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Messages - Daxmarko

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16
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 27, 2013, 06:49:53 PM »
-Avoid battles with thieves!
-try getting Ring of Haggler from thieves.
haha

Haggler ring is super rare, but very nice if you can get one.

In a recent game, I had 2xRing of haste +2, and a slow wand, and then later a +7 chilling (slowing) glaive.  Getting more actions than the enemies makes a HUGE difference.  I ended up killing myself before buying an ankh (oops) but I'd already completed everything except the boss on 20 anyway :)

Oh the irony...  :D
I meant that if you get fast weapons and ring of haste so you can kill thieves before they steal something,run away,and skeletons come are like:"You trying to bully him?Why not fight with someone your size...!" Well,thats what I think they are saying...

Also,can someone tell me how he gets to the drawen city with mage class?Because I'm trying to do that but,but,but,imposibru! Dang it...  :-\

17
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 25, 2013, 09:52:52 PM »
Yo! I decided to write bunch of tips!  ;D

*At the start
-Avoid any battles until better equipment,but if you select warrior,then rush for exp!
-Eat only if you start starving!You will have more food then.
-You have bunch of potions and there is a barricade?Stand next to barricade and drink al potions.If you catch on fire,fire will also catch barricade.Then FIREEEEEEEE! run towards nearest water pool! (but if you drink potion of levitation before drinking liquid flame,then wait to effect go away!)
-If you have 3 or more potions same color,its potion of healing.But be carefull!It might be something else...
-Damn these sewer crabs!Avoid them...
-If you get a mystery meat,you can cook it and make delicious steak! :3
-Be sure to identify toxic gas or paralyzing potion before Goo battle,it helps a lot to defeat it!Also,this requesters EXTREME strategy!

*Second type of dungeon
-Buy healing potion first!Its very important to stay alive!And scroll of mapping aswell.
-I never buy Arch,I just dont need it  :P
-When you identify scrolls,do it OUTSIDE of shop,because lullaby and terror can make shopkeeper run away.
-Avoid battles with skeletons and thieves!
-If monster enters the shop (worst case:skeleton),kite it out of the shop before killing it. (its loot can be sold,and that is just annoying)
-Farm healing potions (from Swarm of flies) ,also,try getting Ring of Haggler from thieves.
-If you see gnoll shaman,hide behind the doors and then when he appears,kill him.This is only way to defeat shamans without getting zapped (you might die quickly by being zapped) ,remember,dont show your wand skills,shamans are still stronger than you! (unless you have good armor)

*Cave level
-Same thing for shops,But sell shurikens,they are useless,well,for me,...They deal a very low damage...
-Now,avoid battles.Dont farm bats until you have a weapons that kills quikcly.
-Gnoll brute is carrying loads of coins,kill them from distance,because they can crush you,unless you really have good armor...
-This level contains a lot of goodies,like scrolls of upgrade and potions of str.
-Cave spinners are super annoying!Avoid them...
-Here is a moment,a battle with heavy machinery!Kite it out of water,be carefull,if he rides on inactive trap,he heals. (yeah,yeah,everyone knows this  :-X)
-Its important to have curare darts,they will save your life.Potion of healing are also important,use them wisely..(if you have lower than 40- HP,use it,you might die)

*And now,drawen city!
-Shops are same thing....
-Fight with fire elementals only if you are standing on water.
-Have a backup weapon if monks kicks out first one from your hands,so you dont have to pick it up.
-Warlocks are like shamans,dot he same thing or youre totally dead!
-Avoid golems!They will crush you,even you have very strong armor.
-And at last,drawen king! *sigh* just throw toxic gas and paralyzing potions at him he will die,eventually!  8) EASY!

Thats all...

18
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 24, 2013, 09:13:02 PM »
Mage being such a pain in ass,seriously,very hard to even get to cave level!  :P

19
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 21, 2013, 11:49:21 AM »
Ok, I am seriously pissed right now. I dropped my 43 potions of healing into a well of metamorphosis, and they became ONE (1) potion of invisibility. I had invested a SIGNIFICANT time in this game and I don't know if I want to farm them again. How many do I need to beat the dwarf king again?

Healing potions?NONE!
Use toxic gas and paralysis potion!And then enjoy watching the king suffering from toxic.  8)

20
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 20, 2013, 12:52:20 PM »
Got inspired so I made music:
https://soundcloud.com/dax-marko/temple-calls
Its about fall of Drawen civilization.The survivors (at golem outbreak?) are making music using their traditional instruments,like bells,drums,and that...Hitting metal plates with stick...Imagine like that.

21
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 19, 2013, 07:13:19 PM »
Is there campaign thing at roguelike games?Are there mods or modification for rougelike games?
Because thinking that installing a mod in pixel dungeon will allow to add new things that modder wanted to be added in actual game.
Like,I wanted there can be anvils to reforge armor and weapons,why can I just create a mod so I can play with it,but people who dont like my idea will use,for example,other ideas they like....
Actual game will be modded by choice of Watabou,but mods are for those who want something other in game without suggesting too much.
I hope you understand this :)  (I mean by grammar)
Yo,I'm don't know english grammar very well!

22
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 18, 2013, 03:01:44 PM »
I am only who defeated final boss (twice*) of this version of PD (Pixel Dungeon) ?

23
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 18, 2013, 02:47:02 PM »
Identification tips.

*As we all know, levitation potion is always in the same floor with the trap room and liquid flame potion is always in the floor with the barricade.
*On level 5, If you have 3 or more of a kind of potion, it is likely to be the potion of healing(may not always. depends on luck).

*If you equipped a ring and the mobs don`t notice you even if you go to the tile right next to them(and it is not the garden room), it is the ring of shadow.
*If you equipped a ring and rout search range is increased, it is the ring of detection.
*If you equipped a ring and you noticed that you can move 2 times while enemy moves 1, it is the ring of haste.

*Before reading a scroll, to prevent wasting it:
-have at least one unidentified item.
-have at least one item to upgrade(Usually default item).

*Before using a potion, make sure to:
-stand on water if you haven`t found the liquid flame potion yet.

I know ALL of this already  :D  learned by playing pixel dungeon first release for a couple of days
I even know tips from signs in cave level before I get to read it!

By the way,I have one more tip:
-If you identified a liquid flame,be sure to be in empty room near door in case you ind out you just shattered toxic gas potion

24
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 18, 2013, 12:38:09 PM »
Golem too overpowered? Bitch please,ring of haste +3,wand of slowness,plate and battle axe +4  ;D

by the way,i beaten the king with rouge.
evert boss fight is peace of cake,expect goo....

25
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 16, 2013, 08:19:22 PM »
As I type this,I already defeated the King of Drawens! Woo!! ;D I also defeated DM-300 with 3-5 hits with glaive +4,on end i also had plate armor +2,fyi

26
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 16, 2013, 04:12:41 PM »
I have a idea to make other creatures apply thrown potion effect,like throwing invisibility will make target invisible,or make it float,heal and even see you using mind vision(which follows you until effect disappears,it will travel to room where last time saw you before effect ended) ect.

And anvils,you can reforge any item to upgrade any equal type of reforged item(weapon->weapon,armor->armor,ect.)

27
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 10, 2013, 02:36:11 PM »
Don't make suggestions that will automate game too much so makes things very easy and not challenging at all.Just sayin'  ;)

28
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 09, 2013, 02:18:24 PM »
I just saw that the update is out !

Quote
- Added: 5 new levels (city of dwarves) with new enemies and items
- Added: Well of Transmutation
- Added: In-game sound controls
- Added: Restistances and immunities for monsters
- Added: Tiles are highlighted when searched
- Added: "Resume motion" button
- Added: New sounds
- Changed: Rankings screen is slightly redesigned
- Changed: Rogues starts with 12 darts
- Changed: Mystery Meat can be cooked
- Changed: Garden room is redesigned
- Fixed: Several bugs fixed
...and more

Thanks Watabou.

I knew it there will be city of dwarves :D

29
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 08, 2013, 01:35:48 PM »
Quote
Yes, there is a bug with these scrolls. In the current version they don't uncurse equipped items, if there are cursed items in your backpack. It will be fixed in the next update.

For me,it does lift the curse for equipped items.Maybe is just a uncommon bug dat needs to be fixed,I hope.

30
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 06, 2013, 05:15:29 PM »
A nice tip:
When you had discovered nearly whole dungeon,you can take a look of doors around the map.
Open doors will tell you that someone there...Its bit creepy if you releaze that something is there,its not friendly,and its moving closer to you.  :-\

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