Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - AmnEn

Pages: 1 2 3 [4]
46
Other Announcements / Re: Dungeon Crawl Stone Soup 0.4 released!
« on: July 22, 2008, 11:41:31 AM »
Haha, I swear. Crawl oozes Karma. I create a new character, a vampire chaos knight of Lugonu. Those start in the abyss. So I go ahead and stroll around the abyss in hopes of finding something. I know I shouldn't be there yet. So after a few steps, I get onehit.
So I start again, stroll again. Onehit. I start another time and stumble across a +5/+4 Sabre, grab it and immediately depart the Abyss via the Ability. I laugh my ass off, go to engage the next enemy which just happens to be a snake which poisons me. I died. I stopped laughing and started swearing. :|

47
Other Announcements / Re: Dungeon Crawl Stone Soup 0.4 released!
« on: July 19, 2008, 04:07:08 PM »

I'm not sure most roguedevs (speaking from my own point of view) plan to prevent laptop users playing

My sarcasm occasionally bites. I'm quite aware that they're not doing it on purpose. I bet most aren't even aware that numpad turns out to be a big problem for Notebooks. Still it is a nuisance to notebook users that can turn very interesting games into annoyances.
Solutions are simple, provide mouse support and if you frown on mousesupport for not being rlish simply make keys remappable.

48
Other Announcements / Re: Dungeon Crawl Stone Soup 0.4 released!
« on: July 18, 2008, 11:59:10 AM »
Nice. I somehow missed the update.
I love Crawl/Stonesoup for being one of the very few roguelikes you can play properly on a Notebook (*cry* ffs rogdevs, don't ignore notebook users any longer... what'd we do to you? :|).

49
Other Announcements / Re: Advanced magic, freeform system
« on: June 13, 2008, 11:04:10 AM »
I know that UO had some basic system behind their spells. And while the player wasn't required to spell them out himself, their characters did. I think they had about 26 specific Spellwords, each having its own meaning. Combining the spellwords made for more powerful spells or even completely reversed the effect.

For example they had:
In which stood for create, make or cause
Mani which stood for Life and Healing

So if you casted a healing spell, your character shouted In Mani. If you however wanted that spell to harm your target, your character would use "An Mani", "An" standing for negate. Greater Healing consisted of "In Vas Mani" (Vas - Great).

-> http://uo.stratics.com/content/basics/spells.shtml
With just the limited set of the spellwords, basically every spell you can think about could be created. You might want to give it a short read because I think its a lot like your idea though still quite basic and the player doesn't get to choose the words.
Furthermore, you don't need specific words for targetting. The aspect of targetting is usually achieved by gestures and pointing. So to speak, every basic spell consists of two components: Speech and Gesture. Treating them seperately helps in keeping the Spellsystem understandable and basic while still allowing complex spells.


50
Other Announcements / Re: Elona
« on: May 09, 2008, 02:16:04 PM »
Pretty nice game.
It's rather difficult, partly of course because of the language problem.
Currently I am searching my *** off to get rid of a cursed item. I have the suspicion its "investigate an item" but I don't have the money necessary to do that. ANd hell, is that cursed item annoying, teleporting you all over the place :X

/edit:
Bloody awesome... while asleep two more of my items got cursed. Just... awesome. *frustrated*

51
Other Announcements / Re: 7DRL Reviews!
« on: April 17, 2008, 11:28:18 AM »
I wouldn't exactly say the game "fails". Given that he received a lot of praise for it. Yes, it is different and its definition as a roguelike is borderline but then again DoomRL or DwarfFortress aren't exactly traditional Roguelikes either and are amongst the most celebrated gems of RL gaming.
I liked the concept, for me it worked quite well. Of course there are bound to be problems but then again, it was developed in 7 Days. Show me one 7DRL that is absolutely perfect and flawless.

Pages: 1 2 3 [4]