Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Paul Jeffries

Pages: 1 ... 13 14 [15]
211
Early Dev / Re: AS.T.Ro (A Squad Tactics Roguelike)
« on: April 23, 2012, 09:47:03 PM »
Hi guys - thanks for taking the time to play the game and offer feedback - it's much appreciated!

I probably will continue working on this, although before I do anything too exciting I should probably go through the code I've got and do all the commenting and tidying up that I should have done as I was going along, but didn't because I was rushing!  Ultimately I'd like to go the whole hog and let you freely explore a procedurally generated galaxy, performing procedurally generated missions on procedurally generated planets, perhaps with Master of Orion 2 style space combat sections... *drifts off into further dreams about pipes*

@teoleo: Well, since you ask so nicely  ;D: www.vitruality.com/ASTRo/Version1.0/AS.T.Ro_v1.0.zip

@Jo: That's interesting.  I had a couple of problems getting it to run online myself a while ago but thought I'd fixed that problem.  Can you let me know:
- Your browser
- The version of Java you have installed
- Any browser security settings that may be causing problems
- Whether the download version will run
- Your favourite colour

Cheers!

212
Early Dev / Re: Wayward
« on: April 22, 2012, 11:20:49 AM »
This is really impressive, and even though I keep dying it's one of those games where you have to have just... one... more... go...

As rachoac mentions above it seems to be really difficult to escape from battles - one suggestion would be to add ways in which to evade them - for example by crossing a river you could put them off your trail.

213
Early Dev / AS.T.Ro (A Squad Tactics Roguelike)
« on: April 21, 2012, 04:02:55 PM »
Hello there everybody!  I would like to present to you all my first 'complete' roguelike:



AS.T.Ro is a science-fiction themed squad-tactics roguelike.  You control a four-man away-team investigating a mysterious planet.  So, as well as other roguelikes it also draws inspiration from games like X-Com, Space Crusade etc.

What you see here is the result of a little challenge to myself to make a complete game and teach myself Java in 48 hours.  Now that it is in a playable state however I'm planning on continuing to expand it.

Play it in your browser here!

Downloadable Version - unzip to your computer and double-click 'launch.jnlp' to play.  Needs Java.


TIGSource Devlog: here

Features:

    - Control a team of 4, each with their own strengths and weaknesses
    - Battle 9 different enemy types
    - Use 14 different items
    - Explore strange new worlds, seek out new life and new civilisations and shoot them with lasers

Screenshots:












214
Early Dev / Re: Red Rogue (platformer roguelike)
« on: April 19, 2012, 11:48:37 PM »
Nice.  I played this a while ago from the thread on Tigsource and it seems to have come on a lot since then.  I may be being rediculously stupid but I can't seem to get past the teleport traps, however.  I got stuck on the second level down because I couldn't get to the stairs down due to a teleporter in the way...

Pages: 1 ... 13 14 [15]