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Messages - Thomas_Biskup

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Hi everyone!

Here we go again with yet another update to Grog - the frugal homage to the original Rogue.

This update has some more UI improvements and nice bug fixes and probably lays the groundwork for the first real content update (Grog 1.1.0 - I hear you knocking on the door).

Here you can find the latest version for Windows, Mac and Linux:

And here's the list of changes since I released 1.0.1:
  • ENHANCEMENT: All usable items can now be activated directly from the inventory by pressing <Ctrl> plus the character associated with the item.
  • ENHANCEMENT: Ctrl-r now redraws the screen.
  • ENHANCEMENT: Enlarging the terminal correctly redraws the terminal.
  • ENHANCEMENT: Shrinking the terminal is less crash-prone (but still can crash - just don't fiddle with terminal sizes after starting the game).
  • ENHANCEMENT: Added some whitespacing to the keybinding section in the help text in order to reduce the chance of missing important commands.
  • ENHANCEMENT: The . command (wait until healed) now falls back to the standard "wait one turn" if the PC is unwounded (instead of printing just a message).
  • ENHANCEMENT: Added a help section explaining the data shown when you call upon the enemy list (with 'm').
  • ENHANCEMENT: Show diagnostic information in the console title.
  • ENHANCEMENT: Show more diagnostic information in error messages.
  • ENHANCEMENT: Exchanged '=' water symbol with '0' in order to prevent confusion with rings.
  • ENHANCEMENT: Improved the wording of the introductory page.
  • BUGFIX: Fixed a crash when using scrolls of greater identify.
  • BUGFIX: Pit rooms now are filled to the brink.
  • BUGFIX: Throwing items didn't use up time.
  • BUGFIX: The 'item use keys' usually were not shown in the inventory footer.
  • BUGFIX: Unified meta key text display in the help text.
  • BUGFIX: Removed an excess space in identified weapon descriptions.
  • BUGFIX: Exchanged '<Ctrl> + Q' for '<Ctrl> + q' in the online help (because keys are case sensitive).
  • BUGFIX: Fixed various typos.

Happy grogging!

Thomas Biskup
ADOM & Grog Maintainer

Hi everyone!

After yet another pretty long period of silence I am happy to announce the release of Grog 1.0.1:

Grog is a frugal homage to the original Rogue (created after playing it on a real PDP-11... call that old school ;-) )

You can find all the details via the link above.

Changes in 1.0.1 include:

- BUGFIX: In rare cases excessively long item names could crash both the inventory display and the game.
- BUGFIX: Prevent dropping items on positions that already contain the maximum number of items.
- BUGFIX: In rare cases items were used instead of dropped even if they were not usable.
- BUGFIX: Fixed typos in the credits.
- BUGFIX: Multi-page inventories no longer cause an infinite loop on the death inventory screen.
- BUGFIX: Removed an excessive space character in the name of some identified weapons.
- BUGFIX: Removed an empty highscore line that was provoked by some highscore entries.
- BUGFIX: Removed an unnecessary whitespace in the credits.
- ENHANCEMENT: Show the both release and build number on the title screen in addition to the version.
- ENHANCEMENT: Removed ugly brackets in the highscore header.

Enjoy the game - any feedback is welcome!

P.S.: I'm planning 1.0.2 right now. It will be a kind of technical release because currently Grog doesn't really work if you resize the terminal while you play it (so don't do it ;-) ). I have an idea for a decent fix but need to get that done. Kind of boring maintenance stuff. And then I'll resume working on cute new features.

Happy grogging!
Thomas Biskup

Traditional Roguelikes (Turn Based) / Grog 1.0.0 released!
« on: May 24, 2022, 01:50:19 PM »
Hi everyone!

I am happy to announce the release of a minor side hobby project: Grog 1.0.0.

Grog is a a very classical roguelike game greatly inspired by the original Rogue (but trying to have a neat modern UI). All details can be found at the following link:

Some highlights:
  • A dungeon consisting of 25 screen-sized levels.
  • Four monster types on level 1, with plus two new monster types per level. One of the new monsters always will be more powerful as far as combat goes, the other type will sport some challenging special power.
  • Special room types starting at dungeon level 3.
  • Ghosts (former player characters showing up as monsters).
  • Revenge monsters (monsters that managed to kill a player receive a name, special powers or power boosts for consecutive kills and return in later games).
  • Inventory size is strongly limited.
  • Include an item ID game but allow for auto-ID after some time passes.
  • Hunger, prayers, tons of highly variable items.
  • Ultra-flexible character generation (e.g. you enter a textual name, gender and type and your attributes will be fixed depending on these choices).
  • Add a personal note about the fate of your character to your highscore entries.
  • A straight-forward goal: Reach level 25, find the Throne of Immortality and escape the dungeon.

Other Announcements / Re: Kickstarter: ADOM the Roleplaying game!
« on: January 29, 2019, 11:22:06 PM »
Obviously you can't admit any of this, because you were just lucky to strike gold with ADOM, because it is in a small, less competitive genre with enthusiastic fans.

Luck. And hard work. You might also have heard of the latter.

Thomas Biskup
ADOM Maintainer

Hi everyone!

We are proud to announce the release of ADOM 3.3.3 on all our major platforms (Steam, GOG, IndieDB). You can find all the details in our latest blog post:

Kind regards
Thomas & Team ADOM

Other Announcements / Re: Kickstarter: ADOM the Roleplaying game!
« on: January 19, 2019, 02:25:42 PM »
OSR is just an umbrella term in the P&P scene for being "pretty much"  D20/ SRD OGL'ish/ "compatible with the classic rules system"---though in this case also the latest D&D incarnation without having to hitch themselves so entirely to that wagon.   Such that, any existing dice/supplies/etc for fundamentally running those tabletop games can be leveraged without needing to buy into some exotic items.


While it looks great, I am Extremely say the least...about trying to just about immediately jump to an Ultimate ADOM Kickstarter right after this one as it doesn't seem like much of a gap at all to recover for the folks running it, nor possibly the audience overlap in terms of regenerating funds after splurging---though the advance notice does give folks some amount of time to reckon I suppose.   In terms of riding hopeful momentum and awareness it makes sense, and perhaps there's some division of labor to allow for the rest to work, but it definitely seems like a bit of a bold gambit---so bold, in fact, that I can't think of any other instance of such being successful nor even tried.

I hope it all works out, agreed on the fantastic art and all else.

As the Kickstarter tries to explain: We are cautious this time. And it totally understand your caution ;-)

I have hired writers to work on most of the game content, I'm paying artist and my "only" (but major and very important) part in this is that I can think about the revised design for Ultimate ADOM in the same time I think about the design for the RPG.

And yes, it's a bold gambit. But the meek don't get anywhere ;-)

Other Announcements / Re: Kickstarter: ADOM the Roleplaying game!
« on: January 19, 2019, 02:23:22 PM »
ADOM the Roleplaying game is part of the Old School Revival movement

What even is that? This is more like part of new school money-grabbing movement where everything is monetized to maximum value you think you can squeeze. Want to be old school? Release ADOM (that roguelike, not this horrible thing) open source and free.

It's very nice of the internet to always think about money-grabbing first :-) Thanks for that one! As we have to work for the money (ever tried writing a 600+ page game... guessing from your post I would say "no") you can be ensured that we could earn money in much simpler ways than that ;-)

It's two things:
  • First of all it's a campaign to deliver something a surprising number of people keeped asking us about after our initial crowdfunding campaign: the complete ADOM RPG. As requests for that continued to pop up I decided to fulfill these requests and a life-long dream of my own: having my own version of the ADOM RPG in glorious full color
  • We attempt to widen the awareness for ADOM. Only doing that will allow us to continue to work on the game and its sequel: Ultimate ADOM.

Want to be old school? Release ADOM (that roguelike, not this horrible thing) open source and free.

I'm not sure what the relation between open source and old school is. But after having received murder threats about not releasing ADOM as open source, I can guarantee one thing: ADOM will never be open source. Say thanks to those fuckers in the glorious murder threat days. And write your own game if you want it to be open source. Makes no sense if I want to continue working on it.

Other Announcements / Kickstarter: ADOM the Roleplaying game!
« on: January 14, 2019, 05:18:50 PM »
Dear roguelikers!

We are very happy to announce that the kickstarter campaign for ADOM the Roleplaying game is now live!

ADOM now is branching out into new media in an attempt to make the world even more roguelike! ADOM the Roleplaying game will allow you to adventure with your friends in the Ancient Domains of Mystery. Ancardia was a peaceful world, but a mysterious Gate has opened in a deep and long forgotten cave and now the forces of Chaos spread their corrupting taint, twisting and changing the very essence of beings.

It is for the heroes to decide which side to choose, if any, for Chaos offers tempting powers far beyond mortal capabilities.

12 races and 22 classes allow for a wide variety of unique playstyles where both class and race decisions will continue to matter as the characters grow in power.

ADOM the Roleplaying game is part of the Old School Revival movement and fully compatible with other OSR titles, featuring the "Danger System" - a smart take on advantage/disadvantage mechanics designed to simulate complex situations with very few rolls.
Featuring over 600 full colored pages with gorgeous, handpicked artwork over two books, ADOM the Roleplaying game seeks to set new standards in indie RPG design.

If you want to learn more and see some spectacular samples, check us out at

Please note that this is the Kickstarter for the pen & paper roleplaying game. The Kickstarter campaign for Ultimate ADOM (, the sequel to ADOM the computer game, will launch at the end of February.

And if you have any questions, feel free to ask!

Thomas Biskup
ADOM Creator & Maintainer


We are very proud to release the 100th version of ADOM - version 3.3.2 - to both Steam and GOG.

You can find our release announcement here:

Soon we are going to announce something else... exciting... hint: your hear the sound of leaves rustling...

Thomas & Team ADOM


We are very proud to announce the GOG release of ADOM 3.3.1:

You can find all the details including our plans for GOG Connect at

Now enjoy all the ADOM Deluxe goodness in a DRM-free version. 10% starter discounter (the best there ever will be).

Thomas Biskup & Team ADOM

Hi everyone!

Our beta release of ADOM 3.3.1 proved stable enough to be turned into a general public release. It now automatically updates for everyone at Steam.

Brief release note here:

Happy hacking!
Thomas & Team ADOM

TBH I had talked to Slashie and he told me it isn't a problem as long as I don't start endless threads (which I stopped a long while ago).

But if it offends anyone (which it obviously did according to your post) I'll immediately stop doing so.

Thanks for your feedback!

Hi everyone!

We just released ADOM 3.3.1 as a Steam beta:

This version includes some important bug fixes. If you are a MacOS Mojave user read our blog post closely.

And now: Happy hacking!

Thomas & Team ADOM

Hi everyone!

We just released ADOM 3.3.1 as a Steam beta:

This version includes some important bug fixes. If you are a MacOS Mojave user read our blog post closely.

And now: Happy hacking!

Thomas & Team ADOM

Hi everyone!

We just released ADOM 3.3.0 as a Steam beta:

This is kind of exciting (besides it being a cool new ADOM release) because it marks the beginning of our road towards both a new general public release (as soon as we are sure there are no showstopping bugs) as well as the impending release of ADOM on GOG, something we all have been waiting for for a long time.

So enjoy the new release, test it heavily and give us your feedback via the usual channels (especially and

Axes high!
Thomas & Team ADOM

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