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Messages - chooseusername

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Off-topic (Locked) / Re: To get or not to get Windows 10
« on: June 04, 2015, 11:14:51 PM »
Have what icon?

I welcome the chance to upgrade.  I have 8.1 and it's very tablet targeted, much to the detriment of me as a laptop user.  In order to simplify the UI for tablets, they removed useful functionality and made it more steps to do what used to be simple.

Temple of the Roguelike / Re: I miss the old RogueTemple theme
« on: May 25, 2015, 01:38:09 AM »
First I thought you were that mushroom guy, he is not nice. Let me just say that it's not my personal preference, because most if not all 7DRLs in actual are not roguelikes. And I do care about that as a player and a developer.
Yes, those games are not like rogue.  Much like many of the "roguelikes" seen on popular gaming sites.  BUT the war is lost, the term roguelike is effectively inclusive of anything that anyone wants to claim is roguelike.  No matter how much you care about it, there is nothing you can do about it.

You can't get this forum to change it's rules to only allow games that are what are now named, traditional roguelikes.  Try it.  I guarantee it won't work.  And if you can't get it to happen here, one of the long term bastions of traditional roguelikes, then the chances of it happening in wider circles is improbable.

Even if you could get this forum to be only about traditional roguelikes, it'd be a waste of time.  It depends on who you talk to what a traditional roguelike is. Can it be non-turn based?  Does it have to be ASCII?  With just those two things, there's a number of anti-roguelite people who are bickering.

I'm not interested in futile battles.  Good luck!  But you'll probably be bemoaning the problem by yourself if you just complain about this change with no practical way to make a difference that has any reasonable level of support.

Temple of the Roguelike / Re: I miss the old RogueTemple theme
« on: May 24, 2015, 05:48:38 AM »
Guys, I have the impression the forum is dead since it lost its theme. Nobody posts anymore as before.

I think 7DRLs and other "roguelikes" makes this forum a mess. We should concentrate on the real thing. 7DRL people should go to that other forum, what was it, procedural games something.
The unfortunately thing Krice, is that you can't establish this as more than your personal preference - or a preference that anyone really stands behind, even if they believe it would better their experiencce.  After all, you could make your own purist roguelike forum and people would remain here, because that is where the impetus is.  And you reject Reddit, another place that shares the watering down approach this forum does, and is growing more popular.  So again, unfortunately, you only remaining option is to suck it up! :lol:

Hmm, I might have an idea or two. We'll see if anything is forthcoming over the weekend.
I guess we may!  ;D

Just a note on how many articles are likely to be in the next issue, there's already three offers of articles before the announcements today, and another arrived already after.

Note that this is a niche topic, text-based gaming, so if you're expecting it to be a publicity avenue that will help garner sales, then that's not the right reason to write an article.

Are you involved with text-based gaming?  If so, whether your involvement is in mudding, roguelikes, interactive fiction, gamebooks, browser games or maybe even something else, please consider writing an article for Imaginary Realities.

Imaginary Realities is an online journal which first ran from September 1998 to December 2001, originally focused on mudding.  It has been revived, and had published a new issue just recently, which you can find here:

Find more details about suitable article topics here:

Please email me before writing an article, to confirm that the topic you are interested in writing about, is both suitable and within our range of coverage at this email address:

Articles should be in the range of 1000-4000 words, and need to be received by May 31st, 2015.  Longer articles are possible for serialisation, with approval required.

Early Dev / Re: Ultima Ratio Regum (v 0.7 released, 18th April!)
« on: April 18, 2015, 08:12:15 PM »
This is the last worldbuilding release! From this point onwards I’ll be pushing onto gameplay, starting with NPCs in 0.8. This release now establishes URR as one of the most detailed procedural worlds ever rendered – and one unparalleled in procedural cultural, aesthetic and religious detail – and marks the end of generating the immense world over which the player’s “quest” will play out.
Well done.  Are there any competitors to this claim, or are you trying to refrain from blowing your own horn too hard?  ;D

I've clicked the request for content link, but it didn't tell me much. How long do the articles have to be? 1 pg TNR 12? 2 pages? 5 pages? 1500 words? Do they have to include bibliography of some sort? How about roguelike/MUD post-mortems or game design articles?
Hmm, the following text seems to have been lost: "Articles should be in the range of 1000-4000 words. ...  Longer articles are possible for serialisation, with approval required."  Ideally, if the topic requires it, a bibliography is preferred.  Post mortems and game design articles are fine, and I think we've already had several.

Well, text-based gaming is a niche subject any way you look at it.  Not sure how it could be popularised without expanding the focus, which isn't really an option.  I announce on all the various forums where it's applicable, from the top 3-4 mud forums, this place for roguelikes, three subreddits for mudding and roguelikes.

I think that the hard-coded reddit discussion links to the imaginaryrealities subreddit are a waste of time.  It'd be better to submit the articles to the relevant subreddit for the genre directly, and that'd do a lot for discussion.

I don't know.  It's all something to think about, regardless.  What is a better format in your estimation?

I suspect there are people who'd write features and who would attract a lot of interest, but I think you have to take your announcements to more widely read spaces or directly solicit people you think might be interested.
What more widely read spaces do you think would be appropriate?

I actually meant to say that it feels like a zine or a diskmag, pardon my second-hand English. As in DIY, niche, non-mainstream publication.  But as far as the looks go, my first thought was "oh, another 'clean' site" - though this time it was a positive impression since you don`t use these nauseating colours and shapes that are virtually everywhere these days. Honestly, it`s great as it is and I think you forgot what (badly designed) 90s sites really looked like if that`s what it reminds you of.

It`s quite sad to hear about the dwindling contributions though - one would think that amongst the MUD/RL/IF crowd there would be enough authors to put something out every now and then. Are things really that bad when it comes to reading/writing? Quite depressing...
Well, it's not that you said anything about the look of it, as much as my own thoughts before I read your post.

Anyway, perhaps you (or any other readers) might want to write an article

It`s a great initiative - especially in the current tl/dr  era, where  anything longer than five lines is given "a wall of text, ugh" treatment and even supposedly "serious" outlets as The Independent suffer from the hot take mania and lack of proofreading. It looks like a zine or disk/tape-mag - and kudos for proceeding with "only" two articles anyway.

Also commendable is expansion from MUDs to all things ASCII - in particular pleased to see the text-adventures included too (much prefer this term to Interactive Fiction :P)
Well the future is uncertain.

As it is, the number of authors is decreasing every issue.  There's some other periodical, I think in the form of a blog, starting up which is likely competing for articles against us, and they've picked an almost identical name.  Good luck to them getting the number of articles needed to do their weekly or whatever it is publishing.  It's all very well to include text adventures, but no-one has offered to write an article on them yet.

And it looks like it does, because I am bad at web design.  What I should have done is make something that looks reminiscent of what clean scientific journals look like.  As it is, it looks like something out of the 90's I think.

First published in 2001, Imaginary Realities is remembered fondly as being a place where you can read interesting mudding-related articles.  Or even get your own published.

Our new revival is targeted at text-based gaming in general, and in this issue we feature our first roguelike-related article kindly contributed by Matthew Ward.

Read it online, or download a version to read offline at:

Programming / Re: Different methods for loading/saving
« on: April 12, 2015, 04:48:28 AM »
I agree that reddit sucks, but not because people aren't actually interested in the subjects of their subreddits.

As I've said before, Krice, your commentary seems pretty vainglorious, given how little you produce and how much you talk about it. Judging by the questions you ask and your commentary on technical subjects, you don't seem to know anything about anything. If you're a roguelike developer, the bar for claiming to be one is too low for the term to have any meaning.
You're not wrong, but..

As I've said before, mushroom patch, your commentary seems pretty vainglorious, given how little you produce and how much you talk about it. If you're a roguelike developer, the bar for claiming to be one is too low for the term to have any meaning.

Programming / Re: Different methods for loading/saving
« on: April 10, 2015, 08:50:35 PM »
You should consider twitter, Krice. I think that's what all the cool rgrd nerds do now.
Reddit is pretty good.  There's a reasonably popular roguelikedev subreddit.  And one of the things is a weekly sharing saturday thread, where people post progress on their roguelikes.

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