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Messages - AmnEn

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31
Classic Roguelikes / Re: Never beat Crawl? Enter here! :-)
« on: January 12, 2010, 03:50:37 PM »
True :D

Actually there's something I've been wondering about. One or two versions ago, I remember a type of scroll, Enchant Weapon III which would have a higher success rate for upgrades past +4. Now was that scroll a fidget of my imagination? Or did I grab an unofficial edit or was that a Developer Version? I remember it dropping quite frequently on the deeper levels but on my recent playthroughs with the newest version there just was no trace and thus I'm confused.

32
Programming / Re: A peaceful dungeon exploration game
« on: January 11, 2010, 09:47:27 PM »
Interesting Idea and I hope you can pull it off.
I'm not entirely sure Traps and Puzzles can work in a Roguelike though. Apart from some random damage when you walk upon one. At least not in a random environment. Puzzles have to be cleverly thought through for them to be actually fun.
For example:
 I didn't quite like the random puzzles from Bioshock, they were randomly generated but still provided some challenge because of the time restraint. In a turn based roguelike, time isn't a factor. However, once you have ample time to think, easy and random puzzles turn dull. So if you can pull it off, I'll be as impressed as I'm intrigued at the moment.

Still, reading through your library, I had some sort of silly idea about this.
Silly Idea:
Don't create randomized maps, instead provide a very simplistic Level Editor. Award score based on the amount of turns it took the player to get to the final treasure and back out to the surface, and perhaps quantity of other loot.
This way, players could create dungeons of their own with a system of complex traps and puzzles to their liking for others to explore. The others can race through it and try to earn as much a possible in as little time as possible, competing for score. For extra bonus points, some sort of demo playback system would make it so much more interesting for the creator, to see how someone else deals with the dungeon creation.

33
Classic Roguelikes / Re: Never beat Crawl? Enter here! :-)
« on: January 11, 2010, 01:13:20 AM »
Ye, one rune:

Miscellaneous
 g - a silver rune of Zot


And it truely was a silly death. It's the exact problem you've mentioned. I got reckless. After having survived the Vaults I had that silly notion I could speed on down for a bit. Well at least its situational comedy. In my mind it translates to "Mermaid Ariel's hideously mutated brother got killed by a berserking sheep" and is just as embarrassing.

34
Classic Roguelikes / Re: Never beat Crawl? Enter here! :-)
« on: January 09, 2010, 08:08:47 PM »
This is probably the most lucky yet unlucky run I've ever had. No items of value were found, not a single useful piece of jewelry was to be seen. Can you believe I went all the way down to Dungeon Level 26 with this? I even survived the Vault, by corrupting it with Lugonus Help and then dancing aroud the neutral mobs.
You can also see where I got lucky, I ate every Shapeshifter Corpse I stumbled across and loaded up on a truckload of beneficial mutations. The little weapons and armor I had, I built from scrolls. :|
I cut the morgue a bit so it doesn't spam the entire page.

At the end of a day, it was YASD.

233558 AmnEn the Merfolkian Porcupine (level 20, 0/177 (194) HPs)
             Began as a Merfolk Chaos Knight on Jan 8, 2010.
             Was the Champion of Lugonu.
             Shot with a bolt by a yaktaur captain (5 damage)
             ... on Level 26 of the Dungeon on Jan 9, 2010.
             The game lasted 03:09:01 (66114 turns).

AmnEn the Merfolkian Porcupine (Merfolk Chaos Knight)          Turns: 66114, Time: 03:09:01

HP   0/177 (194) AC 14     Str 15 (16) Exp: 20/389723 (46), need: 33876
MP  24/24        EV 25     Int 12      God: Lugonu ******
Gold 2669        SH  0     Dex 22      Spells:  3 memorised, 17 levels left

Res.Fire  : + . .   See Invis. : +   a - +7,+5 trident
Res.Cold  : . . .   Warding    : .   p - +4 elf leather armour
Life Prot.: . . .   Conserve   : .   (no shield)
Res.Poison: .       Res.Corr.  : .   c - +0 helmet "Gub Uracs" {+Rage rF+}
Res.Elec. : +       Clarity    : .   P - +0 dwarf cloak
                                     M - +0 pair of gloves {Dex+3}
Sust.Abil.: .       Rnd.Telep. : .   (no boots)
Res.Mut.  : .       Ctrl.Telep.: .   w - amulet of resist slowing
Res.Slow  : +       Levitation : .   l - ring of see invisible
Saprovore : . . .   Ctrl.Flight: .   H - ring of Juwnylof {Str+1 Dam+4}

@: quite resistant to magic, extremely stealthy
A: change form in water, electricity resistance, slow metabolism 2, teleport at will 1,
spit poison 1, sense surroundings 1, blink, +10% hp, AC +4, EV +1
a: Spit Poison, Sense Surroundings, Blink, Teleportation, Depart the Abyss, Bend Space,
Banish, Corrupt, Enter the Abyss, Renounce Religion, Evoke Berserk Rage

___

 You had 46 experience left.

   Skills:
 + Level 14 Fighting
 * Level 27 Polearms
 + Level 20 Dodging
 + Level 13 Stealth
 + Level 8 Stabbing
 + Level 2 Traps & Doors
 + Level 2 Spellcasting
 + Level 3 Enchantments
 + Level 4 Poison Magic
 + Level 3 Invocations
 + Level 9 Evocations


You had 17 spell levels left.
You knew the following spells:

 Your Spells              Type           Power          Success   Level
a - Poison Weapon         Pois/Ench      N/A            Very Good   2
b - Sure Blade            Ench           ##........     Very Good   2
c - Fire Brand            Fire/Ench      #.........     Good        2


Overview of the Dungeon

Branches:
Temple: D:4       Orc   : D:11      Lair  : D:12      Hive  : D:13  
Vault : D:14      Blade : Vault:5   Crypt : Vault:3  

Altars:
Yredelemnul: D:8
Vehumet: D:14

Shops:
D:11: +  D:13: [  Vault:5: (

Portals:
Hell: D:21 D:22 D:26 D:27


                    Innate Abilities, Weirdness & Mutations

You revert to your normal form in water.
You have tough skin (AC +1).
You are surrounded by a mild repulsion field (EV +1).
You are resistant to electric shocks.
You have a slow metabolism.
You can teleport at will.
You can spit poison.
You can sense your immediate surroundings.
You can translocate small distances instantaneously.
You are robust (+10% HP).
You are partially covered in black scales (AC +1).
You are partially covered in white scales (AC +1).
You are partially covered in speckled scales (AC +1).

Message History

The bolt hits you!
* * * LOW HITPOINT WARNING * * *
The yaktaur wields a crossbow.
The yaktaur shoots a bolt of frost.
The bolt of frost hits you!
* * * LOW HITPOINT WARNING * * *
The yaktaur captain shoots a bolt.

....    #..# #........
...#    #.(# #........
#########..# #........
......[....# ######.##
##########.#      #.#
#        #)#      #.##
#        #)#      #...
# ########.###    ####
# #......c@.c#      ##
###........cc#      #.
....(........#      #.
##############      #.
#                   #.
#                   #.
#                   #.
#                 ###.
#                 #...


You could see a yaktaur captain and 3 yaktaurs.

35
Same here.
Laptops and Roguelikes just don't blend that well.

36
You might want to try the Roguelikes by our dear Slashie;
DrashRL and Castlevania (Link) are both well rounded and have some interesting concepts too them.
Also I'm not exactly sure about what your gripes with certain interfaces are but if you haven't tried it, give Dungeon Crawl Stonesoup a try. Yes, it does have a complex interface but it goes to great lengths to streamline it and a lot of neat features make it oh so comfortable to play (I love the o key... auto explore <3 ). There's also a neat Tutorial for it.


37
Classic Roguelikes / Re: Never beat Crawl? Enter here! :-)
« on: December 26, 2009, 11:01:35 PM »
Note to self:
Don't equip random Artefact weapons if you don't have a remove curse scroll handy. Even if they have some juicy +12/+16 Attributes right off the bat. Just... don't.

Oh, that's why:
You revert to your normal form in water.
Your digestive system is specialised to digest meat.
You do not heal naturally.
Your metabolism is lightning-fast.
You are weak (Str -3).
You are clumsy (Dex -2).
Space sometimes distorts in your vicinity.
Armour fits poorly on your hideously deformed body.
You occasionally shout uncontrollably.
Your body is deteriorating.
You are frail (-10% HP).
Your magical capacity is low (-10% MP).

38
Other Announcements / Re: How do you like your roguelikes?
« on: November 22, 2009, 09:01:33 PM »
Tiled Graphics are prefered.
I don't have a problem with ASCII based roguelikes but I'll prefer a tilebased one over ASCII anytime. I don't quite understand the fixation on monochrome ASCII either. Why does it have to look like the first version released ever? :/
I can understand it if it is due to a lack of ressources to develop anything other than that, Roguelikes are quite complex beasts. But the decision to not use any graphical means just because someone shuns them, be it color or tiles, is beyond me.

39
Other Announcements / Re: Slashie.net next xRL
« on: October 13, 2009, 07:53:34 PM »
EVO, although it's technically not a Series =(
But the whole concept of continously evolving your creature and progressing through evolution would fit perfectly for a Roguelike. Each major evolution step could also represent a major shift in visual appeal. :O

40
Temple of the Roguelike / Re: Livening up Roguetemple
« on: October 03, 2009, 11:40:52 AM »
It's the slow pace of the roguelike scene. There's barely anything to read about and it's not rare to come back after 2 months to find nothing new has happened (in some cases, this translates into years). I'm not sure there really is anything that can be done about that, that's just the way roguelikes roll. There is a limited amount of interviews and reviews to be written and read and discussing strategies usually gets old fast.
The few roguelikes that garner active participation have their own forums as well (ironically, Dwarf Fortress is the only active one I can think off - and that's technically not even a roguelike).

41
Other Announcements / Re: Difficulty
« on: August 07, 2009, 09:55:44 PM »
Difficulty is a funny topic. I personally don't think a game is ever too easy or too hard. To me, instead its all about the implementation of difficulty. A game can be challenging and brutal as hell and still have that "right" feel about them.
For difficulty to be well implemented it needs to increase from start to finish in a steady way. Even more important, it must not fluctuate between different levels of difficulty for no reason. Most games have that down pretty well. Frustration mostly occurs when the difficulty suddenly spikes or fluctuates. Humans are mostly creatures of habit and those fluctuations tear them right out of their comfort zone. Some might argue that this is a good thing. In general I agree.
In terms of difficulty however I don't think it is. Sudden spikes frequently turn into insurmountable obstacles with no possible way to prevent one distinct outcome: Death of your character. Frustration is born from the feeling of having been treated unfairly. Frustration in return leads to diminishing interest in a game and further more lowers the fun in playing it.
There's another nasty side to difficulty-spikes and that is the fall back onto normal difficulty levels. You've beaten the tough guy and suddenly the game shifts back into its normal gear. Killing the lesser mobs turns into tedious boredom. You already know you can take on much stronger enemies so why does the game toss you back into the newbie pit? It's like someone allowed you to drive in a real fricking tank and after you had a lot of fun with it, he shoves you back into kindergarden to play with boring Toys. Yawn. A good hands on example would be Siegfried in crawl. For those that never played it (what? seriously?): Siegfried is a more or less random boss that appears quite early in the dungeon.
He's a real monster. He's generally far too strong for you to take on and his strength is just so completely out of balance that even if you've progressed several levels further down and turn back to knock him out, you still have a pretty good chance of ending up dead. Still, if you get a couple of lucky items and have a strong character, it is actually possible to take him down the moment he shows up. And once you have killed him, you instantly know that your character is strong enough to survive the next 10 levels of the dungeon without even breaking a sweat. Yawn.

Challenging games are good, it's no problem if it becomes nigh unbeatable at the end, as long as the difficulty progression is steady.

42
Classic Roguelikes / Re: Post your favorite YASDs! (from any roguelike)
« on: November 07, 2008, 03:00:32 PM »
Can you believe I always forget about healing items and instead go the greedy way of just resting in Stonesoup Crawl? Well that kicked me in the nuts on my best character so far and one I played for a really long time too.
Killing a gold dragon in the Realm of Zot: Check
Surviving the Onslaught of Draconians: Check
Having turned the Level into a wasteland thanks to Firestorm: Check
Overlooking a single damned draconian monk when you're on 1 Hp: Check.

Code: [Select]
Dungeon Crawl Stone Soup version 0.4.3 (crawl-ref) character file.

474176 Amn the Annihilator (level 25, -4/126 HPs)
             Began as a Mottled Draconian Fire Elementalist on Sept 22, 2008.
             Was the Champion of Vehumet.
             Slain by a purple draconian monk (5 damage)
             ... on Level 2 of the Realm of Zot on Nov 6, 2008.
             The game lasted 07:31:19 (137049 turns).

Amn the Annihilator (DrFE)                     Turns: 137049, Time: 07:31:19

HP  -4/126       AC 23     Str 17      Exp: 25/971915 (4914), need: 78784
MP   6/41        EV 12     Int 32      God: Vehumet ******
Gold 10410       SH  0     Dex 12      Spells:  8 memorised, 10 levels left

Res.Fire  : + + +   See Invis. : .   s - +6,+8 elf sabre (venom)
Res.Cold  : x x .   Warding    : +   R - +6 dragon armour
Life Prot.: + . .   Conserve   : .   (shield restricted)
Res.Poison: .       Res.Corr.  : .   N - -1 cap
Res.Elec. : .       Clarity    : .   X - +0 cloak of the Leaf
                                     (gloves unavailable)
Sust.Abil.: .       Rnd.Telep. : .   (boots unavailable)
Res.Mut.  : +       Ctrl.Telep.: .   g - amulet of resist mutation
Res.Slow  : .       Levitation : .   i - ring of the Mage
Saprovore : . . .   Ctrl.Flight: +   O - ring of Jealousy

@: extremely resistant to magic, unstealthy
A: breathe sticky flames, unfitting armour, fast metabolism 1, spit poison
a: Spit Poison, Breathe Sticky Flame, Renounce Religion

Hand weapons
 s - a +6,+8 elven sabre of venom (weapon)
Armour
 k - the +0 cloak "Esungyergh"
   (You found it on level 16 of the Dungeon)   
   It affects your evasion (+4).
 r - the +5 robe of Monotheism
   (You found it on level 4 of the Snake Pit)   
   It affects your strength (+2).
 N - a -1 cap (worn)
 R - a +6 dragon armour (worn)
 S - a +0 robe
 X - the +0 cloak of the Leaf (worn)
   (You found it on level 7 of the Elven Halls)   
   It affects your evasion (+3).
   It affects your intelligence (+4).
Magical devices
 a - a wand of magic darts (9)
 c - a wand of draining (5)
 t - a wand of random effects (14)
 C - a wand of fireball (7)
 E - a wand of healing (4)
Comestibles
 p - 2 bread rations
 v - a rambutan
 A - 2 lychees
 D - 2 pears
 I - a slice of pizza
 K - 2 sausages
 V - 2 chokos
Scrolls
 e - a scroll of remove curse
 f - a scroll of identify
 m - a scroll of fear
Jewellery
 d - an uncursed ring of sustain abilities
 g - an amulet of resist mutation (around neck)
 h - an uncursed ring of see invisible
 i - the ring of the Mage (right hand)
   (You found it on level 7 of the Elven Halls)   
   [ring of wizardry]
   It affects your intelligence (+3).
   It increases your resistance to enchantments.
 j - an uncursed ring of poison resistance
 l - an uncursed ring of protection from fire
 q - an uncursed ring of sustain abilities
 u - an uncursed amulet of resist slowing
 y - a +2 ring of evasion
 J - an uncursed amulet of rage
 O - the ring of Jealousy (left hand)
   (You found it on level 6 of the Vaults)   
   [ring of dexterity]
   It affects your dexterity (+4).
   It affects your evasion (+1).
   It affects your strength (+2).
   It protects you from fire.
   It makes you vulnerable to cold.
   It protects you from negative energy.
Potions
 b - a potion of speed
 G - 6 potions of healing
 Q - a potion of resistance
 U - 5 potions of restore abilities
Books
 w - a book of Annihilations {god gift}
 H - a tome of Destruction
Magical staves
 x - a rod of discovery (11/11)
   (You found it on level 5 of the Dungeon)
 z - a rod of destruction (11/11) [ice]
   (You found it on level 8 of the Vaults)
 B - a staff of energy
Miscellaneous
 n - a decaying rune of Zot
 o - a silver rune of Zot
 F - a serpentine rune of Zot

   Skills:
 - Level 1 Fighting
 - Level 2 Short Blades
 - Level 3 Staves
 + Level 4 Armour
 + Level 7 Dodging
 - Level 3 Stealth
 - Level 1 Traps & Doors
 + Level 14 Spellcasting
 * Level 27 Conjurations
 + Level 23 Fire Magic
 + Level 5 Earth Magic

 Your Spells              Type           Power          Success   Level
a - Flame Tongue          Fire/Conj      ####           Perfect     1
b - Throw Flame           Fire/Conj      ######         Perfect     2
c - Sticky Flame          Fire/Conj      ########       Perfect     4
d - Fireball              Fire/Conj      #########.     Excellent   6
e - Bolt of Fire          Fire/Conj      #########.     Excellent   6
f - Poisonous Cloud       Pois/Air/Conj  #######...     Excellent   6
g - Fire Storm            Fire/Conj      #########.     Great       9
h - Lehudib's Crystal Sp  Erth/Conj      ########..     Very Good   8

But after playing the character, I have to say its a monster.
It was simply fun to stumble upon a vault of about 20 hydras, dragons and whatnot, only to have completely wasted them 4 Turns later. And once you were done, thanks to Vehument you still had enough energy to arrogantly thow a Crystal Spear towards a sheep.

43
Off-topic (Locked) / Re: music to play to
« on: August 01, 2008, 12:28:18 AM »
Today, everything with a guitar tries to call itself metal.
Nonetheless, I often listen to the Soundtracks from Epic Score (http://www.epicscore.com/) while playing Crawl. On the other hand, when I'm playing Castlevania Roguelike, the only reasonable choice is to listen to Live House S.S.H., especially the song: "Travel Demon" (http://ssh.ne.jp/ -> mp3 -> it's the link above "Big Blue"). Transcendence (new version out btw) is often accompanied by listening to E.S. Posthumus.

44
Other Announcements / Re: Internet Roguelike Database
« on: July 25, 2008, 06:52:33 PM »
Hrm, is it intended that all the Roguebasin Links point to "Edit Page?".
They all have the &action=edit appendix.

45
Other Announcements / Re: Dungeon Crawl Stone Soup 0.4 released!
« on: July 22, 2008, 01:37:38 PM »
Well along came the hero and said "I just won't play it then" and lived happily ever after. ;D

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