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Messages - Lord Blade

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16
Other Announcements / Re: Most Replayable/Random Roguelike.
« on: January 27, 2012, 07:29:23 PM »
ADoM gets my vote.

And not just because I helped with its creation and am featured in the Monster Memory.  ;D

17
Other Announcements / Re: lycanthopy in roguelikes
« on: January 27, 2012, 07:27:54 PM »
I think the best way to implement it, would be to give you partial control of it.

Most of the time you can change between forms, from human to wolf (or whatever animal form), and possibly the "beast" form, where you're humanoid but monstrous.

Being in wolf form would change your stats and lose you gear benefits.
Beast form would basically be nice buffs, but a chance of "losing control" as blood rage might take over. Which could lead to you killing minions or NPC's.

A full moon makes you turn to a beast and be put under AI control. Where you're basically a ravening beast for the duration. Very dangerous.

That way you have some bonuses at your disposal, but you have to weigh it against the penalties. You would have to decide if it fits your play style or if it should be cured.

Makes it more of a strategy instead of just being some negative effect or pure buff.

18
Other Announcements / Re: What good Roguelikes work with Mac?
« on: January 26, 2012, 10:01:28 PM »
Well, I've found that a lot of them either don't have a Mac version, or ones that are supposedly universal seem to get glitchy.

Right now I have ADoM on my Mac. But honestly, after going through it time and time again, I'd enjoy a few other options. :)

19
Other Announcements / Re: How much would you pay for a roguelike? (USD)
« on: January 26, 2012, 03:07:55 PM »
Depends entirely on the quality of the game.

ADoM I'd happily pay $20.

DoomRL, maybe a buck. :p

Dungeon Crawl I'd probably give $10 for.

A lot of Roguelikes out there are simply not worth much. Not to offend their developers. It's just that a lot of them don't really offer much new. And are often indefinitely "in development". A nice finished product (which would then get updates) that provides a unique experience is something I'd pay for.
Another variation on Nethack or Angband... no chance.

20
Other Announcements / What good Roguelikes work with Mac?
« on: January 26, 2012, 01:51:47 PM »
So while bored at school, I get a little tired of just poking around the net. So I was wondering what Roguelikes would be recommended for a Mac (which is the laptop I have to use at school).

I really need to get that bootcamp stuff going on my system. :p

21
Other Announcements / Re: Games with lots of customization and creation?
« on: January 26, 2012, 01:22:34 PM »
I think I tried a demo of that game... and failed miserably at it. :p

22
Other Announcements / Games with lots of customization and creation?
« on: January 25, 2012, 04:28:01 PM »
I've been itching for a game with a good system of item customization and creation.

I remember playing Alphaman way back when (when it was still new!) and having so much fun taking things apart and making new items.
And I always love games where I get lots of options when it comes to customizing and upgrading items (beyond just adding a +).

I was wondering what Roguelikes (and other games) are out there that give us that complex crafting system.
Extra points if it's a game where there's no "best" upgrade path or anything. I mean, something where you might get a dozen "end game" designs, instead of everything just building up to one final path.

Loves me my crafting. :)

Oh, and I tried... er... Xeno-something... where you're on a space ship and can build robots and such. That was kind of neat. But sadly very unfinished.

23
Other Announcements / Re: List of Party Based, + Turn Based Roguelikes?
« on: January 25, 2012, 04:17:48 PM »
Can't find DoppeRogue.

24
Other Announcements / Re: Party-based roguelike & perma-death
« on: January 25, 2012, 03:16:22 PM »
Permadeath makes sense in a solo Roguelike, because you're alone. If you die... nobody's there to help you.

But if it's a party game (and in high magic), then it makes sense that someone in the party could resurrect a fallen member (or drag their corpse to a temple or somesuch).

25
Classic Roguelikes / Re: Dwarf fortress
« on: January 25, 2012, 03:06:40 PM »
I can't seem to get the Lazy Newb Pack to work anymore, which has basically stopped me playing. :p

26
Classic Roguelikes / Re: Beaten Any Roguelikes?
« on: January 25, 2012, 03:05:46 PM »
http://roguetemple.com/irldb/player.php?id=rogue10797

How do you title the link? :p

Anyway, here's my list. At least the ones I remember off hand. I've beaten tons of Roguelikes... but I play so many, they tend to blur together after a while.

27
Traditional Roguelikes (Turn-based) / Re: Recettear
« on: January 25, 2012, 02:55:04 PM »
Rise dead topic! Rise!!!

*Ahem*

I love the game. It's stupid amounts of fun. And just like with Dragon Warrior 4... I had endless fun just running the store for some reason. I think this needs to be a feature in more games. :)

But I ended up getting a little frustrated trying to finish off my item list. Some of the rare components are practically non-existant.

Also, trying to make the best type of an item (basically with the highest + on it) needs you to make the base components out of materials with a high +. So say a sword is made from two components. You need to find those two components with a +4 on them. Then you get a +8 sword. The final gear is made from multiple items, so if you get enough higher level items, you can max out the + on your gear.

It's just a pain to actually accomplish this. :p

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