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Programming / Re: Sword of Light
« on: May 15, 2009, 07:10:15 AM »
I like the writing style of the intro and world generation text very much. Remind me of my own *g*
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What about distance as a form of language. "You enter the vault and see before you a Berserker 3 steps/paces away/to the East/South/Northwest/etc, an Archer 5 "" away, and a glowing Scroll Scroll 1 step ahead of you sitting in a large pool of blood. Action"
A IF + RGP game, putting in a random world will cross over into IF + RL quite well.
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I thought you have to talk to characters in order to advance, but you don't need to do that?
the details in the game world, something which tells its story without words
For a person with such a great level of creativity as Krice, it should be piece of cake.
I don't know if changes in graphics are counted. Playing feels the same
Too many turns and too large range
You invented the most boring way to advance in a game.
The story is quite generic. I could not concentrate into it or characters which I guess is a bad sign
Didn't see any changes in user interface.
but the web didn't disappear
please do consider some method for one to just order the goodies with a credit card