Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Essegi

Pages: 1 [2] 3
16
I have it only for Windows, but if i had an Android smartphone i think i'd rebuy it.
Do you have it on both systems?
Just to confront how comfortable is the Android version...

17
Traditional Roguelikes (Turn Based) / Re: Through (Now at v2.1)
« on: August 02, 2012, 11:22:14 AM »
v2.2 for Windows and for Mac
Quote
2.2 brings elite monsters, elite items, and a few new classes, as well as a series of balance changes and bug fixes.

18
Traditional Roguelikes (Turn Based) / Re: WazHack (now at v1.0.9)
« on: July 29, 2012, 08:27:30 PM »
Got a question: What's the difference between Sorcerer and Wizard actually? :-\
I think only the starting equipment...

Anyway last version, 1.0.12, supports Android.
https://play.google.com/store/apps/details?id=com.wazhack.WazHack

19
Traditional Roguelikes (Turn Based) / Re: WazHack (Now at Beta 9)
« on: June 25, 2012, 02:10:16 PM »
Now at version 1.0.1
Available at Desura too now (seems v 1.0.0 here, both client and standalone versions)

http://www.desura.com/games/wazhack  $5 here

20
Traditional Roguelikes (Turn Based) / Re: Through (Now at 2.0)
« on: May 04, 2012, 08:39:21 PM »
Agreed, i was expecting it, i suddenly saw it and i was happy!:D
This one has one of the best interfaces i've seen in any roguelike and it's simplicity makes its tacticity very combat-bound...
This release seems featuring someting more, that's good since imho it was maybe too simpe still being good.

21
Ah ah so the Amulet of Yendor is the Holy Hand Grenade of Antioch to kill the-killer-rabbit! ;D

22
Thanks.
I think i'll start with NetHack or UnNetHack to see if can stand it. With spoilers, i'm curious to see how much complex it can be. In spite of thread title "for a newbie", i intended it not for having a simple one to play but to see complexity and completeness, so i'll discard for the moment Brogue and Cardinal Quest (wich i bought on a bundle). I have also Dungeons Of Dredmor (bought on a Steam sale), i just started it and at first impression i like more DCSS...

Maybe after playing for some time NetHack, i'll move to DCSS wich seems more fun to play (and keeping an eye to Adom and Tome). ;)

23
Classic Roguelikes / Re: Coffeebreak Roguelikes
« on: April 18, 2012, 10:52:30 AM »
Before i forgot to mention WazHack. It has lateral perspective but apart this is coherent with rougelike criterion. It's inspired by NetHack.
I've found it to be extremely fun and immedaite and i advise to give it a try. It's also a lot replayable. thoug it's not free the cost is extremely low (2$ to get the full beta).

24
Classic Roguelikes / Re: Coffeebreak Roguelikes
« on: April 15, 2012, 11:24:55 AM »
I've not much experience but i've found interesting:
-Dungeon Minder (you aren't the hero but his fairy and you must ensure his suvivability by buff or debuff on enemies, nice idea, replayable caus you must chose between different magic upgrades, has humor).
-A Quest Too Far (you start as an old and strong hero and the you will decay, nice concept)
-Sword In Hand (just played 2 match, funny)
-DoomRL (surely more complex of the above but very fun and immedaite, now it has very nice tiles, with music and sounds).

25
Ok, thanks, good points here! Defintely worth to consider. I shouldn't have problem with ascii only.
And thanks for welcome fellow countryman!

26
Thanks. Now i am thinking to start with NetHack (or UnNetHack), but i know i'll change opinion 10 times before starting.;D
Could you explain why should Adom be a better choice? :)

27
@XLambda: Thanks you too.
So maybe the choice should be between plain NetHack and DCSS!:D I see that NetHack hasn't been updated for a long time but maybe this should mean that it's more stable...

So if i am not uncorrect maybe combat is better on DCSS and NetHack wins in enviroment interaction/strange things. And probably they are more different than i thouhgt. So now i'm maybe even less decided than before because are 2 aspect i seek (maybe more combat on long term, but i want to play also for interaction at least once)!;D

For Tome: i saw that was derived from Angband, i don't know how is it now, but this time i prefer to check traditional hacklike...

I don't really mind if tiles or ascii, it's not a problem to play with the local version (for university i have barely the time to attend courses :piand no time to use their pc, at work local is working :p).

@kraflab: strong point here, thanks for this!:)

28
Off-topic (Locked) / Re: legend of grimrock
« on: April 14, 2012, 04:58:08 PM »
Yeah, memory did the work. And in DM it was even harder to recongnize place as graphic was simpler.
If one don't backmove or circle he wouldn't pass first level... At least on "hard" monster brute force excede one of party memebers.

29
Thanks for you opinion, at least it confirms that is viable as a first complex experience. For background and races i noticed dcss is umbeatable (i saw also Trinagle Wizard has a lot of choices and although it seems a fine one it's not the game i seek) as number, i hope these differences have a sensible impact on gameplay.

30
Hi to all, i'm a newbie with few experience.  I have played only Desktop Dungeons, WazHack, very little DoomRL, some coffebreaks and checked some others (for example i tried Epilogue and frozen dephts and they are nice).
I'm interested to play a big, full featured one (probably this summer for time issues).
I checked something in roguebasin and i'm interested in the hacklike type and the ones i found most appealing are DCSS and UnNetHack.
For DCSS i completed the tutorial (not at the first try) and for UnNetHack just tried it (dying on second floor cause i didn't noticed a jackal biting me ;D).
At a first glance DCSS seems more fun but UnNetHack maybe has strange things (pet, i don't know if i like it, possibility to kick, wich maybe there's also in DCSS but i didn't noticed).
I like also the DCSS tiles a lot (i like that they are simple but detailed, if you change weapon o armor you see it!) and the interface seems nice (there's a lot of commands but you can do a lot) and i see it's popular.
UnNetHack seems more obscure. I heard that NetHack has a nice sense of humor (i don't know if DCSS has, maybe it's not esential but it's a nice addition).
I've also heard that NetHack is a LOT difficult but Crawl is even more cruel (so i think DCSS is more cruel than UnNetHack).

I'm interested in the following points:

-combat and offcombat variety, fun and satisfaction (abilities, monsters, ruleset, pg customization, if it's rewarding and so on)
-strange tihings to do (i've heard for example that you can write something in NetHack in the floor to keep some enemies at distance)
-variety and complexity with good sense (to have variety is good, to have variety and each difference is meaningful is better)

I know i just should play both, but i haven't a lot of time and i like also other games. :P

So wich one do you advise me on?
Will it be a better idea to start with the plain NetHack or the original Crawl?
At the moment i like DCSS more but the fact is that i can't even slightly dare to judge one of these titles.

Thanks!

PS: i hope to have posted in the right section and sorry if i use some words in a not proper way, English is not my first language.

Pages: 1 [2] 3