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Messages - ampnaman

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Early Dev / Re: Demon: A monster collection roguelike 3/31!
« on: May 07, 2017, 05:53:11 PM »
Man, I've been addicted to this game the past few weeks trying out tons of builds and strategies!  Got pretty deep and died to carelessness when my nearly invincible omni-veil titan got drained down to 22 hp. Didn't have enough pure gems.

Some feedback on my numerous playthroughs though:

* Some spawns are extremely brutal! In particular, early relic wraiths, that pair of level 9 charging ghouls at Tower 1 1/2 (while you're likely just level 2 or 3), teams of modified monsters with similar blaster spells (e.g. psychic groups which will mind scream you to death), etc. These encounters can be downright frustrating.

* Everything is so expensive! Prices scale nastily too (via monster level/rarity). Even if you have the related discount relic upgrade, I've found that most actions are too expensive to use (like fuse, transpose, soul armor and revive). Maybe partly because credit pickups don't scale as well on dungeon depth. To overcome the lack of credits, I've been capturing and recycling every demon I can, but still not enough leeway to test out the relic functions.

* Some uniques are extremely hard to recruit, like Ccoa with 4 turns (if it jaunts, you fail). Though thankfully there's that rare golden goblet item that can instantly recruit them.

* Who picks that stupid deer over that hot, hot lady? Lol!

Anyways, the content, customization and strategy is pretty damn solid! Hopefully the bestiary expands and adds more mythology/folklore creatures and such. Thanks for the great game, Ferret!  :D

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