Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - rachoac

Pages: 1 [2]
Programming / Re: Permissive FOV - Java
« on: December 01, 2011, 04:55:29 PM »
Hi there, I'm using a third party library in my own roguelike, after spending a bunch of time (unsuccessfully) coding my own. You may want to check out their implementation, its very stable:

Early Dev / Re: Ignite
« on: December 01, 2011, 04:52:52 PM »
Hey man this was fun to play, keep up the good work. The only thing is that I wished there was a way to play this on linux, which is my primary machine.

What started as a 2D topdown traditional roguelike is now an isometric, smoothscrolling multiplayer world. Everything is procedurally generated:

- the terrain
- the villages
- the NPCs and their conversations

Try it here:

To log in, just press Enter to play as guest when you get to the black login screen.

Click to attack. AWSD QEZC for walking. Shift-left click to use auto-walk (your character will find its way). Right click on things to inspect them.
Kill trolls. And the villagers (or talk to them, ask them "job" to get things started)

Spellcasting: control left click on something, you will shoot it. Press 1, 2 to toggle between spells (only 2 right now). Press shift-C to cast an area spell.

Press enter to get into the global chat; press escape a bunch of times to get out.

FEEDBACK I 'd love:
* what was your rig (specs)
* was it playable - was there an acceptable amount of lag
* what was your FPS (its flashing on the left hand side)
* what part of the world are you from
* what can I do to improve this (remember its just a tech preview)
* try combat with the trolls and with other players (if they are there): does it have an arcadey-feel?

Happy trollblasting.
If you can't actually launch the game, here's a video:

Thank Slash! I will try to make the combat system a little more intuitive, like perhaps clicking on the enemies will cause you to walk to them and attack them.

Here is a screenshot:

Its an online multiplayer rouge like. The initial building is not procedurallly generated ... but the large outside world is (everytime I reset the world). Please check it out! And leave me feedback on your experience (there is a Feedback link on the homepage). This is a purely personal project, and I want to make it in homage to the rougelikes of yore (especially Amulet of Yendor), and to the Ultima series of my youth.

To get to it:

Thanks so much!


Pages: 1 [2]