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Messages - idontexist

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Other Announcements / Re: The 2009 7DRL Challenge has begun!
« on: March 11, 2009, 11:17:12 AM »
I wasn't sure that i would have all 7 days available so I made it fast as i could. I think it's pretty damn good for 4 days work.

Other Announcements / Re: The 2009 7DRL Challenge has begun!
« on: March 11, 2009, 03:26:11 AM »
Am I really first? I feel special and am very satisfied with my game.

Traditional Roguelikes (Turn-based) / Re: Good coffeebreak rls?
« on: December 12, 2008, 01:47:01 AM »
Now there is a clearly commented c++ coffeebreak roguelike. MINE!!

Traditional Roguelikes (Turn Based) / Get Out 3 Released
« on: December 07, 2008, 09:53:31 PM »
Alot has changed in Get out since yesterday's release. Now the game is not as ugly and it runs on Linux.

Temple of the Roguelike / Re: Roguelike World Map: Request Edition
« on: December 07, 2008, 12:24:25 AM »
Can you change me to a dev with as my site for my game Get Out?

Temple of the Roguelike / Re: Send your banners!
« on: December 05, 2008, 02:23:43 AM »

Pointing to

It kinda sucks but it will change when I get some inspiration on what to do for the banner.

Roguetample banner is already up.

Traditional Roguelikes (Turn Based) / Re: YAFRLP Get Out!! Release 1
« on: December 05, 2008, 01:48:35 AM »
Done. Thanks for the advice.

Traditional Roguelikes (Turn Based) / YAFRLP Get Out!! Release 1
« on: December 03, 2008, 10:41:01 PM »
Well I finally made a roguelike game.

Get Out is a simple roguelike game where you need to escape 10 levels of a building. You('@') must first get the keycard ('!') then get to the stairs ('>') while avoiding the policeman ('&').
The game is played with the keypad with numlock off or the arrow keys. 'q' to quit.
Get Out was made by James E. Ward with some code taken from programs by Joseph Larson and Ido from Cymon's Games. It was made with Bloodshed's DevC++ development enviroment. Copyright 2008 James E. Ward

It can be found at:

I have been wanting to use YAFRLP as a post title for months.

Programming / Re: My roguelike idea - The zombie survivalist.
« on: December 03, 2008, 09:56:29 PM »
OK my game which is a simple run away from a single character is done and will be somewhere on the internet probably tonight but at the latest saturday.

Yeah I have enjoyed crypt rover for a while. Hopefully i will have that much skill in roguelike making soon.(I am a total ameture programmer)

Maybe now is the time? ::)


Btw Ido out of curiosity, How do you pronounce your first name?

Programming / Re: My roguelike idea - The zombie survivalist.
« on: December 03, 2008, 02:03:24 AM »
Funny story, ido. Right after i posted that message i came across your link to this on cymons games and started a game using it. Pretty much all of the original code has been changed to fit my own classes and preprocessor definitions but it was the perfect start for me. Did you write this? I need to know so I can give proper credit.

Also some of the curses programs on cymons are well commented so i guess I should be able to make my game without an extreme amount of problems.

Programming / Re: My roguelike idea - The zombie survivalist.
« on: December 02, 2008, 03:40:33 AM »
I posted a similar idea to this on rgrd not too long ago. My problem was that i wanted an escape roguelike that was different from zomband so i wanted ideas. My idea is alot simpler though and as soon as i learn pdcurses I will start making it. BTW does anybody have a link to a good pdcurses tutorial? I havent been able to find one.

Other Announcements / Re: RL Recommendation?
« on: November 23, 2008, 02:07:33 AM »

1) Must run on an Intel Mac running OS X 10.5
2) Must be able to play without sound
3) Must be playable windowed
4) Be fairly "light," that is, mostly a hack 'n' slash, without too much brainwork

I think that crawl meets these requirements very well. Mabe angband if you like to spend a lot of time grinding.

Other Announcements / Re: Commercial roguelikes
« on: November 13, 2008, 12:07:00 AM »
Do mystery dungeon games count as roguelikes? I kinda think they are similar genres and not quite the same. (egs pokemon MD or azure dreams)

Programming / Good examples?
« on: October 07, 2008, 12:57:12 AM »
Does anybody here know of any rls written in c++ that have clearly commented code and aren't  extemely difficult for someone learning the language to understand? I've looled at a few sources and understand some but i would like a good example.

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