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Messages - Daxmarko

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Traditional Roguelikes (Turn Based) / Some bugs
« on: July 20, 2014, 08:03:59 PM »
I think these are some dungeon generation bugs. The one with locked room that has well in corner, I was unable to find a key to unlock it. I did read Magic Mapping but no keys found in any room. I saved Magic Mapping so I can see where that damn key was but looks like I got this weird room. Unfortunately my tablet wasn't rooted, I would be given myself extra key to see what more was in that room. Other two, weirdly generated chasm rooms, were completely empty. Da hell?  :P

*Rooting tablet atm, can't post more screenshots, sorry!*

I would like to try making a "resource pack" for pd, I started making new sprites and sounds but I haven't trying testing it yet. It supposed to set game to futuristic time where big crisis occurs, and you going to investigate underground Russian laboratories that were taken over by secret organization rather than venturing onto dungeon for an artifact. It is Deus Ex inspired. This organization had captured latest tech, they are sabotaging cities water supplies and power plants, releasing various and deadly viruses, causing major chaos to whole country and soon goverment have fallen into economic crisis. When government shuts down completely, they will take over whole Russia and start the world conquering. Thats why government granted their finest elites a surgery that will change their lives forever. They are sent into sewers under Moskva to search for laboratories, and then, search for a Energetic Power supply and denotate it. You can either denoate it now and probably die or escape with it and use it to power up war factories, leaving laboratories to run off Energetic Power, becoming dark and dead silent, mostly important, not functional anymore.
The way it replaces items are that scrolls are represented as unknown devices that do stuff, such as teleporting device, alarm device (scroll of challenge), neuro-hacking device (scroll of terror), etc.
Potions are represented as a vaccines that you can inject or shoot from your crossbow that you wear on your wrist (all characters wears it, expect Huntress (she uses magnetic force (characters are featured differently).
Rings are represented as a Portable Implants that you can install without needing a surgery. All characters have two slots available in their system. Its like when you place your sd card in your device.  :D
Wands are represented as a SREG, Self-Recharging Energy Gun, and energy they project can differ. There are toxic, pyrokenetic, teleporting, cryokenetic (slowness), neuro-hacking (amok) and a lot more types of SREG.
Seeds are represented as a trap kits that you can assemble on ground. They use a cloak feature, which makes them invisible to anyone espect those who assembled them. Healing and teleporting seeds are represented as a temporary contraptions that you can use when you step on. Healing one is a one-use vaccination arm and teleprong one is a cloaked telepod.
Food is packed inside special containers that prevent bacterias and from being expired. Chests are security containers, keys are keycards and money is some sort of credit card that you can scan and upload to your Online Bank Account and later use them to buy laboratory equipment from a jobless scientists. Yeah, due to economic crisis, those poor guys stole everything from their workspace to sell so they can survive in urban environment. Melle weapons are still there in present. Economic crisis is also reason why they don't have guns and ammunition, expect SREG, which isn't effective weapon but it is atleast cheap and it has unlimited ammo.
Charachters: Warrior is featured as a Cyborg, he can install one of two equipment from a Cyberpack (tome where you choose the path to go), Over-clocked arm (gladiator) or an Agressive-Defense system (berserk).
Rouge is featured as a Augmented, he can install either Improved Reflexes (assassin) or a Improved Movement (freerunner)
Mage is featured as a Cyberlord, he can install either Corpse Leech (warlock) or a Energy Drain (battlemage)
Huntress is featured as a "Energia", she can install either Advanced Targeting System (sniper) or a Biological Intelligence (warden)
Texure design (or tiles) goes from sewers being sewers, prison being Military Research Laboratories, caves being Chemical and Cyber-Medical Laboratories, drawen city being Genetic and Biological Laboratories, and final destination: demon halls being Energetic Laboratories.
Sounds and music will be made by me. I have already done some sprites. In case you are wondering, you can access applications assets by opening it as a zip file with total commander. I also want to figure out how to edit text, and write more of the story there. And how to test it too! What do you think? I can upload some images to show you but I think I need watabous approval since he made those sprites originally and I just edited them privately (uploading it will make edited image public). Sound and music, however, are created by me. I have been working on this a year ago but I never said a word about it. I'm still working on whole story and everything.

Traditional Roguelikes (Turn Based) / Wtf
« on: August 31, 2013, 01:04:06 AM »
I just found very strange bug. It was first a gigantic white circle that gave me a heart attack,then it became smaller and smaller...then it became normal size sprite and disappeared. Dafuq  :o

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: August 30, 2013, 11:28:02 AM »
I got a nasty bug... If I use a Scroll of Upgrade from my Scroll holder, I can use as much Upgrade Scrolls as I want, although I got only one...  :D

edit: instead of using the last scroll, I can use EVERY scroll as much as i want...

Hahah omg awesome bug though :D But still needs a fix.

BTW Watabou you need to change piranhas, they are un-fair! Expect they kill you easly, I got more reasons why:

1. They can block the door! Sometimes I waste a invisibility potion cus they are blocking on front of door OR I get to the treasure and they block me so I cant get out.

2.The size of room can be un-fair! You need time to walk to treasure + piranhas movement around the room can make walking longer + open the chest and pick-up an item time is just TOO long and invisibility will run out while you are still in room. Nasty situation!

3.You dont know which room is! You just enter the room with,for example,low health without knowing its flooded treasure and get killed by piranhas is cheap. There should be like a water pond coming out of doors to indicate that there a flooded room.

But I also know the piranhas weakness: Wand of Teleporting! This kills then instantly, teleporting them out of water. I hope they dont get teleported to another water pond and stay there alive.  :) 

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: July 06, 2013, 11:19:36 PM »
Me and Flooded treasuries:
1. I avoid it,because piranhas were too tough...
2.I got killed,I was wearing plate armor +4  :o
3.I got pass them and got a treasure,but killed.The loot was longsword +1,that already tells that they keep some serious good loot.
4.I got pass them with Invisibility potion to get Str (strength) potion.After that I killed one with dagger! After that I obtained a Wild knuckleduster form Mr. Weapon Statue and tried to kill them,idk why,revenge,maybe? But no suck luck with knuckleduster... (I also never noticed that Rouge has dagger).

PS:  R.I.P. Grammar :L

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: June 28, 2013, 12:00:02 PM »
specialization? what is that?

btw,watabou,can you add darkness to the dungeon and couple of torches? That would look amazing,and scroll,fire,magic also emits light...

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: June 21, 2013, 07:42:51 PM »
Badges shouldn't appear in the center of the screen....They should appear in left side.When you die,at the left can appear a badges that you were close to get and badges that you got for first time before death.

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: June 18, 2013, 11:18:18 PM »
When you encounter tombstone,try touching it from the side where statues are preventing wraths to spawn(where statues are occupying a block/tile).This means that less wrath will appear.Also,when there is tombstone next to statue,its possible to see what tombstone is containing by walking to statue and standing on tombstone.

s-statue ; t-tombstone ; p-player ; w-wrath

        t                      w 
     s p s   *touch*  s p s      or   

         t                         w
     s p   s  *touch*    s p w s

         t         *move to s*            p
      s                                        s

I hope this works~

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: June 15, 2013, 10:35:03 PM »
the most annoying thing is when a thief steals your arch and you die,because you cant reset depth...I recommend finding traps and enemies like skeletons,and then create some tactics,like kite enemies to staircase and fight them naked with arch,but when thief comes,quickly escape through staircase.
NOTE: Before reseting,spend all gold as much as possible,because after reset you start with no (0) gold

and writing on small screen phone is pain,sry for terrible grammar!

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: June 12, 2013, 09:17:32 PM »
Finally,it is possible to upgrade plate armor 5 times and have plate armor +8.....But poor weapon welding,ofc....

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: June 04, 2013, 06:24:16 PM »
Another bug.

Explanation: 5x7 room, with grass in the top left corner (3 squares) and the door in the top left corner (left wall).
one sleeping enemy (red dot) in near the bottom right corner, and my character (warrior, blue dot)

I shot firebolt wand against enemy and and the enemy set fire... AND all the grass and door set fire too!! fortunately, in my next turn step to the grass free square and save my scrolls from fire, but i think this was a bug

Its not a bug,be carefull with firebolt wand ;)

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: June 04, 2013, 10:45:02 AM »
Indeed, resetting levels won't spawn more upgrade scrolls or Strength Potions. It just "dries up" the "reserve" for the zone you are visiting, which somehow seems to be predetermined. I still managed to get almost every single ring and wand this way - if you managed to beat Goo without wasting upgrades on items, you can keep repeating it to get a +1/+2 item of your liking which you will then proceed to upgrade.

Anyway, I finally beat the game with a Mage as well, completing all three classes. My problem with it is, I played it like I would play any other class, and there is no significant difference between the two classes - the magic missile wand really helps only in the first few levels as damage scales horribly and there's no point wasting upgrade scrolls on it.

The only wand that really makes a difference is the Slowness one (and perhaps Blink), but nothing beats Plate Armor and a properly upgraded tier 4-5 weapon. Period.
Also, Paralytic Gas potion + Poison Cloud potion = dead boss, always. I killed the Dwarf King this way for giggles, and I had fun inflicting every possible negative status on him while watching his HP draining from afar :)

I did same thing with Dwarf boss ;)
Congratz for mage success,I still cant beat it,mage is just,pain.
And I did the thing with Arch and I did get more str potions and upgrade scrolls! :D

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: June 01, 2013, 08:15:13 PM »
Hey,what about the inventory editor? I know that you can use it to cheat but I wanted to use it as debuging process,which can be much easer....
Well no....Just no.  :P

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 29, 2013, 07:07:12 PM »
Cool!  Thanks, Watabou!  Can you detail what these do:
-Nuclear Blast
-higher levels of Ring of Resistance

And what's the "and more..."?

I maybe know what those stuff do:
-Nuclear Blast is sure a blast that damages creatures around you.
-watabou is maybe making "slowness" into "freezing,chilling" ,that explains chilling enchantment.Also the frost potion.
-Dewdrops,no idea what it means....

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: May 28, 2013, 09:43:26 PM »
A nice armour is a plain scale, a +1 or better plate  and a +2 or better leather

oh,I got once scale armor +3 at first level of dunegon! And then It got enchanted to +4 ...Amazing,I raged so hard when I died from goo....  ;D

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