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« on: July 11, 2008, 09:21:00 AM »
Okay, so, I've got this neat-o idea for making a graphical user interface for a roguelike. BUT, there's a problem: I can't figure out how to generate maps!
I'm using a version of BASIC where, if I had a map generator, I could easily convert it, but I don't even know where to find a BASIC roguelike that is also open-source, but also, just the map generating code would be excellent help.
Anyways, now that I've told you my problem, here's some info about the game:
It's a GUI-based roguelike, but it is unlike most roguelikes with GUIs, mainly because the GUI is rendered using OpenGL (Yeah, it's a 3D dungeon viewer basically).
It's not a huge project, but I've been off and on with it for a few months now, and I'm about ready to start developing on this thing a bit more. If I had a way to generate a real map, I'd show you guys what it looks like, but right now I'm having to manually enter map codes.
The map engine I'm really wanting is something similar to NetHack. If that is at all possible, I'd greatly appreciate the help.
Anyways, thanks ahead of time. This has been a real pain, and I figured the best place to ask was here.