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7DRLs / Re: [7drl 2017] Rogue, Fighter, Mage in: the Goblin Caves [Finished]
« on: March 15, 2017, 12:54:26 AM »
This one sounds pretty cool. Will definitely check it out when a windows version is complete.
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Don't get me wrong, I do like your port. Just not a fan of the interface.
I appreciate your feedback. I love the interface, and ultimately it is me I'm making this for, but I do very much hope other people would like it as well, so it is unfortunate you don't.QuoteEspecially since the screen does not seem to fit my monitor properly in fullscreen.
I find that really strange. Have you tried "auto-configure" option, most monitors have it I think. What monitor is it(resolution), what OS? Do other console games fit your monitor in fullscreen, original Epyx DOS Rogue for example?
http://www.roguelikedevelopment.org/archive/files/executables/rogue-1.48.zip
In any case, if you ever going to try it again I highly recommend playing browser version instead: http://52.42.113.72:9999/
It hosts the most recent version, for which I have not yet released standard zip download as I am still testing it and playing in a browser myself. Plus, it keeps hi-scores online, so that makes it more interesting if you wish to compete with other people (mostly just me) and try to beat my record.
Personally, I find the mouse interface kinda cumbersome, plus it does not seem possible to do everything with just the mouse.
Can you be more specific please?
Macintosh and Atari ST Rogue don't have any keyboard commands, and they were made by the original authors. As soon as they moved out of graphically and input constrained environment they decided to replace ASCII characters with graphics and keyboard input with mouse controls. Surely they thought to be making a superior version, and I agree, so I find it baffling why would anyone want to use a keyboard still.
(P.S. I'm sorry, but I have to... Spiked Mace?)Alright, alright. I'm making a note of this for next version right *now*