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Messages - gsmith

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Sorry for the response a month later, I totally forgot I posted this!

The good news is that the Kickstarter project was a success, raising $743! Thanks to those who contributed :)


I think my main answer to your great feedback is "Yup, I have a lot to do!" I plan on going through all the completed areas to add more NPCs and better dialog. My first emphasis has been on making an engine that does what I want it to do, and the second emphasis is using that engine to make the world.


I'm actually phasing out the awkwardly hidden "facing" concept. In the current code, you don't have to face an NPC to talk to them unless there is more than one NPC near you. It also highlights the NPC and provides a "press t to talk" message.

Actually yes, the skills provided at level-up are based on your stats. Maybe that should be made more clear, and perhaps there should be skills offered at second level no matter what.


I actually have a private wiki, I'm thinking about making it public, or making a separate public wiki. I definitely want to make more information about the game world available in any case.


Glad you like it!

I've been working on this game for a little over a year. It's completely browser-based and uses HTML5 Canvas rendering. It has a modern setting, so you explore a city, get progressively better weapons such as firearms and smoke grenades, etc. It has dialog, story characters, side quests, shops, drag-and-drop inventory management, leveling-up with unique skills, etc.

I'd love to hear feedback from roguelike lovers to guide development. There is still a lot of work to do!

Check out to play the preview demo and please submit feedback to tell me what you liked and didn't like.

Also, if you want to contribute to development, I just set up a Kickstarter project:

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