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Topics - Legend

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16
Off-topic (Locked) / Volgarr the Viking
« on: August 22, 2012, 11:56:36 AM »
Cool looking kickstarter game that looks like a 16-bit action platformer where you can be a bad ass viking.

http://www.kickstarter.com/projects/1829034266/volgarr-the-viking

Just thought I'd share since it looks pretty cool. Last 33 hours too.

Looks like golden ax meets strider in my opinion. If they reach the $50,000 goal then the game will have alternating paths like Castlevania 3.

17
Other Announcements / Roguelikes for win 98 se?
« on: July 22, 2012, 04:55:26 AM »
I recently aquired an old laptop running Windows 98 se. It's really not much good for anything other than playing some older dos game and was hoping to play some roguelikes on it. Unfortunately, it doesn't seem to want to run quite a few. Like Quickband, Nlarn, and Stone Soup or Crawl Light don't seem to want to work. :(

Anyone know if there is a way to get these to run on win 98 se or any other good ones that can run on it besides the big classics like Nethack, Adom, etc?

18
Off-topic (Locked) / Paper Sorcerer
« on: July 07, 2012, 04:31:26 PM »
        Found this: Paper Sorcerer
http://www.kickstarter.com/projects/2088045881/paper-sorcerer

"Paper Sorcerer is a first-person turn-based RPG with adventure game elements inspired by Wizardry, Dungeons and Dragons, and Shadowgate.


Play as a renegade sorcerer as he struggles to escape the book prison and regain his powers.

Escape a magical prison filled with heroes hunting you down at every turn.

Strategy over grinding battles, with a charge based spell system.

Create a party of summons to join you as allies in battle.

Discover open-ended puzzles and solve them with a combinations of spells, items, and your wits.

Hand-drawn high-resolution sprites inspired by the work of late eighteenth and early nineteenth century illustrators like Aubrey Beardsley and William Bradley.

DRM-free for PC, Mac, iPhone, iPad, Android, and possibly Xbox Live Indie Arcade and web-browser.

All-inclusive game, promise to never make you pay for DLC content."

Looks pretty cool. An old school dungeon crawl with an interesting aesthetic and gameplay that reminds me of wizardry IV. And you get to play as the Villain!  ;D

Minimum is just $3 for the game. Hopefully it reaches it's stretch goal of $10,000 so everyone can get new levels, enemies, and summons. Already at almost $9,400. Only 39 hours left though.

I think Grimmrock fans may like it. [/list][/list][/list]

19
I just happened to notice that Elderlore is back up finally and was looking through the old news. Looks like both Hellband and Quickband have gotten updates recently.

Hellband
http://hellband.net/downloads.html

Quickband
http://angband.oook.cz/quickband/

Haven't tried them yet, but they are the only *bands that interest me. Hopefully Ironband can get an update too. :)

Though I really wish they could be made to run in fullscreen console mode like angband 3.0.9b, the last version of Angband I remember before they switched to that fiddly window interface that I can't stand or figure out how to resize properly. :(

20
http://www.kickstarter.com/projects/2066438441/haunts-the-manse-macabre

Not a full on roguelike but it seems like it would be appealing to the general community.

A game that takes place in a haunted mansion that is randomly generated and it's turn based. The artwork looks very cool.

21
This is my first entry into the 7drl challenge. This is a pen/paper/card/dice roguelike.

This is Dark Valhalla: Prelude (to Ragnarok)

I intentionally only used paper, pencil, graph paper, poker cards, and six sided dice as the game components because I thought it would be a little nod to ascii format of most roguelikes where you use your imagination. It was also to cut down on time of trying to make nice looking cards and having the players having to print and construct tons of cards.

The game is actually complete and playable, You only need to print the game rules and have the equipment needed to play. Poker cards, scratch paper, graph paper, pencil, eraser, and a fist full of dice. Most of things people will already have, or can be bought cheaply.

You can find the most recent pdf here:
https://docs.google.com/open?id=0B0SZbVHCrTCJMlZ3dmRtTDA0WVE

The only thing currently missing is the game sheets, which I would rather be able to put a good amount of time into them. You can just use scratch paper to keep track of stats and inventory.

It is also missing the flavor text for the items and enemies. I intend to include these as a separate document called the Marine's Journal.

Sorry, the rules are a little hefty at 16 pages. But you could get away with just printing the last few pages with the tables and event, monster, and item info as long as you can remember the rules by reading them from your computer.

The game takes place in a military complex in Scandinavia where an archaeological dig was taking place. Something terrible has gone wrong. You have received a distress call and immediately make your way
there only to be greeted by carnage inside of a complex getting ready to self destruct. You must find a way to get out and find out what exactly has happened here.

The theme of the game is a mix of military horror like doom and quake and norse mythology.

Hope you enjoy. Please let me know what you think.

Also let me know if your think this should not be considered a successful 7dr. And I suppose whether or not you feel it is roguelike enough. I tried to make sure I kept genre staples like random levels, random items and enemies, some strategy to the combat, character progression.

Supplemental Files:
Codename: Valhalla:
https://docs.google.com/open?id=0B0SZbVHCrTCJZnpKTGRHN2NSYmFXbTVLSUFaallLdw

Post 7drl "bug fix" version:
https://docs.google.com/open?id=0B0SZbVHCrTCJbHI1VDU2V05STy1nY29pV0tWczJydw

Bug Fix Version 2
https://docs.google.com/open?id=0B0SZbVHCrTCJY1FUbDN3NXVUWUdBQnFNS1dtRkZ2dw

Bug fix version 4 (skipped 3 :P )
https://docs.google.com/open?id=0B0SZbVHCrTCJMlZ3dmRtTDA0WVE

***NOTE***
If you find the game too short or easy, you can just play more than 3 levels. The enemies grow in strength each level you go down.

Also, on the enemy table where it says "only on level # or higher" that means that that enemy can only appear on or after the specified level. If one of those enemies is rolled on a level where they don't appear, then roll again. Or you can choose to have it mean no enemy is encountered for an easier game.

22
Off-topic (Locked) / Apshai clone - Cavequest
« on: January 24, 2012, 02:11:04 PM »
I recently stumbled on this game that I used to play quite some years ago. It's called Cavequest and now that I look back on it, it seems to be a clone of the games uin the Aphsai or Donjonquest series. Anyone else ever play it?

http://www.myabandonware.com/game/cavequest-27k

23
Other Announcements / New years roguelike?
« on: December 31, 2011, 11:39:43 PM »
If you didn't have anything better to do (booze, broads, rock n' roll, etc.) this new years, which roguelike would you ring the new years in with?

I would probably pick Infra Arcana or Rogue.

Luckily I do have something else to do though. :p

What about you guys?

24
Off-topic (Locked) / Anyone else try Ace of Spades?
« on: December 19, 2011, 07:48:58 PM »
I tried Ace of Spades last night. It was pretty fun and cool. Only problem was a few cheaters. I was wondering if anyone at the Temple played and what servers you play on?

http://www.ace-spades.com/

http://aceofspadeswiki.com/index.php?title=Main_Page


25
Classic Roguelikes / Last console version of Angband?
« on: December 11, 2011, 06:35:45 PM »
Never been a big fan of Angband, but I've been thinking about playing it again recently. The problem is that I can't stand the way the newer versions and variants only use terminal display and no fullscreen. The fonts are either too big to display on a single screen, or the ones that can be displayed on one screen are too small for me to see comfortably.

What was the latest version of Angband that used console display and are are that many big differences gameplay-wise between the older dos version and the newer versions?

A link would be greatly appreciated. Thanks. 

26
Other Announcements / Grumphack. Anyone else see this?
« on: November 29, 2011, 05:09:07 AM »
http://www.youtube.com/watch?v=DKHgylKgKU0&feature=related

Not hilarious, but still pretty funny. This is my favorite episode so far.

27
Other Announcements / Western (wild west) themed roguelikes?
« on: November 27, 2011, 07:28:21 PM »
Just curious if there were any western (wild west) themed roguelikes out there. Personally, I think it would be a fun change from the usual themes of either fantasy or tech. Although mixing wild west with fantasy might be kinda cool. Orc stage coach robbers and what not with maybe a little magic thrown in with the six shooters, whiskey, horses, shotguns, and cat houses. 

28
I was wondering what people thought the most essential and frequently used keyboard commands for nethack and or dungeon crawl. About 20 or so commands.

I like to use a gamepad to play roguelikes like frozen depths, hydra slayer, and doomr since I play them on a laptop without a number pad and lack a proper desk to sit at properly to play, so a gamepad is just more comfortable.

Crawl and Nethack have far more commands though so I never really tried mapping the keys to a gamepad yet. Was thinking about trying it out this week. Wanted to get some other peoples input on what the most essential 20 or so commands would be.  

29
Other Announcements / menu/inventory nethack patch?
« on: May 03, 2011, 03:49:35 AM »
I was wondering if there was a patch for nethack out there that anyone might know of that lets the player navigate the menu and and inventory screens using the cursor keys? Similar to the way it can be done in doomrl.

30
Other Announcements / UnNethack?
« on: April 29, 2011, 02:28:51 AM »
Recently heard about UnNethack. I was curious what the difference is really from regular Nethack. Is it any good? Are the differences major or subtle? Anyone think it's better than regular Nethack? Is it much harder?

p.s. What are some good nethack patches that are relatively subtle? Nothing with huge major changes that is. More like improvements and sound, effects, ui changes, extra colors. Things like that.

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