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Messages - Amnekian

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31
Traditional Roguelikes (Turn-based) / Re: Let's Ascend - Cardinal Quest
« on: February 03, 2013, 10:25:14 PM »
Wow, I actually beaten this on my third try! I should probably man up and play Thief or Fighter. This is a great game to boost your roguelike ego. Mine is really, really small after being killed countless times on Nethack. I still haven't seen the amulet yet...

32
Traditional Roguelikes (Turn-based) / Re: Mage Guild
« on: February 03, 2013, 10:15:00 PM »
Thanks Jo! Much appreciated. Though now I have another problem. I have found the stairs, but I can't descend. Any idea what's wrong?

33
- Never play the game tired. If you must insist in playing it tired, create a new character.

- If the game is a non-changing dungeon, you can run away upstairs, rest, then come back.

- By the same token, you can also just dive to the next floor and come back when you are stronger.

- Have the habbit to take a peek at your inventory every now and then.

- If the game has pets, run around the pet while the foo wastes turns chasing you while your pet attacks it.

- Write notes! It slows down the game and it can be quite a good thing. Write notes on where you left that stash, where that fountain was, what Dungeon Level has this particulary hard foe. I would also like to know what my fellow roguelike players write.

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Traditional Roguelikes (Turn-based) / Re: Mage Guild
« on: January 27, 2013, 09:43:23 PM »
Treadmancy ahoy!

I can't seem to find the game anyway. Any help?

35
Traditional Roguelikes (Turn-based) / Re: Frozen Depths: cool! :-)
« on: December 25, 2012, 07:01:19 PM »
Well, died on my best character so far in Frozen Depths. Against a Fierce Rothe on DL25. I have no idea what does the Fierce prefix mean. Probably tankish because I traded blows with it and it still showed the "barely injured" while I already had used a resurrection attempt, 50% hp potion and a 100% hp potion

36
Is Angbang playable and enjoyable without resorting to spoilers? Is it harder then Nethack?

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For me, the main attraction of Angband is its excellent customisable user interface. I haven't seen any roguelike (other than variants) come close, and many variants (even Sil) suffer from basing their interface on earlier forks (NPP) without incorporating changes from later versions. Angband avoids wasting player time by displaying up to 9 extra windows, in which the player can put (for example):
Information about whichever monster they most recently targetted
List of monsters the player is aware of (dangerous ones in red)
List of items the player is aware of on the map
Inventory/equipment
Long list of previous messages, meaning -more- prompts can be disabled.
All of this information the player gets from moving their eyes, rather than remembering some arcane keypress. To me, this is more important than being able to determine if an amulet is an amulet of teleport or not by dipping it in a potion of sleep.
And then there's the macro system, which lets you do things like "fire whatever's in the first quiver slot at the nearest monster" or "cast magic missile at the nearest monster" with one keypress.


I'm a newbie. The way you talk makes it seem like very good stuff, but I have no idea what this is. Could you clarify some more? I also want to ask you what rebindings do you usually do at the game?

Also, I've started to play angband instead of ADOM. I'm just taking a break from Nethack and relinquish myself from the idea of "I will only play another major roguelike after beating Nethack". I'm getting my ass kicked for nearly a year now, probably time to study another roguelike.

38
I heard about JADE and I'm not sure if there is a "upgrade" version of angban, but my question is, do you think it's worth it jumping into the vanilla versions of these games?

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