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Programming / Re: Picking The Right Language/Game Engine For My Idea
« on: April 25, 2013, 06:08:10 PM »I would love to attempt something along the lines of Dwarf Fortress(although that'll come much later on) so it's encouraging to hear that you're doing something similar with python. Have anything playable yet? As for sharing code, thanks a bunch but at this time it's probably way over my head. I'm still learning python and this thread was really just for long term planning. If I don't plan long term I'll end up dropping everything before I even get started.No, nothing playable yet. I'm still working on displaying the screen, moving the viewport, moving the "look" cursor. I've finally got the interface working as I like it, but it's very slow to move the viewport or resize the screen, so I think I need to learn more about graphics. I've been using a grid of "sprites" to simulate an ASCII grid, which seems to have a lot of computational overhead, and I think I may need to move to a simpler representation of the map. That means learning about OpenGL and how the graphics really work under the hood.