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Messages - Kyzrati

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1
Traditional Roguelikes (Turn Based) / Re: Cogmind (now at Beta 11)
« on: December 04, 2022, 01:14:57 AM »


Time for another annual review! 2022 saw Cogmind's 10th anniversary, celebrated by its largest-ever release, and Beta 12 is still in development but getting quite large itself... Read about Year 9 of the Cogmind on the dev blog, concluding with the usual look at the months ahead.

2
Traditional Roguelikes (Turn Based) / Re: Cogmind (now at Beta 11)
« on: October 04, 2022, 07:26:52 AM »
SITREP Saturday #50: The Detour of Detours" - A Beta 12 progress report on encounter-filled Garrisons, creating new randomized "construct" parts from other items, and the newly expanded scope of plans for what's to come.


3
Traditional Roguelikes (Turn Based) / Re: Cogmind (now at Beta 11)
« on: March 18, 2022, 12:02:39 AM »


Cogmind Beta 11 "Mechanical Renaissance" is released! Over a year in the making, for Cogmind's 10th anniversary we have a massive set of new toys, challenges, revamped mechanics, and more.

For more details and demo images check out the release notes.


4
Traditional Roguelikes (Turn Based) / Re: Cogmind (now at Beta 10.2)
« on: October 08, 2021, 11:36:55 PM »
SITREP Saturday #49: "A World Rebuilt" - A Beta 11 progress report on storage, propulsion, damage types/crits, plus new sensors, cargo convoys, and more. Also an idea of what's coming in Beta 12/13 thanks to player support!


5
Traditional Roguelikes (Turn Based) / Re: Cogmind (now at Beta 10.2)
« on: April 01, 2021, 08:32:20 AM »
SITREP Saturday #48: "Volatile Times" - Recapping the past few months with ARG results, Beta 9 stats, and new features like item searching, map rulering, and more infowaring to provide a taste of what's to come.


6
Traditional Roguelikes (Turn Based) / Re: Cogmind (now at Beta 10.2)
« on: March 04, 2021, 06:50:45 AM »
The Map Ruler (and other overlay QoL): Describing a ruler for easily measuring distances between any points, as well as terrain destructibility visualizations and FOV overlays.


7
Traditional Roguelikes (Turn Based) / Re: Cogmind (now at Beta 10.2)
« on: February 14, 2021, 12:31:30 PM »
Item Searching and Filtering! Features for facilitating searches through a large number of items, both generally as well as according to more specific customizable criteria...


8
Traditional Roguelikes (Turn Based) / Re: Cogmind (now at Beta 10.2)
« on: December 23, 2020, 11:49:10 AM »
For anyone interested in how the ARG was put together or how it went, there's now a post-mortem on the blog.



There's also a complete walkthrough with lots of details for those who might be interested in the puzzles, or knowing/getting the rewards without actually going through the steps :P


9
Traditional Roguelikes (Turn Based) / Re: Cogmind (now at Beta 10.2)
« on: December 05, 2020, 02:06:30 AM »


Time for the annual annual review! This is the seventh, now available on the blog. There's the usual discussion of dev hours, an overview of releases and events from throughout the year, and confirmation that 1.0 will not be released in 2021, among other news :P

11
Traditional Roguelikes (Turn Based) / Re: Cogmind (now at Beta 10.2)
« on: October 29, 2020, 11:19:18 PM »
It's a new release with a special event for Halloween, and more!

Let the ARG begin :D



Release notes with details.

12
Traditional Roguelikes (Turn Based) / Re: Cogmind (now at Beta 10)
« on: September 14, 2020, 10:30:53 PM »


The full ambient soundscape is here, and it's not alone! Cogmind Beta 10 is a major release that also comes with expanded bothacking abilities, two more alternate endings, many more types of drones, and of course lots of other features to improve the overall experience.

For more details and demo images check out the release notes on Steam or the forums. (Only the latter has the entire changelog in text form, though, because it's huge and vastly exceeds Steam's character limit on news announcements xD)


13
Traditional Roguelikes (Turn Based) / Re: Cogmind (now at Beta 9.6)
« on: September 04, 2020, 10:38:02 PM »
Man, wild to see how far this has come along scrolling through the updates!
It has indeed been quite a long time, certainly way beyond "yeah this'll be done in late 2015, maybe 2016" :P

Next major release is coming this month, and still lots of plans after that... I wonder when 1.0 will happen! (I guess 1.0 is a minor milestone at this point, haha)

14
Traditional Roguelikes (Turn Based) / Re: Cogmind (now at Beta 9.6)
« on: August 25, 2020, 09:11:46 PM »
Cogmind leaderboards are back in action!



The highly detailed new scoresheets introduced for Beta 9 finally have a centralized home :)

You can read more about them in the full announcement.

15
Yup, Xenomarine would fit, as would Jupiter Hell, basically a successor to DoomRL which was mentioned earlier in the thread, but only came out just last year.

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