on: August 23, 2013, 04:05:24 AM »
Excellent, thanks, Slash!

90
Temple of the Roguelike / Timezone
« on: August 18, 2013, 12:05:14 AM »
Is there any way to set a timezone on this forum? Seeing posts in the future confuses me sometimes :P

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