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Messages - PompiPompi

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Off-topic (Locked) / Sumerian Blood: Gilgamesh Against the Gods
« on: March 13, 2012, 08:59:31 AM »
Hello there,

I am an old(new) visitor, and I have come because I have yet another new game in the workings.
My older game "Wonder: The Evil" was cancled. Heh.
But this time I have something a lot more interesting under my sleeve.
Sumerian Blood is an Archon inspired game set in ancient mesopotamia.
It's similar to Archon in the chess board\actiopn sense. But it's different because each unit has it's own unique attack.
I have a really good feeling about this game, and I even enjoyed myself playing this game against someone(it's really hard to enjoy your own games).
The game is going to be available on the PC and Android, and possibly other platforms.
Some videos:

To download the free alpha:

Please tell me what you think. :)

Thank you getter77. :)
I have yet a lor more features and plans for this game, this is just the beginning.


Play the "gameplay complete" Wonder: The Evil, rogue like in single player.
Arrow keys to move, Ctrl to change attack mode, space to skip dialogs, Enter to chat.
You attack by being in an aggresive attack mode and standing next to enemies. Towers provide hints.

I didn't visit this website for quite some time. I also didn't work on Wonder: The Evil for a few months, but now I got back to working on it. The version I present here is "feature complete", but there are astill issues. However, you can play and finish the game in single player.
This game is very short and very simple, because it's just the first game made for the purpose of developing the RPG Generator engine "Wonder". So in the future there will be more games with more features on the same engine.
Still, this game is a game on it's own, and can be fun to finish in about 1-2 hours.
The controls and download link are described in the shorter version.
I hope you enjoy it.
Any feedback is welcome.


Early Dev / Re: Wonder. WIP
« on: November 07, 2010, 04:42:52 PM »
Here is a new pixel art.
It's an old evil cultist man. He has a very important role in the game.

Early Dev / Re: Wonder. WIP
« on: October 31, 2010, 01:15:52 PM »
Good suggestions. I am actually "collecting" suggestions, and after I let it rest in my subconciouss for a while, I will get back to this and fix it.
Insted of fading, I thought of doing sort of dithering and patches that become more and more smaller. Kind of dissappearing but without blending.

Early Dev / Re: Wonder. WIP
« on: October 30, 2010, 11:29:01 PM »
Some pixel art I made I am very proud of. :)
It's for the title screen.

Here is the in-game sprite.

A few "clarifications" after replies I got. He is looking down, the yellow thing in his eyes are his eye lids. His eyes are closed or at least partially closed. Also, he is not short, his portrait is just cut in the middle. That is why there is no black outline at the bottom.

Early Dev / Re: Wonder. WIP
« on: October 28, 2010, 06:38:51 AM »
A new youtube video. Starring Rhen Pendragon!

Early Dev / Re: Wonder. WIP
« on: October 23, 2010, 08:02:14 PM »
A new screenshot. It doesn't show the new font, but it show a new grass tile and some flower bushes tiles.
There is also a playable alpha. There are a few issues with it which I already fixed in newer versions, but the server is compatible with this version.
I will be glad if you just try to run it to see if you connect or not.
You can change Name = Sargon to some other (sane) nick name. Not to long and no weird characters.
Also, remember to extract zip before running.

Early Dev / Re: Wonder. WIP
« on: October 14, 2010, 02:58:33 PM »
I already made most of the smaller font. I reduced it by 25% and it seem a lot more readbale now.
I am not sure about player chatting, there are several options. I would like the text to appear near the character because characters have emotes, and if the text is far then people won't notice the emotes.

I had a thought of doing something like Maple story, only the more the player is close to your character the more his chat bubble has a higher visible priority.

Early Dev / Re: Wonder. WIP
« on: October 14, 2010, 07:32:57 AM »
Yes, I would need some dialog "paging" for dialogs longer than the dialog box can allow. But I am not concerned about that.
My only concern is that the font is too big for chatting, since in chatting people like to write long sentences.

Early Dev / Re: Wonder. WIP
« on: October 13, 2010, 11:34:07 PM »
Here is the hand drawn font I made. It's still needs more work but I decided to show it anyway.
getter77, your idea is really nice, but it could be a lot of work to make it look like that. Especielly because I intentionally limit myself from using certain things.
For instance, I allow transparency, but I won't allow alpha blending. Since it's not very 8-bit like. Although I do allow 24 bit colors, because it would be too much of a hussle to limit myself to a small pallet of colors.

So here is a new screenshot, feedback is welcome.

Early Dev / Re: Wonder. WIP
« on: October 02, 2010, 02:44:29 PM »
Yea, I am going to change the font into something more "pixely". It will be white with a black outline, which should increase readability.
I wanted to try something different than the usual scroll, that's why I did this rock slab.
Maybe I didn't mention but in the future I intend for the "visual module" to be replaceable. So people could write their own clients.

Early Dev / Re: Wonder. WIP
« on: October 02, 2010, 08:30:30 AM »
Some WIP screenshot.
People arn't happy with the floating head and with the tiles saying they are too bright.
What do you think?

Early Dev / Re: Wonder. WIP
« on: September 25, 2010, 04:35:50 PM »
Server seems to be down.
So it's an online game only?

Early Dev / Re: Wonder. WIP
« on: September 25, 2010, 10:28:55 AM »
Silverquest's downloads seem to be unavailable for now.

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