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Messages - Nachtfischer

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31
Early Dev / Re: AS.T.Ro (A Squad Tactics Roguelike)
« on: April 22, 2012, 05:21:23 PM »
Pretty cool! Especially the interface is nice and intuitive. I hope you'll expand on it in the future. :)

33
Off-topic (Locked) / Re: legend of grimrock
« on: April 13, 2012, 04:53:58 AM »
So fuckin awesome.. Eye of the Beholder + roguelike.. I dreamed about something like that for years! I really hope they keep developing it.. so much potential!
Maybe you should try Dungeon Hack. ;)

34
Off-topic (Locked) / Re: legend of grimrock
« on: April 12, 2012, 04:03:26 PM »
Great game! I've played a few hours and it creates exactly the feeling I expected (maybe even better). A MUST for any player of Dungeon Master, Eye of the Beholder, Lands of Lore etc.

35
Other Announcements / Re: A side-scrolling graphical Roguelike...
« on: April 11, 2012, 12:39:12 PM »
It's WazHack for sure. Pretty neat game by the way. Though as a sidescroller it naturally lacks some of the typical tactical depth of a roguelike, it's a lot of fun to play. Content-wise it basically aims to recreate NetHack with all its monsters, items, spells etc. But in a sidescrolling view (and with much better controls). :)

36
Programming / Re: Java RL tutorial!
« on: March 09, 2012, 07:08:58 PM »
Just skimmed through the first two parts. Though nothing revolutionary happened until now (not that it needed to in a tutorial :P) that seems to be some pretty neat and solid stuff. Make it nice small and easy to follow steps, many tutorials really lack that property.

37
Other Announcements / Re: Roguelike Radio podcast
« on: March 04, 2012, 08:51:44 PM »
As I don't seem to be able to comment on the blog through OpenID or Wordpress (mostly it just doesn't seem to work on blogger blogs at all...), I'll just leave a comment here.

Firstly, congratulations on another great episode! I really enjoy listening everytime. It could as well have been two hours and longer without boring me, it seems. It's refreshing to hear such in-depth discussions of game mechanics. You don't really see that elsewhere, at least not that regularly. Keep the episodes coming, please. :)

Some words on topic: In general I love the idea of permadeath and failure in games in general. Actually since I discovered the "roguelike world", it has become somewhat hard to accept games without failure at all (though some of them are obviously pretty enjoyable). Some games though, especially when they're long and are based a lot on story, are just not supposed to have permadeath in my opinion. And there have to be some random elements obviously. Thinking of a game like Final Fantasy 13-2, which I actually enjoyed a lot recently. It just wouldn't make any sense to have permadeath in there.
To be honest I sometimes don't even like it in roguelikes, like ToME or ADOM (though I love them both and wouldn't play them without permadeath either). It's just that you explore the huge world for hours and hours and then reach a location you don't know yet, make just one little mistake maybe and BAM... that's probably it. And then you have to explore the (structurally same) world for hours again. That can be pretty frustrating at times or at least prevent from directly starting over. It works much better in smaller/shorter games, e.g. DoomRL or (B)rogue, I think. I pretty much aggree with John Harris here, who I think mentioned something similar before on the podcast. Like roguelikes should generally not be that long? I guess it was on the Dredmor episode if I remember correctly, when the hugeness of the Dredmor floors was discussed.

So, looking forward to the upcoming weeks and all the 7DRL stuff. ;)

38
Traditional Roguelikes (Turn Based) / Re: Random Realms released
« on: March 01, 2012, 08:54:57 PM »
I don't really have the time to try it out right now, but I gave it a few minutes and I can say it seems to work fine for me (win 7 64bit). Nice! :)

39
Traditional Roguelikes (Turn Based) / Re: 3079 beta begins/orders available
« on: February 25, 2012, 01:40:53 PM »
Just bought the game through the IndieRoyale alpha bundle and have to say it's already pretty neat in its early state. Random quests and weapons, skills and stats to improve, a dynamic world including ongoing war between rivaling factions... 3079 already outruns Minecraft in terms of possible meaningful actions.

I do not really see why this gets classified as a roguelike though. I know the first game in the series (3059) was a roguelike, but now it's much more a (real time) shooter mixed with RPG elements and lots of random content (which makes it overlap with some roguelike elements, but not really a roguelike in itself). It feels more like Minecraft meets Fallout meets Borderlands somehow.

40
Traditional Roguelikes (Turn Based) / Re: Dwarf Fortress 0.34.1 released
« on: February 15, 2012, 05:58:47 PM »
Great to finally see an update. I hope I'll find the time the new version deserves. Too many exams during the next weeks though. :(

41
Traditional Roguelikes (Turn Based) / Re: Random Realms released
« on: February 15, 2012, 05:47:25 PM »
Is this supposed to work on Windows 7 (64bit)? When I click the .exe I just get an error like "wrong parameter"...

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