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Programming / Re: Dev blog for my my little roguelike
« on: February 19, 2014, 12:44:26 AM »
Thanks very much.
That's a good question!
I'm still in the stages of building the foundations but I'm also trying to keep it as generic as possible at the moment without making too many decisions on the final game just yet.
However, I really like the idea of crafting/alchemy etc. in the game and I've made a few notes on things I'd like to look at. I also want to make the scoring in the game important, something you can keep trying to beat. To do that though is going to take some thinking because I don't want you to be able to 'farm' points etc.
I have a few more things to do on the foundations (currently getting game messages to display) but then I'm going to have a serious think about the theme and 'special' features I'd like to put in the game.
I'm about to head off on a business trip for a couple of weeks and plan on doing a lot of 'research'
That's a good question!
I'm still in the stages of building the foundations but I'm also trying to keep it as generic as possible at the moment without making too many decisions on the final game just yet.
However, I really like the idea of crafting/alchemy etc. in the game and I've made a few notes on things I'd like to look at. I also want to make the scoring in the game important, something you can keep trying to beat. To do that though is going to take some thinking because I don't want you to be able to 'farm' points etc.
I have a few more things to do on the foundations (currently getting game messages to display) but then I'm going to have a serious think about the theme and 'special' features I'd like to put in the game.
I'm about to head off on a business trip for a couple of weeks and plan on doing a lot of 'research'