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Messages - iamagiantnerd

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16
Just released Alpha 1: Ornery Orc

Windows and Mac versions can be downloaded here:

* no longer available, sorry *

17
Updated the first post in the thread with new images.

18
Other Announcements / Re: Fury: A roguelike with collectible card mechanics
« on: February 25, 2011, 01:14:39 PM »
I updated the first post with a new screenshot, work continues. A bigger version is available on my devlog:

http://wwflgames.com/index.php/2011/02/blue-water-is-blue/

19
Other Announcements / Re: Fury: A roguelike with collectible card mechanics
« on: February 17, 2011, 05:09:18 AM »
Devlog has had a few updates since I last posted here, you can check it out here:

http://wwflgames.com/index.php/topics/fury/

Working on getting new test tilesets in game, here's a sample:



You can view the rest of them in this post:

http://wwflgames.com/index.php/2011/02/you-dropped-your-tile/

20
Other Announcements / Re: Fury: A roguelike with collectible card mechanics
« on: February 09, 2011, 04:37:55 AM »
Posted a short up date on my devlog tonight:

http://wwflgames.com/index.php/topics/fury/

Working toward getting 0.1 out in the next couple of weeks, good progress has been made toward getting that actually done.

21
Other Announcements / Re: Fury: A roguelike with collectible card mechanics
« on: February 03, 2011, 02:12:39 AM »
Devlog updated with new screenshot and progress:

http://wwflgames.com/index.php/2011/02/heres-your-sign/

22
This morning, I updated my devlog with information about classes, and how you go about unlocking them:

http://iamagiantnerd.com/index.php/2011/01/why-dont-you-call-me-when-you-have-no-class/

23
I updated the first post with a screenshot of the WIP game.

24
Fury is a roguelike with a collectible-card combat mechanic.  Screenshot (updated as of 2/25):

*Updated *
Alpha 1: Ornery Orc has been released for iOS.  You can sign up for the alpha by visiting our forums and signing up:

http://wwflgames.com/forums

New art:


Screenshot (a few weeks out of date):


I started work on Fury as part of the 7DRL challenge last year, and never finished. Off and on over the last year I have tried to get it going again, but it seemed to be missing something.  Anyway, about two weeks ago I decided to re-boot it and learn unity3d at the same time, and I have made good progress. Some of you may be interesting in following the progress, and I keep a devlog here:

http://wwflgames.com/index.php/topics/fury/

There are a couple of posts there which outline the gameplay ideas. I'd love to hear feedback on the ideas I have posted about, so let me know what you think!

I also have a facebook fan page, if you like that kind of thing (I know that many don't):

http://www.facebook.com/furygame

Thanks!

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