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Messages - Daxmarko

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46
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: April 13, 2013, 10:12:41 AM »
Quote
Isn't this forum for discussing the game itself, as opposed to some specific games where people lived/died/found good loot/etc?  I'm not really interested in hearing how someone came "so close" to beating Tengu etc...

Its the progress into the game,and its experimenting for slight bugs and stuff.Results:

-Paralysis gas+Toxic gas in one room makes a weird black line of 1 sprites.And you die instantly.
-Some wells are just empty...And there slightly different colored.
-Tengu is very easy boss fight,you just throw paralysis gas or toxic gas in corner and few hits to for the end.Goo isn't easy,because you need better tactics and also good items to use,but there aren't very good loot at start.
-Shop keeper was offering 320g for war hammer,when you identify it and its cursed,then keeper will offer 32g


Get it?

47
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: April 12, 2013, 08:57:56 PM »
Game finished with warrior

48
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: April 11, 2013, 06:14:46 PM »
God dammit...Then I wont ask so many question if working on update...   ;)

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Here you are: http://pixeldungeon.wikia.com/ . It's not an "official" wiki, I'm not related to it and some pages are not completely correct there, but it's a good resource all the same.

I saw that wikia actually,and its very poor...I would modify wiki if author accepts to do so.  :)

Ill keep trying to finish the game with mage and warrior,cus I don't have anything better to do  :D Can I even remember last time I played such a great game on my phone?

49
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: April 10, 2013, 06:10:08 PM »
I finally finished the game with good old rouge class!Woo!  ;D

I did what watabou said about kiting the boss around the field and I did it!
Can't wait until next big update....And I'm gonna finish the game off with mage and warrior.  :D

Cheers!

50
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: April 10, 2013, 12:31:15 PM »
Quote
got overconfident though and wasn't watching my health while fighting the Tengu. I died while fighting him and I even had a health potion left. totally my fault, should have beat him easily. I had taken off a lot of his health and was probably really close. just got careless.

Same problem here :P

I always been so good to get to final boss everytime but with these classes,its became hard again.
Every boss expect final one is easy to beat with..toxic gas potion!Yeah,i use it to defeat goo and Tengu very easly!(if u now how to use it very good)

I'm still good enough to wear scale armor at the 3-4 depth,but it isnt good enough to beat goo...
Im still learning with these classes to get to the 6 depth.

But toxic gas potion is so awesome!Identify it soon as possible,and then you can throw it on goo(requers 2,with 1 need the "finish it",throw one in room where goos sleeps,run,throw one in hallway when goo appears,win) and Tengu(throw gas potion in corner and Tengu will chill there,dying...)

Another tip for Tengu:use curare darts(those who can has paralysis) and potion of levitation(helps to get pass traps)

51
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: April 09, 2013, 02:39:36 PM »
 :( *sigh* after classes update,i cant pass the goo boss...again...

52
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: April 08, 2013, 03:37:15 PM »
But what about Drawen Machine?Is that a final boss?How to defeat it?I really want to know...
Currently DM-300 is the last boss in PD, but it's not the final one :). After beating it, on the next level you'll see the sign that says that more levels (and bosses) are coming soon.

DM-300 has a decent HP pool, it does some damage and absorbs some damage. But also it has some unique features:
  • It continuously discharges a toxic gas. You should either attack it from a distance, or kite it around to avoid that toxic cloud.
  • When it moves, some rocks fall down on the one of the neighbouring tiles. When these rocks hit your character, he gets paralysed for a turn or so.
  • IMPORTANT! Everytime it steps onto a tile, that looks like an inactive trap, it restores some health. Don't let it do it! Watch where you kite it into.

Ohhh,I was wondering what those inactive traps do...Also,the classes changed my way to beat the game so I have to find new way to get it...Moar questions!  :P ::)

  • When I play with warrior,it seems that 1 level for him is hard start.Since I die a bit often on start cus low health...Does warrior have smaller max health?
  • The shop for first time,before classes,disappeared when I killed skeleton in it.I also played a soothing melody (accident) and whole shop disappeared again!And one time a monster that I killed in shop dropped potion of healing,and shop keeper started selling it  >:(  jerk  :P I also did teleport shop keeper with wand,I still need to buy stuff but he eventually disappeared from dungeon...What is the deal with shop?How it works by using various effects and random stuff in it or on shop keeper?(poor guy)
  • Can you make unlockable stuff when you defeat bosses?Like hardcore game,maybe survival arena,or get chased by DM-300...Something like that,when you get bored a bit after dying at very good progress,it happens  :)
  • Ring of Mending,how much do you need to upgrade so it gonna stop you from losing health by starving?
  • A soothing melody scroll doesnt work very well...It should make creatures deep sleep so they dont wake up when you move(this happens at last stage of dungeon where DM-300 is boss there,and sometimes I have to waste healing potions on annoying cave spinner and brutes...)

Also,dungeon some times generates a hallways into nazi sing...Its just very weird and I will upload a picture if I need  :P  It does,and also,you can squeeze through very close blocks like this (your movements are that line)
                                                                                                                           [ ] /
                                                                                                                              / [ ]
If you,watabou,are tired of questions?If yes,create a wikia and put everything there!  8)  helps you and us!

Sorry for bad english!!!

53
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: April 05, 2013, 06:54:53 PM »

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------It may happen if you are too fast e.g. if you are wearing a Ring of Haste+n. Similarally sometimes you can enter into a cloud of toxic gas and leave it without taking any damage.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Amazing!Im gonna next time waste leftover scrolls of upgrade on my haste ring!

But what about Drawen Machine?Is that a final boss?How to defeat it?I really want to know...

54
Traditional Roguelikes (Turn Based) / Drawen Machine?
« on: April 04, 2013, 07:17:37 PM »
I did pass the Tangu boss,now I get to the machine that (farts? :D) toxic gas and heals itself.It also celling of cave fells on me stunning me.

I had mail armor and battle axe (14 str points) and I was reanimated by Arkh.I failed again...

Can someone tell me more about Tangu and Drawen Machine?
PS:Armor doesnt get too much light to be useless,I was wrong there...

55
Traditional Roguelikes (Turn Based) / Oh wow
« on: April 04, 2013, 08:15:40 AM »
 I played for I while and I was available to defeat goo easily,even with two toxic gas potions! :o  :D I get to the shop on second dungeon stage few times,now I need more 2 strength points to get plate armor wearable.

I have a question:I got 12 strength and mail armor +3 of upgrade,is there a risk to make armor too much light and make it very useless?

56
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: March 07, 2013, 08:20:24 AM »
Removed.Meh.

57
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: March 06, 2013, 02:00:22 PM »
no,when I put plate armor on I get 0,0,0,0 hits then 0,0,0,4 hits and there start to lose health...

also,how the ficky do I defeat goo? when goo pumps it wipes my half of HP and when I think :not yet healing potion and I get killed by goo.One time I defeated goo with 3 wands,slowness,firebolt,lighting and caustic ooze kills me...I think that goo Is overpowered cus has caustic ooze debuff,pumps itself and inflicts whooping 24 dmg on me when I have mail armor and heals upon standing on water...It would be much easer when you defeat goo few times,next time unlocks and spawns mini boss for easer fight.

58
Traditional Roguelikes (Turn Based) / Stucky Stucky
« on: March 03, 2013, 09:46:14 AM »
 Why everytime I get stuck in level 2 within hidden doors??Its so annoying having good weapon,armor and ring and get all food eaten trying to find the door and starve to death >:( this is fifth time,can doors be spooted a bit easly? :) that would be nicer

 thank you

59
Traditional Roguelikes (Turn Based) / Classes?
« on: March 02, 2013, 10:42:14 PM »
Classes in pixel dungeon?I dont know hows gonna work since warrior could have leather armor and dagger at start?Then will be overpowered...Maybe rouge is balanced class,mage could have a random wand and warrior with dagger (since dagger and knuckle have same weight 10)but both of warrior and mage will not have darts...Others ways will make them overpowered I think,i leave that watabou but I shared my idea. :)

Also,its useless having plate armor or glaive at 1 level cus there is no chance u get them balanced on weights. Thats all.

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