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Messages - zzo38

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31
Traditional Roguelikes (Turn-based) / Re: KING Game
« on: July 23, 2008, 03:30:51 AM »
If you want you can post it there. I of course go by the name of Corremn ;)
OK. I posted it now

32
Traditional Roguelikes (Turn-based) / Re: KING Game
« on: July 23, 2008, 02:33:28 AM »
King is the story of one creature's journey to elevate himself to the status of king.  In a world where the amount of stones you have can make you the leader, I find myself an odd mixture of an animal. I take my slimy skinned, 9 eyed and two headed body in search of stones, so I can find the next mixed up creature and say, "Dude, check out how many stones I have", and he would like totally worship me.

Initially a strange game and its simplicity turned me away. But after me second game I realised that through it simplicity there is quite a hard battle to be won. The mazes consist of twisted coridoors with quite a few diagonal gaps between walls. While you can move diagonal you cant squeeze through the gaps, but your enemies seem to. Simple minded creatues haunt your every move. While easy to run away from, they quick sap your strength until you find your self panicing frantically looking for a way out. You can attack the creatures but it is better to run.

King adds spice to gameplay with randomly placed unidentified potions, which can only be identified by drinking them. Potions are bad or good and some can be a quick escape from any danger. However the game does not tell you what the potion was called once you use it,  next time you find the same potion it will have a rather cryptic name that you will really have to guess what it does.  I.e A potion of regenerate will regenerate the level not your health,

King is simple but challenging and is much more that what it seemed at first.  The king is dead, long live King.  Also I find my self being reminded of another 7drl - Alan's Psychedelic Adventure.


Code: [Select]
You Lose!

You have slimy skin, 9 eyes, and two heads
You died
You reached level 7
Difficulty: 1
You got 33  stones out of 50
You survived for 4374 turns
Identified potions: 16

Push escape to continue...



Thanks. This is good! Can you post tihs review on RogueBasin? If you cannot, but if you are OK for me to do so, I will post it there for you, if you tell me if you would like your real name there, other things necessary for me to know, etc.

(Also, you mention "Alan's Psychedelic Adventure". I can't find one by that name, but I can find a 7DRL called "Alan's Psychedelic Journey")

33
Programming / MorphicRogue - help with some ideas possibly
« on: July 22, 2008, 08:08:22 PM »
MorphicRogue is something I am making. I have a few ideas (some of them come from the Roguebasin wiki):
  • The races you can select from are anthropomorphic animals
  • You can navigate a ship in the water to go to different places, and your ship can get damaged
  • Boxes, balls, and barrels you can push, some of which contain gunpowder, which will explode if hit
  • Spells that require you to balance Yin and Yang
  • Hit/miss chance is based on bell curve
  • You go to the different towers and find the magic diamond at the top of each one, when you collect all of them you win the game.
  • You can make sandwich by bread, meat, cheese.

Skills:
  • Ship navigation
  • Spell effectiveness
  • Strength (affects your carrying capacity)
  • Dodge
  • Dagger
  • Sword
  • Staff
  • Whip
  • Shield bash
  • Yin magic
  • Yang magic
  • Bite/claws

Anthropomorphic animals (you can make suggetion of changing this list if you want to):
  • Alligator
  • Antelope
  • Badger
  • Bat
  • Bear
  • Butterfly
  • Cat
  • Dog
  • Deer
  • Fox
  • Gazelle
  • Hedgehog
  • Horse
  • Hyena
  • Lion
  • Lizard
  • Mouse
  • Rabbit
  • Racoon
  • Skunk
  • Squirrel

Maybe you can make suggestion, how the skill points and hit points should be assigned for each race (no more than about 10 skill points each, but you can still improve your skills later as you choose)

Also I want suggestion of spells and which cost what amount of Yin and Yang points. Some spells are more Yin and others are more Yang, and you have to balance the amount of Yin and Yang you have if you don't want to have a penalty.

I have some idea of a spells but I don't know what Yin/Yang it should be.

34
Temple of the Roguelike / Re: Send your banners!
« on: July 22, 2008, 04:20:38 PM »
If I make some more roguelike can you post a text-only banner (no picture)?

KING: http://zzo38computer.cjb.net/chrono/zzo38/1216042509
MorphicRogue: (Not done yet)

35
Off-topic (Locked) / Re: pen & paper
« on: July 22, 2008, 04:07:34 PM »
I prefer Icosahedral game. But, it isn't completely written yet. I didn't finish writing it.

36
Early Dev / Re: Post your mortem of a newborn roguelike!
« on: July 22, 2008, 02:02:00 AM »
This is the screen it displays if you lose at KING:
Code: [Select]
You Lose!

You have red scales, 3 eyes, and a long tail
You died
You reached level 1
Difficulty: 3
You got 5  stones out of 150
You survived for 866 turns
Identified potions: 5

Push escape to continue...
Please note it displays a simliar screen if you win (with only three differences):
  • It says "You Win!" instead of "You Lose!"
  • It says "You are now the king" instead of "You died"
  • It says "It took you ____ turns to complete the game" instead of "You survived for ____ turns"

37
Traditional Roguelikes (Turn-based) / KING Game
« on: July 21, 2008, 01:11:49 AM »
I made a new roguelike game called: KING.

Download: http://zzo38computer.cjb.net/GAMES/RL/KING.ZIP

Please tell me if you like this one, or any other suggestions/comments of it. It is made in only a few hours.

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