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Messages - mrrstark

Pages: 1 ... 3 4 [5]
61
I tried to give this a go, but it won't launch properly.
Windows 7, I doubleclick IInfinity.exe. I see the settings.cfg be created, and the mouse does the little "loading" animation, but then nothing happens, and no window is launched.

62
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: November 29, 2012, 02:04:53 PM »
Wouldn't mind giving it a try when it's available (for android).

63
Early Dev / Re: RogueLegends
« on: November 12, 2012, 03:28:40 PM »
Neat! Looks cool

64
Programming / Re: Easy way to store source code?
« on: November 08, 2012, 09:55:40 PM »
To store your source code you should use a 3.5" floppy.

Kaduria has seen that time when 3.5" floppy was a viable storage unit. I still have those disks somewhere with early versions of Kaduria.

Aha! That's why you're so averse to revision control. Modern computers use so-called "hard" disks, or even "networks" that make tracking changes much faster now than digging through your meticulous stack of floppies.

;)

Once you get used to how fast these new technologies work, revision control can really save you time developing & experimenting!

65
Traditional Roguelikes (Turn Based) / Re: Malastro (now at v1.0)
« on: November 03, 2012, 03:07:55 PM »
Nice theme, good UI and controls so far. After a quick play looks easy to get into and quite fun.

66
Programming / Re: Updating my world
« on: October 17, 2012, 05:35:34 PM »
I encountered this error myself when I started into my first game-dev project.

Concurrent Modification means that somehow you're modifying the list that you're iterating through.

Code: [Select]
Ex:
for(Type t : list)
{
   list.remove(t);
}

or more likely wayyyy down in w/e you're calling from the loop:
for(Monster m : monsterList)
{
   doBattle(m, player);
}

void doBattle(Monster m, Player player)
{
    player.Fight(m);
    if(m.dead())
        monsterList.remove(m);
}
You can't modify that list since changing its size while iterating that way would screw up the iteration.

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