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Traditional Roguelikes (Turn Based) / Re: RailRL ALPHA (ARRP)
« on: September 15, 2012, 07:28:55 PM »
I'll be sure to check it out once I have some time

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Nice to know microphone plus audacity works. Did you record any death screams for monsters? I want to but I fear the neighbours might call the police.
Mind sharing where you got those from? They are quite good.
Existing source code tends to grow convoluted with time unless the person writing it already refactored the code once or twice to clean it up.
I think you immediately hurt yourself when using someone else's tiles. That immediately takes away one of the possible things that would make your game different. Does it really matter? No. But when I see a game using the same old free set that many other games have the first thing that comes to mind is laziness.
Once the enemy population is down to reasonable levels, what would you think of taking 1 HP from the player every turn the player is surrounded and has no valid direction to move? That should make being surrounded a clearly bad thing rather than a mere annoyance, and with the lower numbers of enemies it should be avoidable.