Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Lord Blade

Pages: [1] 2
Traditional Roguelikes (Turn-based) / Re: Anyone play-The Pit?
« on: January 28, 2014, 02:57:55 AM »
Sword of the Stars: The Pit? Yeah, beaten that game every which way.
Only thing I'm still playing for is to finish my log (getting every last message/recipe/enemy variant/etc).

It's fun, but very VERY hard. Mainly because of the randomness of it. It's quite common to come across situations where you just can't win. Like when you can't find a new weapon to use. :p

Temple of the Roguelike / Re: Is there something wrong with the database?
« on: September 09, 2013, 05:04:55 PM »
Um... so that's bad, right?
You lost me. I'm just going to go with "it's broken".

Any way to get around it or other site to use?

Temple of the Roguelike / Is there something wrong with the database?
« on: September 05, 2013, 01:23:13 AM »
I can't seem to get it to work for some reason. I hit search but nothing happens.

Traditional Roguelikes (Turn-based) / Multiplayer Roguelikes?
« on: August 10, 2012, 08:19:30 PM »
My blind friend and I have been trying to find games we can play together. There's a lot of sighted games and such of course. But we were wondering if there were any Roguelike (or Roguelike-ish) games out there we might be able to enjoy.

Other Announcements / WazHack
« on: April 23, 2012, 05:31:46 PM »
Here's my article on WazHack, just thought I'd share.
I think Waz is doing a great job.

Other Announcements / Re: A side-scrolling graphical Roguelike...
« on: April 11, 2012, 01:16:40 PM »
That's the one. Thanks. :)

Other Announcements / A side-scrolling graphical Roguelike...
« on: April 11, 2012, 03:53:37 AM »
There was one that's available to play online (with a $2 registration fee for the full experience). But I can't for the life of me remember the name.

Does anyone know what it might be?

Other Announcements / Re: JauntTrooper series: A call to arms.
« on: February 27, 2012, 05:04:50 PM »
I tried downloading the game at one point, but couldn't get it to run on Vista. :(

Other Announcements / Re: Most Replayable/Random Roguelike.
« on: February 15, 2012, 09:56:26 PM »
JADE's definitely got a lot of promise.

It's a long way from being anywhere, but there are tons of possibilities.
I like how it's basically after the events of ADOM, and the Drakalor chain is still there to explore.

Classic Roguelikes / Good Roguelikes for beginners?
« on: February 02, 2012, 01:51:17 PM »
So naturally I'd enjoy getting my girl to play ADoM, cause it's an excellent game (and I'm in it).
But it's a bit much for a beginner.

I was wondering what games (aside from the original of course) would be a good idea for someone to get their feet wet?

For me, I grew up gaming, so I can jump into anything without a thought and do well at it. But for those who haven't played much, it can all get rather confusing.

Other Announcements / Re: Roguelike Radio podcast
« on: February 02, 2012, 01:14:04 PM »
Generally I don't use too many consumables in Roguelikes, because I figure that if you have to rely on healing potions and buffs, then you're doing it wrong. :p

Naturally, a wizard who keeps casting things to buff himself makes sense, as they're physically weak.
But when I have a fighter type, I try to play in a way that will get me quick kills, without getting into battles of attrition, where I end up chugging potion after potion.
That way I do have a decent supply, just in case. But I can go through mostly on my own merits.

In ADoM, I never found consumables to be overly common. I mean, there is a decent supply of most things... usually. You could also have runs where you wouldn't find anything for ages. But I never found it get to the point where I just had so many potions and wands around that they were all in excess.

And depending on my character, I would make good use of wands in ADoM. Non-casters use them a lot, as they lack that magical punch that's sometimes needed, especially with monster rooms. Having that wand of fire or cold to zap across a half dozen monsters definitely helps.

Of course, mages could use wands and such as well to save their own PP and spell charges for more dire situations. With many casters, wands became almost my main attack form. Anything bigger than fodder met the end of a wand, as it was dangerous to try and go toe to toe with them.

Rather than an expiry date on items, I think an algorithm that affects drop rates would work well. Basically, you'd have your normal drop rate for items, and as the character collects more and more of them, the drop rate starts to lower, based on how many are currently kept.

So if say a potion has a 5% drop rate (just random example), say for every potion (of that type) that the character has, the drop rate falls by perhaps 0.1%. So once you're holding on to 10 healing potions, you've now only got a 4% chance of finding another.
Maybe make it a larger drop, but I think you get the idea.

Naturally it would have to be well balanced, so that the player can get a decent amount of them to keep themselves going if things are rough. But also a large enough reduction so that once they're at a certain point, they're just not going to find more (outside of things like shops and guaranteed events).

This means that they can use potions as needed, and still have a decent chance of getting more, but if they're doing well enough, then they don't really need more.

I don't mind the idea of wands using the player's mana to cast and such. The problem is, that means fighter types will generally get very little use of them. Though I suppose a fighter with wand focus type character could be designed for that purpose.

Off-topic (Locked) / Re: Tower Defence games.
« on: January 31, 2012, 06:22:53 PM »
I'm not really a fan of pure tower defence games.

But games like Dungeon Defenders, which mixes tower defence with hack-n-slash combat, can be quite fun.

Off-topic (Locked) / Re: SOPA/PIPA
« on: January 31, 2012, 06:09:03 PM »
That picture would be more effective if Healthcare wasn't misspelled.

Off-topic (Locked) / Re: Did anyone ever play Yoda Stories?
« on: January 31, 2012, 06:06:13 PM »
There were a few of these coffee break adventures out there. For Star Wars and Indiana Jones as I recall.
They were a fun distraction. Basically just some very simple puzzle solving, combat and exploration.

Other Announcements / Re: Most Replayable/Random Roguelike.
« on: January 27, 2012, 10:29:41 PM »
Look up Adam Taylor in the Monster Memory. That's me! Woot!
Though, I suppose I've changed a little since then... but the description still mostly fits. :p

I helped come up with a few of the monsters, and their descriptions.
As well as generally being helpful with ideas and suggestions during the early phases. Along with the other elder members of course. :)

Pages: [1] 2