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Messages - Legend

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Traditional Roguelikes (Turn Based) / Re: Cogmind (now at Beta 3)
« on: October 19, 2017, 12:17:17 AM »
Any chance it will be hitting GOG too?

There's a new let's play of the most recent version up on youtube by rogueliker.

He misses the wolves. :(

Traditional Roguelikes (Turn Based) / Re: Drakefire Chasm (now at v1.3.4)
« on: September 26, 2017, 02:44:06 AM »
New update no longer runs on win32 (xp)  :(

Other Announcements / Re: Roguelike Celebration San Francisco 2017
« on: August 30, 2017, 10:39:08 PM »
Is there a picture of the t shirt?

I'm actually in the area and missed it last year (I didn't know about it until after the tickets were no longer on sale). I really hope to make it out this time.

Is there a list of confirmed speakers/activities yet?

Gameplay now is very hardcore.

Yeah it is. I've always found it tough myself though.

I think part of it is due to the new experience system. I like it though, because it is less grindy. It adds a lot of tension and atmosphere in that there are fewer, yet tougher monsters and heavily encourages exploration.

I also like that monsters are fought primarily for the hopes of looting something useful, or because they are blocking your path to exploration,  rather than simply for xp. It's more realistic too and fits with the theme better I think.

I finally found one! I love my spike mace. Thanks NON!

I'm having a blast with the new build. The fewer, yet stronger enemies makes each level pretty tense and un-nerving.  The chains scared the bejezus out of me when I first stepped into them!

I can't quite grasp the new xp mechanics though. I tend to skip the intro level now since killing the wolves reaps no real benefit anymore that I can see. It takes quite a while to level up for me. I can't seem to figure out how to optimize experience gain other than reading every manuscript and coming across the free xp monoliths. I tend to mostly avoid enemies now. I've only reached xp level 2 so far once. Made it to dungeon level 6 so far as my best.

I still suck at the game though. :P

Yet to find the mace so far. Can't wait for when I do though!

p.s. I miss the tombstone, tree, moon, spider web ascii end screen.

Hey NON. I didn't get to try the version I originally saw which said it was 64 bit. But just downloaded and tried the x86 version that is now on the page and it seems to work fine. Thanks. And yeah, I have xp sp3.

I saw the announcement and got super excited after a long day at work.

But there doesn't seem to be a win 32 binary  :'(

Any chance to get a 32-bit version that will run on win xp for your biggest fan???

Traditional Roguelikes (Turn Based) / Re: Cogmind (now at Beta 2.1)
« on: July 19, 2017, 04:18:00 AM »
I really hope this can make it's way to GOG.

Traditional Roguelikes (Turn Based) / Re: Larn-NEXT (now at Xvart)
« on: July 01, 2017, 02:27:06 AM »
Any chance of a win32 version for xp? And fullscreen support?

 :o  Can't wait to start bashing zombies and cultists into a pulpy mess.  ;D

Player's Plaza / Re: Looking for sci-fi or wild west roguelike
« on: April 20, 2017, 12:23:31 AM »
There is a pretty decent western themed roguelike for android called Gravebound.

7DRLs / Re: Book of Rogue [7DRL 2017][SUCCESS]
« on: March 25, 2017, 02:10:33 AM »
Do you know if your hardware support DX9? That's the minimum spec of Unity3D. It does sound like you're struggling with the text shader or something like that.

Yeah. I have dirext x 9c

7DRLs / Re: Book of Rogue [7DRL 2017][SUCCESS]
« on: March 21, 2017, 11:40:41 PM »
I get some funky artifacting when trying to run this one. All of the letters in the intro and menu appear as bright purple blocks.

I'm on windows xp sp3 with opengl 1.4.

I assume it must have to do with my hardware.

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