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Messages - andrewdoull

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16
Other Announcements / Re: Roguelike of the Year - getting the list sorted
« on: November 29, 2012, 10:24:12 AM »
There's also the fact I've just found out about the eroRL subgenre, and I'm really hesitant about including anything from that.

Don't be boring. I think it's an interesting theme for a roguelike.

I'm not being boring. I just can't see how a game simple enough to play one handed could be a roguelike.

17
Other Announcements / Re: Roguelike of the Year - getting the list sorted
« on: November 29, 2012, 08:50:26 AM »
Some further commentary:

The list I've put together comes from a search of freeindiegam.es, Rock Paper Shotgun and indiegames.com for the word roguelike in articles in the last 12 months and picking anything that was roguelike, roguelike + x, or roguelike mechanics but not loosely based on roguelikes; plus the Steam Greenlight roguelike and roguelike-likes list (with a couple of exceptions e.g. Project Zomboid), plus items I had starred on my RSS feeds or written about the blog throughout the year on new roguelikes. I've excluded stuff which I know will be in e.g. Binding of Isaac, or which is a 7DRL, e.g. Zaga 33, which will also be included.

The criteria for inclusion has historically been the Actively Developing Roguelikes list plus the games featured in the News section of Rogue Basin. If someone can put together a list from December 14 last year of games releases from the IRDB in alphabetical order, that would be of immense help.

I'm not terribly interested in the discussion of whether a game is a roguelike or roguelike-like: as far as I'm concerned a game is a roguelike if it gets at least 1 vote in the Ascii Dreams Roguelike of the Year poll. However, I'm much more interested in the question of when a game is released: as far as I'm concerned, it is when something playable is available (so alphas and demos are in), but I'm not sure whether an invite only or Kickstarter contributor release counts.

There's also the fact I've just found out about the eroRL subgenre, and I'm really hesitant about including anything from that. I'm going to avoid doing much research about 'release' dates and pretend that means they're disqualified on that basis.

18
Other Announcements / Re: Roguelike of the Year - getting the list sorted
« on: November 28, 2012, 11:41:35 AM »
It's worthwhile noting that everything that is listed as a release on Rogue Basin and/or Actively Developed Roguelikes on or after December 14, 2011 automatically qualifies.

This list is 'stuff I've found elsewhere'... I've not cross checked it against Rogue Basin or the List to check for duplicates.

Edit: And regards Spelunky appearing twice, these are two different games, by two different developers. If I combine this into one entry, I'd have to start combining Angband variants.

Edit 2: Dungeons of Dredmor and Binding of Isaac are both going to qualify again this year. I'd be interested in whether Desktop Dungeons should though.

19
Other Announcements / Re: Roguelike Radio podcast
« on: October 26, 2012, 08:51:01 AM »
Since I've been playing the new XCOM for the past two weeks, it'd also be good to see an episode on X@Com (maybe when its finished) or even the original X-Com (or UFO: Enemy Unknown, to give it its proper name) itself, since its basically a roguelike anyway (at least, it is the way I play it).

I think there's definitely room for a strategy vs. roguelikes cross over episode, perhaps talking about Conquest of Elysium 3 and/or Seven Cities of Gold (and Slashie's Expedition).

20
Traditional Roguelikes (Turn Based) / Re: UnBrogue (Now at v1.0.1 ARRP)
« on: October 02, 2012, 12:03:42 PM »
There are many changes that are a bit subtle, and I'm not an advanced enough player to really notice them. Like the stealth changes and what not.

  No complaints at all. A solid entry.

Thanks.

The biggest problem I've had is that the changes have ended up being too subtle. It's possible to play a game of UnBrogue and not find much that is different from Brogue...

21
Traditional Roguelikes (Turn Based) / Re: UnBrogue (Now at v1.0.4)
« on: October 02, 2012, 12:01:34 PM »
v1.0.5

Quote
This release fixes all outstanding issues and to do list items, however could do with a little bit more testing before being considered a stable release.

Changes for 1.0.5

- Prevent a player from killing themselves by wielding an enchanted weapon of Transference they lack the strength to use. (Reported by tinyrodent).
- Prevent sparks from [spoiler] causing slow down and visual bugs during playback.
- Correctly calculate shield gold value.
- Allow shields and talismans to be called something, instead of crashing. (Reported by tinyrodent).
- Potion of winds do not help other gases spread.
- Added 3 more machine rooms.
- Talismans generated as rewards will not be cursed (Requested by tinyrodent).
- Fix scroll of duplication messages.
- Prevent scrolls of duplication from duplicating themselves (Reported by multiple people).
- Prevent scrolls of enchantment from enchanting [spoiler].

22
Traditional Roguelikes (Turn Based) / Re: UnBrogue (Now at v1.0.3)
« on: September 25, 2012, 11:55:29 AM »
1.0.2 release notes (which predate your 1.0.3 notes, but are still relevant on account of that's where most of the bug fixening happened):

Quote
Changes for 1.0.2

- Made [spoiler] dormant in [spoiler].
- Monsters summoned by staffs of summoning do not now provide experience if the staff is identified. (Exploit identified by Autoquark).
- If you left a level after [spoiler] and returned, visible [spoiler] were not updating correctly.
- Fix typo in ring of wizardry. (Reported by Autoquark).
- Fixed build in wall features within machines which require line of sight to origin so they can't be generated on the 'near' or convex walls without FOV going through interior of machine.
- Weapons of slaying will always hit the monsters they are vorpal towards and [spoiler] have a 100% chance to [spoiler]. (Requested by tinyrodent).
- [spoiler] does not make [spoiler] discordant. (Inspired by Autoquark and a bug in an earlier build).
- Allow [spoiler] to be enchanted. (Reported by Autoquark).
- Wind disperses other gases a lot faster.
- Fixed potion of water interactions with [spoiler].
- Added 3 platformer machine rooms to get much needed indie credibility.
- Fixed potions of (null), potions of crash appearing. (First reported by Dr Science, detailed analysis by Patashu).
- Fixed some machine puzzles which require line of sight between components other than to the origin. (Confirming with Pender whether this is worth upstreaming to brogue. It's a lot of code for a 1 machine room).
- Prevented potions of water getting items out of cages. (Reported by tinyrodent).
- Fixed wind [spoiler] description. (Reported by Autoquark).
- [spoiler] generated on the floor instead of the [spoiler] when you need to [spoiler] an item. (Reported by tinyrodent).
- Change one reward in [spoiler] rooms to 2 scrolls of [spoiler] from 2 potions of [spoiler].
- Workaround for dormant [spoiler] in [spoiler] not correctly activating when [spoiler].
- Slight tweaks to item rarities to bring them completely in line with Brogue rarities: adjusted by reducing the frequency of gold drops by 8%. (Requested by no_signal, tinyrodent, ggoDeye).
- Rings of wizardry, alchemy, accuracy no longer provide any benefit at +0 (Reported by Autoquark).


23
Other Announcements / Re: Women & Roguelikes
« on: September 25, 2012, 11:50:59 AM »
My late uncle was blind, and my dad is colour blind, so I'm hoping we get a useful discussion [1].

We tend to save the wild irreverence and speculation for when we have to actually play then talk about a roguelike.

[1] Not that either of them played roguelikes, but I'd hate to have to explain to Dad why I made a public dick of myself on a topic somewhat close to him.

24
Other Announcements / Re: Women & Roguelikes
« on: September 25, 2012, 09:03:44 AM »
Considering including me is news to me, thank you. (You know I don't just play Dredmor, right?) I'm pretty surprised I was actually mentioned in this discussion at all, but if you still think about it I'm openminded to discussion about that at some point. Anything like that would have to wait a while, I'm adjusting to some hardcore meds. I'm easy to find though so get in touch if you want to talk about it later.

I raised the possibility as part of a 'we should really do a its been a year of Dredmor' follow up episode. Nothing really concrete beyond that: we have a lot of episode ideas and not enough time at the moment.

Also the trolling about gender would get drowned out by the trolling about Dredmor not being a real roguelike.

As for disabled gamers, we're actively working on organising a podcast relating to that at the moment.

25
Traditional Roguelikes (Turn Based) / Re: UnBrogue (Now at v1.0.1 ARRP)
« on: September 18, 2012, 09:13:45 AM »
So lots of complaining about the release process but no feedback on the actual game?

Hmm...

26
Other Announcements / Re: Roguelike Radio podcast
« on: June 08, 2012, 10:36:00 AM »
I am very surprised Thomas Biskup interview didn't showed up among the most popular episodes.

The stats are only since the podcast began and all his fans are from 1995...

27
Other Announcements / Results for Ascii Dreams Roguelike of the Year 2011
« on: December 27, 2011, 04:13:56 AM »
With a record 2937 voters, voting for one or more of 185 qualifying roguelikes released this year, the winner this year is Tales of Maj'Eyal: Age of Ascendancy, also known as T.o.M.E. 4.

The top ten roguelikes voted for are:

1. Tales of Maj'Eyal: Age of Ascendancy (702 votes, http://www.te4.org/)
2. Dungeons of Dredmor (612 votes, http://www.gaslampgames.com/)
3. Dungeon Crawl: Stone Soup (486 votes, http://crawl.develz.org/wordpress/ )
4. JADE (431 votes, http://www.ancientdomainsofmystery.com/)
5. Desktop Dungeons (391 votes, http://www.desktopdungeons.net/)
6. Dwarf Fortress (373 votes, http://www.bay12games.com/dwarves/)
7. Brogue (240 votes, http://sites.google.com/site/broguegame/)
8. The Binding of Isaac (199 votes, http://store.steampowered.com/app/113200/)
9. DoomRL: Doom the Roguelike (178 votes, http://doom.chaosforge.org/)
10. Cataclysm (170 votes, http://whalesdev.com/forums/index.php)

For full results: http://roguelikedeveloper.blogspot.com/2011/12/full-results-for-ascii-dreams-roguelike.html

About the Ascii Dreams Roguelike of the Year:

Now in its fifth year, the Ascii Dreams Roguelike of the Year is recognised as the premier annual award for the roguelike genre. Previous winners include Dwarf Fortress, Dungeon Crawl: Stone Soup, DoomRL: the Roguelike and T.o.M.E. 4.

Roguelikes qualified by being announced on the Rogue Basin news section between December 16th 2010 and December 12th 2011 and from the list of Actively Developing Roguelikes maintained by Michał Bieliński. From this year, roguelikes also qualify which have been discussed on Roguelike Radio and released this year. Votes are then collated over a two week period from mid December and the winner, runner up, honourable mentions and full results are announced when voting closes. Voters may choose to vote for multiple roguelikes.

28
Jeff Lait no longer maintains the list of actively developing roguelikes. Giving him credit is good and just thing since he created it in 2004 and led almost alone for long years but I figured you would be interested.

Thanks for pointing this out. I've updated the blog post to reflect this.

Andrew

29
According to Google I broke the poll via approving of too many RLs...   :-\

I'd be interested in hearing how many you voted for. I'm pretty sure Google never anticipated a poll with 166 valid choices.

Andrew

30
Welcome to RogueTemple Andrew, glad to have you here.

This Roguelike of the Year is a very good idea to spread the word about still not famous games with potential (furthermore allowing a multiple vote is great for letting people pay attention to those less known projects).

Anyway, as someone said in a comment of your post, too bad you didn't put DiabloRL on the list!

Thanks - I could have sworn I'd registered here previously.

It's a great idea, which surprised me that no one else had thought of it. I try to keep it as egalitarian as possible, which is why there are so many entries.

Feel free to vote for DiabloRL in the comments.

Andrew

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