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Topics - Valhalla

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Programming / Nails 7DRL Demonstration
« on: October 10, 2008, 11:52:27 AM »
Ok, so I started 2 days earlier than planned. Ended up finishing my band practice early, and had quite a bit of time to spare, so I started.

Simple map demo and name entry screen so far, I'm currently working on inventory setup and item placement. I've got it commented off for this demonstartion release.

Complete engine is in Basic4GL (Uses OpenGL to render.)

Demo shows:
-Name Entry (8 characters max)
-Map movement (Scrolling 100x100 character map in 40x20 viewport)
-Fading Character/Item effects (Player's @ symbol color fades in and out)

Enjoy. More to come soon.

Nails Demo - 573KB

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It's been a while! It feels good to be back.

But, enough with the small talk. I'm getting right down to business!  >:(

Allright, so my last 7DRL attempt failed just a few days before I got it finished, due to busy-bodying around and losing interest.

NOW!

I'm currently studying a new language and will be attempting to code my first *full* game in it, and I'll be making a 7DRL project out of it!

Of course, there's a difference this time. THIS 7DRL WILL BE ON THE GAMEBOY ADVANCE!

I won't be starting immediately, I've been redoing my website and don't have time. BUT, I have set a start date. October 12th, I will begin programming the game. This will give me until the 18th to finish, and then I shall try to post it on the 19th.

By the 12th, I will also have a website up for the project, which will have daily (if not constant) information and updates from me via a blog.

I'm going to go code some little pieces of stuff to prepare myself. I'll be here nearly every day up until the start of the project and most likely every day until the end.

But for now, I'm out. Wish me luck. Again.

EDIT: My version of DragonBASIC for the GBA has an error with Arrays, so I will be focusing development on PC :/

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Off-topic (Locked) / Hey guyz
« on: August 16, 2008, 11:15:26 AM »
I've had this website, Team3Soft.com, forever now, and I'm looking to revamp it.

I would like to find some new forum members to chat about videogames, game development, music, literature, or whatever.

So, yeah, check it out, and please go to the OLD Forums. The new one is horrible.

http://www.team3soft.com/

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Programming / ZOMG!!! 7DRL in progress...
« on: July 19, 2008, 07:07:24 AM »
Hiya, fellas.

Seeing as I'm sort of stuck on my projects (Ultimate Abyss and NetHack 3D) until I get in touch with my development team, I decided to make myself useful and write a seven-day roguelike!

I started today, at noon (It's 2AM now), so I have until Friday at 12PM next week.

Not much on the game yet, besides a simple mapping system and movement demo. I already have a layout for character sheets and the beginnings of a story.

And I'm not totally sure how this works, so anyone wanting to point something out, let me know. I suppose this is an "Out-of-Competition" 7DRL, so I don't know if there are any SPECIAL rules that apply (or don't apply) now.

And I'm the only one coding this, so I'm lone wolfin' it.

Wish me luck, my friends.

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Programming / Need some help... With a MapGen algorithm.
« on: July 11, 2008, 09:21:00 AM »
Okay, so, I've got this neat-o idea for making a graphical user interface for a roguelike. BUT, there's a problem: I can't figure out how to generate maps!

I'm using a version of BASIC where, if I had a map generator, I could easily convert it, but I don't even know where to find a BASIC roguelike that is also open-source, but also, just the map generating code would be excellent help.

Anyways, now that I've told you my problem, here's some info about the game:

It's a GUI-based roguelike, but it is unlike most roguelikes with GUIs, mainly because the GUI is rendered using OpenGL (Yeah, it's a 3D dungeon viewer basically).

It's not a huge project, but I've been off and on with it for a few months now, and I'm about ready to start developing on this thing a bit more. If I had a way to generate a real map, I'd show you guys what it looks like, but right now I'm having to manually enter map codes.

The map engine I'm really wanting is something similar to NetHack. If that is at all possible, I'd greatly appreciate the help.

Anyways, thanks ahead of time. This has been a real pain, and I figured the best place to ask was here.

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