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Messages - Legend

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This one sounds pretty cool. Will definitely check it out when a windows version is complete.

Traditional Roguelikes (Turn Based) / Re: Larn 14.0.2 Release
« on: March 09, 2017, 10:57:16 PM »
Thanks for the reply. I did try that, but could not get it to fill my screen fully and completely in a playable state without having the actual game area being restricted to being in the upper left portion of the window while the window itself would be larger than my actual screen.

Does that mean that it's not actually possible to play in traditional fullscreen? Your previous version 14.0 worked just fine in fullscreen.

Traditional Roguelikes (Turn Based) / Re: Larn 14.0.2 Release
« on: March 08, 2017, 07:04:03 AM »
Awesome to see a new release.

Is there any way to make it run in fullscreen? Alt+enter doesn't seem to wanna work. Using winxp.

Traditional Roguelikes (Turn Based) / Re: Demons of Dex (now available)
« on: September 07, 2016, 02:35:45 AM »
This looks pretty rad. If only it were for the Speccy too!

Other Announcements / Re: Roguelike celebration?
« on: September 03, 2016, 01:14:14 PM »
Hey Slash. Thanks for the offer.

Unfortunately, SF is just a bit too far away to travel without actually attending an event for me.

I'm still going to try to see if I can manage to weasel my way in.

p.s. STill enjoying ananias.

Other Announcements / Roguelike celebration?
« on: September 03, 2016, 02:53:22 AM »
Why was this not mentioned at the Temple?   :'(

I just happened to listen to roguelike radio today and heard this mentioned going on in San Franciso CA. Very close to me. I live in Antioch CA.

I was looking forward to checking it out and attending then when I get home and look it up, the ticket sales ended yesterday!   :'(

I've never actually met anyone else into roguelikes. In person anyways. I just get those "wtf are you talking about?" looks from the few people I know who are into games.

Would have been cool.  :'(  :'(  :'(

Anyone got an extra ticket?

Looks cool. Trying out the demo now. But is there a way to make it run in fullscreen?

Don't get me wrong, I do like your port. Just not a fan of the interface.

I appreciate your feedback. I love the interface, and ultimately it is me I'm making this for, but I do very much hope other people would like it as well, so it is unfortunate you don't. 

Especially since the screen does not seem to fit my monitor properly in fullscreen.

I find that really strange. Have you tried "auto-configure" option, most monitors have it I think. What monitor is it(resolution), what OS? Do other console games fit your monitor in fullscreen, original Epyx DOS Rogue for example?

In any case, if you ever going to try it again I highly recommend playing browser version instead:

It hosts the most recent version, for which I have not yet released standard zip download as I am still testing it and playing in a browser myself. Plus, it keeps hi-scores online, so that makes it more interesting if you wish to compete with other people (mostly just me) and try to beat my record.

Sorry again for yet another late reply.

No I don't have any issues running the old epyx dos version of rogue or Donnie Russell's great port.

While it seems that 6-8 cells on the right are getting cut off, it would seem more likely that it is only the very right-most one cell being cut off bwith the menu buttons on the side.

Any chance this will show up on gog?

Personally, I find the mouse interface kinda cumbersome, plus it does not seem possible to do everything with just the mouse.

Can you be more specific please?

Macintosh and Atari ST Rogue don't have any keyboard commands, and they were made by the original authors. As soon as they moved out of graphically and input constrained environment they decided to replace ASCII characters with graphics and keyboard input with mouse controls. Surely they thought to be making a superior version, and I agree, so I find it baffling why would anyone want to use a keyboard still.

Sorry about the late reply.

I just find the movement with the mouse interface a bit cumbersome and awkward to use in general. Especially since the screen does not seem to fit my monitor properly in fullscreen. It would seem that the buttons to view the inventory, etc, or off screen on the right side of my screen and I cannot see them. It seems to be about 6 to 8 cells too wide for my monitor.

Technically I can see those missing cells in windowed mode, but I don't like playing anything in window mode really. I can't even see a button to view my entire inventory.

Don't get me wrong, I do like your port. Just not a fan of the interface.

Traditional Roguelikes (Turn-based) / Re: Can anyone suggest a RL with:
« on: August 06, 2016, 12:32:41 AM »
T.O.M.E. might fit the bill. There is an overworld though. But you start off right in the dungeon for a lot of the races you play.

Infra Arcana makes really good use of color and even font in order portray a dark and foreboding atmosphere. I would check it out, if you haven't already,  to help get some ideas about color like you mentioned in your blog.

The game sounds pretty cool so far btw.

I only picked up one in that town/building where the quest was first given. I thought I could only pick up one at a time?


(P.S. I'm sorry, but I have to... Spiked Mace?)
Alright, alright. I'm making a note of this for next version right *now*  ;)

Don't tease me NON.

A spiked mace could possibly be a good weapon that would automatically bash reanimated corpses when it deals the killing blow so that they stay down. Maybe make it a little slower weapon with only average damage to compensate for it's benefit. It could also stun other normal enemies or maybe a bonus to squash smaller enemies like the spiders and rats. Something to make it a good weapon to switch to at the right time, but not one you would use as your main weapon. Also only found in the dungeon. Player shouldn't start with it.

I would hope that keyboard control is kept as an option. Personally, I find the mouse interface kinda cumbersome, plus it does not seem possible to do everything with just the mouse.

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