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Programming / Re: Shadow over Innsmouth (Hide and Seek)
« on: October 27, 2011, 02:59:18 AM »
Here is a small Test.
arrows to move around and you can press Y to yell.
right now the monster (green blob) just randomly wanders and wont interact with you at all. if you yell he will get a ! and move towards where the yell was. I don't know how to do the lighting yet if I jsut want the static overlay or something a bit more dynamic. I know I don't want raycasting. it might just be tile to tile based, but dont know how to do it. The original idea was going to be you and several monsters hunting you, but just having the one monster out there in the shadows is kinda freaking scary and many times I found myself turning a corner only to be staring right at the monster and have to back up.
next up is better lighting and building out the level construction code.
arrows to move around and you can press Y to yell.
right now the monster (green blob) just randomly wanders and wont interact with you at all. if you yell he will get a ! and move towards where the yell was. I don't know how to do the lighting yet if I jsut want the static overlay or something a bit more dynamic. I know I don't want raycasting. it might just be tile to tile based, but dont know how to do it. The original idea was going to be you and several monsters hunting you, but just having the one monster out there in the shadows is kinda freaking scary and many times I found myself turning a corner only to be staring right at the monster and have to back up.
next up is better lighting and building out the level construction code.