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Messages - mrrstark

Pages: 1 ... 3 4 [5]
I tried to give this a go, but it won't launch properly.
Windows 7, I doubleclick IInfinity.exe. I see the settings.cfg be created, and the mouse does the little "loading" animation, but then nothing happens, and no window is launched.

Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: November 29, 2012, 02:04:53 PM »
Wouldn't mind giving it a try when it's available (for android).

Early Dev / Re: RogueLegends
« on: November 12, 2012, 03:28:40 PM »
Neat! Looks cool

Programming / Re: Easy way to store source code?
« on: November 08, 2012, 09:55:40 PM »
To store your source code you should use a 3.5" floppy.

Kaduria has seen that time when 3.5" floppy was a viable storage unit. I still have those disks somewhere with early versions of Kaduria.

Aha! That's why you're so averse to revision control. Modern computers use so-called "hard" disks, or even "networks" that make tracking changes much faster now than digging through your meticulous stack of floppies.


Once you get used to how fast these new technologies work, revision control can really save you time developing & experimenting!

Traditional Roguelikes (Turn Based) / Re: Malastro (now at v1.0)
« on: November 03, 2012, 03:07:55 PM »
Nice theme, good UI and controls so far. After a quick play looks easy to get into and quite fun.

Programming / Re: Updating my world
« on: October 17, 2012, 05:35:34 PM »
I encountered this error myself when I started into my first game-dev project.

Concurrent Modification means that somehow you're modifying the list that you're iterating through.

Code: [Select]
for(Type t : list)

or more likely wayyyy down in w/e you're calling from the loop:
for(Monster m : monsterList)
   doBattle(m, player);

void doBattle(Monster m, Player player)
You can't modify that list since changing its size while iterating that way would screw up the iteration.

Pages: 1 ... 3 4 [5]