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Topics - Nahjor

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Traditional Roguelikes (Turn Based) / MageGuild 2.0 Released
« on: July 20, 2010, 01:12:15 PM »
After a (way too) long beta, MageGuild 2.0 is finally out for public consumption. It's available over at

This version was largely about adding new enemies, new items, new terrain, new features for the editor, and so on. Hope you enjoy it, and if you find any bugs or have any new ideas to share, please toss me a line, or report an issue on the Lukos site's bug tracker.


Traditional Roguelikes (Turn Based) / MageGuild 1.4 Released!
« on: May 11, 2009, 01:36:01 PM »
Announcing that MageGuild 1.4 is finally publicly released!

The big thing for this version is the addition of a level editor: you can now build custom scenarios to play through, and create mods for the base game. Have a great idea for a monster or an item that you think the game is missing? Create it as a mod, add it in. Want to see how other players fare against your most devious mazes? Build a scenario for them to test themselves against. Once your creations are done, upload them to our new site and share them with the community!

As always, please report any problems you find, issues you have, or ideas for improvement. Thanks!

Get it over at !

Traditional Roguelikes (Turn Based) / MageGuild 1.2 Released!
« on: December 11, 2008, 03:14:59 PM »
Just posted version 1.2 of MageGuild. Has a number of bug fixes, including a couple crashes and some Mono compatibility issues.

Full changelist (and download) is available at the MageGuild page,


Traditional Roguelikes (Turn Based) / MageGuild v1.1 Released!
« on: November 21, 2008, 04:06:26 PM »
MageGuild v1.1 is now released; it's got a number of bug fixes, some relatively small UI tweaks, and a couple of balance tweaks. As always, any issues or problems you have, please let me know.

Traditional Roguelikes (Turn Based) / MageGuild v1.0 Released
« on: October 16, 2008, 03:58:43 PM »
MageGuild 1.0

I am proud to announce the first non-beta release of my roguelike game, MageGuild. It's been a bit of a bumpy ride, but we're finally here; big thanks to everyone who helped me test the beta versions.

In MageGuild, you take on the role of a talented and daring apprentice of the Nahelan Mage Guild. Delve through countless dark halls, gathering troves of hidden knowledge and gaining power, and battle hordes of deadly enemies that will test the limits of your power and wit; if you're very lucky and very skilled, you'll emerge into the light of day again, a full master in the Mage Guild.

Some of MageGuild's features:
  * Deep item crafting system that allows you to build what you need on-the-fly and ensures that you'll have no useless junk
  * Complex interactions between objects, spells, and beings in the world that give you tons of strategic options
  * Enemies all have their own unique quirks- cookie cutter creatures not welcome here
  * Tutorial that will give you a good handle on the game's controls and basic strategies
  * Optional graphical tiles and optional mouse support
  * Playable on any platform that supports either .NET or Mono

You can download it now at

Please send me any issues, questions, or feedback you might have; I'm reachable here, via e-mail at, and on the game's forums, at


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