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Messages - Daxmarko

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 02, 2013, 07:32:47 PM »
Damn my skills are worsen and its gonna be the big update!
On Apr 29, Watabou posted on the blog that "Hopefully [the update] will be released at the end of this week."!  So excited :)

Me too,I do...I can't wait,for the big updaaate!End of this week,its a good treat...Because we can't waaait,for the big up-daaate!
Man I'm bad at songs.....  ???

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 01, 2013, 07:47:51 PM »
new Garden?Dude,we're are going in draft town!We defeated the DM-300,which is the town defense machine.There will be a lot of cool stuff like burning souls and powerful monks! :D
Hell yeah!

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 01, 2013, 08:44:44 AM »

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: April 30, 2013, 09:24:28 PM »
The best multiplayer implementation in a roguelike was in shiren on ds.
When you dire you can ne rescue bu another player who must find you the same dungeon.
It was a simple system using key tout exchange on text. But it was a brillant idea.

Dude,type slowly and steady,your grammar is very bad!  ;D
But I didn't understand you.If you think that you have a brilliant idea,then ok,tell me the details.
I have a idea that a players can move by their choice,ofc.But,if they are in same room,one player can cause to other creatures move and that.If they aren't in same room,they have OWN time,and events will continue after they move in that room.Example:First player moves in one room and causes to event continue.Meanwhile in other room event won't continue because second player isn't moving.If first player enters the room where second player is,first player can cause event to move(creature will move,buff time will continue and that).Rooms can share time when doors are open.

Can't understand?Here,lemme make it simple:

-First and second player aren't in same room.
                       Player is moving?     Events in room?
First player                 Yes                    Continues
Second player             No                     Stays still

-Now first player enters the second player room.
                       Player is moving?     Events in room?
First player                 Yes                    Continues
Second player             No                     Continues

So,as you can see,first player is causing that in second player room events continue,even second player isn't moving.So this can cause problems with strategy,means when first player enters the second players room,and he/she fight the monster(in my mind is sewer crab),it can cause to crab attack second player,but it can be scripted that crab turns and attacks the first player.
But,I won't go futher in multiplayer.I'm already giving ideas for another game where everyone wants a multiplayer "mod"
Why not singleplayer for now?   :)

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: April 30, 2013, 08:27:39 AM »
Willing to pay if the game adds multiplayer features. Anyways, good game, love it!"

Dude,I was also thinking about that and I'm not sure how the time in the game will work?You know,Its really complicated...  ???

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: April 28, 2013, 08:01:48 PM »
I hate to ruin this but you shouldn't write much about your playing,and your stats and that.On this topic is talking about the game,not someones gameplay....

But anyways:
-Can an enchanted weapon ever go above +3 without losing the enchantment?  I have a Venomous Mace + 3 and I don't want to lose the venom
You won't lose Venom...Your Venom enchantment will be more common,I think?

Also,I'm trying to somehow get glaive fit my str points and than.Its possible by my guessing,but I want to prove it correctly.
And I found a rat on the trap.Traps are sometimes under the chests and items,this makes very annoying when collecting scroll and burning it at same moment...  :(
My skills are better but my luck not,and this thing is moving,very very a lot

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: April 25, 2013, 02:51:31 PM »
If u identify the ring effect,you will identify it permanently,but, if u find another ring with same effect you won't know is cursed or how much is upgraded.

My suggestion is:you can't find two rings with same effect(makes you find more ring effects)

In my head:a lots and lots of uncommon potion effects,enchantments and scroll effects make game a lot random,a lot of possibilities,endless fun.  :D
Just don't judge me on this I just spread a possible ideas...

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: April 24, 2013, 02:19:51 PM »
Arkh method is illegal,there must be any other way to get more str points (or scrolls of upgrade,they actually don't just lower requested str point,it gives potential of items,making it better)

Also,lighting traps does deal some damage that makes it quite annoying,same to shaman,because you can't get protected by lighting...

Another suggestion:you have 50%(100% is "overpowered") to cure active poison debuff by eating any piece of food.

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: April 24, 2013, 12:29:04 PM »
I think the Wild enchantment makes the monster berserk or enraged or whatever it's called - when they attack anything near them including other monsters.  Doesn't sound like a very useful enchantment to me, but I've never used a Wild weapon for very long.

I never saw wild weapon do something.Well ok,it might be.

The upgrade scrolls and strength potions are obviously a controlled resource (you stop getting them if you play the same levels over & over using ankhs) but shouldn't it be possible to use the best items (18 strength) by the time you're at depth 15, even if you accidentally wasted 1 or 2?  Perhaps only control their drops if the character is too high strength per X depth/level?

With warrior,I got 17 str points.Perfectly fitting the plate armor(and I have war hammer that needed upgrading)
It would be better if every boss drops potion of strength(drops skeleton key and potion)
This will make much easer to get heavy weapons(example:expect warrior,other classes should get enough points to make plate armor fit them)

My guess that war hammer and glaive have to be upgraded to make it fit the str points.Or not...dunno what is watabou's logic about it,but I'm sure he has a lot improvements.  :D  We need people for debugging process.

Also,when I read hint signs in caves,it says strategy that I already known when Pixel Dungeon was just released  :o

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: April 19, 2013, 09:35:02 PM »
Phones memory, which is why it needs to be rooted. You may be able to get at it using the android SDK though, using a computer

Thanks.I will root my phone when its time to do so.

I also found a new wild enchantment and I don't know what it does,help?

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: April 19, 2013, 03:04:30 PM »
If your phone (or tablet) is rooted, then check this game folder, there are files with names like warrior.dat, warrior1.dat etc.

Damn,I don't have it rooted...Where is that folder anyways?On my sd card or in phones memory?

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: April 17, 2013, 08:59:28 AM »
hey,how to backup saves? i just wanna keep it,where all classes finished the whole game for now.

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: April 16, 2013, 08:57:39 PM »
 I just completed whole game with all characters.
Anyways,the in game music is very wacky,kinda liked it :-P

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: April 15, 2013, 05:05:20 PM »
Hmmm...Attack button seems that doesn't work every time.Even that shows the creature to hit,I have to tap on attack target and then I'm available to use attack button.This can be a little annoying.Does anyone have this problem?Because my phone's touchscreen sometimes gets messes up like,detects the touch even my finger isn't touching that place at all,or doesn't respond when I actually touch.This mess can be fixed by restarting the screen,but seems that doesn't fix for attack button...
I'm using Xperia Tipo

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: April 13, 2013, 01:25:20 PM »
Daxmarko I'm sure we all appreciate your input in debugging process, but info about your progress updated threetimes a day is not a necessity, quite contrary.

Understood,I'm going to spend boring hours somewhere else,but I will still report suspicious things.I'm not gonna the chosen one to improve the game but I'm just love playing it.And yeah,I'm annoying sometimes,please don't react furiously if I write something stupid  :)

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