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Messages - AlexPT

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1
Design / Re: An old wild west roguelike? Ideas.
« on: December 30, 2013, 04:08:23 PM »
The sprites are looking good, AlexPT.  Keep it up.

Thank you, I'll try to keep it up.  ;D

2
Design / Re: An old wild west roguelike? Ideas.
« on: December 17, 2013, 03:08:31 PM »
Thanks, I'm glad you like it!  ;D

Any suggestions and more tips are welcome. ^^

3
Design / Re: An old wild west roguelike? Ideas.
« on: December 16, 2013, 09:47:39 PM »
@malignatus: Thanks for the tips, however, I'm not sure what padding a sprite is. Care to explain? ^^''

To add some margins around the sprites.


Oh, I see what it is now, thanks! :)
It does like less clustered, looks kinda nice.

4
Design / Re: An old wild west roguelike? Ideas.
« on: December 16, 2013, 05:01:00 PM »
@malignatus: Thanks for the tips, however, I'm not sure what padding a sprite is. Care to explain? ^^''

@Vanguard: Thank you for the tips too! Yeah, I noticed that in the cowboy dude, and was actually pondering a darker skin tone, just never got around to it. x.x'
I'd read about AA before, guess I'll go and see images and read about it again. :)
Yes, I actually do both of those last advices. Or at least, I try. xD

That sword looks good!! I think that type of AA you did will work for atleast the UI of the game, I'm planning for it to be a dark-ish brown, I'll try to apply that type of AA with the sword I did, let's see how it turns out. :)
Btw, if you're curious, here's the sword I'm trying to "replicate": http://www.sailorinsaddle.com/media/images/product/display_897_AMERICAN_HORSE_ARTILLERY_SERGEANTS_SWORD_CA_1812_633731221135625000.jpg
(or maybe you already knew this was the sword xD)


Also, I've revamped the cowboy with a darker skin tone:

5
Design / Re: An old wild west roguelike? Ideas.
« on: December 15, 2013, 04:33:16 PM »
I made some sprites. (it's the first time I tried spriting, these are the first sprites I've ever done)
And I'd like to know if they look nice for a roguelike. Also, I revamped the Cowboy a little, and have two versions of sand, but I just don't know what the hell to do with that sword... no matter what I do to it, it just looks bad... :s any ideas??

http://imgur.com/a/3lIVY

Edit: I may also revamp the Colt Revolver, it's handle looks too small. xd

6
Design / Re: An old wild west roguelike? Ideas.
« on: November 24, 2013, 06:10:55 PM »
@Gr3yling - thanks for the link! I'm following it now, and hopefully I don't get stuck. X)

@CrowdedTrousers - yeah, I'm going for it. :)

7
Design / Re: An old wild west roguelike? Ideas.
« on: November 21, 2013, 03:35:16 PM »
Well, dwarves, pheraps, but the thought of a cowboy riding a raptor seems very old wild fantasy west (does this genre even exist, tho? XD)...

You just invented it.  Not many people can say they gave birth to a genre, you know. 

Honestly, somehow it does all fit to me, in a weird sort of way.  Perhaps there was some sort of dimensional confluence, or perhaps the past and future were superimposed due to the discovery of a powerful Mayan (read: alien) artifact.  I'd be interested to hear what you end up using for backstory.

Well, I have many many ideas, but the sad part is the lack of ability to implement them on a game, in this case, a roguelike, but I can learn though.

When I threw all these ideas together, I hadn't thought of a backstory, pheraps in the future, if I can make this game, I'll think of a backstory. (tho, I'll admit, I'm good at throwing ideas, but stories, I'm not so sure, it doesn't hurt to try though)

8
Design / Re: An old wild west roguelike? Ideas.
« on: November 20, 2013, 08:55:57 PM »
@Rickton:
Well, I tried to learn Python, so I went to this website: http://www.learnpython.org/ and I got stuck on the String Formatting part, since I got stuck, I never got around to trying out this tutorial, http://roguebasin.roguelikedevelopment.org/index.php?title=Complete_Roguelike_Tutorial,_using_python%2Blibtcod .
Maybe I went the wrong way about it? :|
I don't know, or maybe I'm just not meant for it?

Anyways, thanks for the links, I'll definitely check them out thorougly. :)


@Z:
Well, dwarves, pheraps, but the thought of a cowboy riding a raptor seems very old wild fantasy west (does this genre even exist, tho? XD) to me, but that's me. :) And you indeed said IMO.

9
Design / Re: An old wild west roguelike? Ideas.
« on: November 19, 2013, 02:16:23 PM »
Ideas ftw! ;D
Pheraps one day you'll have the drive to do your dream RL game. :)

Game Maker always seemed very limited to me... :X but then again, when I used it, it was a lot of years ago. XD And I'm also a beginner, so everything will prolly seem limited?
I don't think that I'll use it.

Well, I don't really know if I'll learn programming, I was all fired up yesterday, but I didn't get very far on the tutorial. XD I'll definitely give it another try, though.
I'm also working on some pixel sprites for these ideas I posted. (are they sprites even if they don't get animated? w/e)

10
Design / Re: An old wild west roguelike? Ideas.
« on: November 18, 2013, 02:25:42 PM »
@Trowel & Vanguard
Well, I've thought of learning code myself, but it all seemed very confusing, but maybe I'll actually try and learn. :)

@Gr3yling
Ahah, I actually never thought that my ideas would get replies, but I'm very happy that many people like them.
Shamans? Oh boy, why didn't I think that? O:
Wild west dialogue is pretty badass and that would be very awesome. :D
(and this is why, two heads thinking are better than one, I also forgot to include bows in the weapons, lol)

@Jo
Yeah, what you say is indeed true. (if I had money I'd actually hire professionals to do my dream game XD :b jk)
Well, I might try to learn programming, also, I've used Game Maker before and made some games moking a friend of mine, lol, but it was something really simple and stupid, and well, I might actually learn programming for real this time. :) But I don't know if I'll use GM, tho. xd

Yeah, they aren't protected, I know that, and I will not get butthurt. :D

@AgingMinotaur
Ahah, I definitely don't mind, am actually happy that I'll get to see raptors as mount in a wild west game! :D
Thanks for the links! I'm definitely keeping an eye on your project. :P Stalker style.  8) not xD

11
Design / An old wild west roguelike? Ideas.
« on: November 17, 2013, 07:10:27 PM »
Hello all.  ;D (sorry if I posted this in the wrong place, but I think this is the right place for it?  :-\)
Ever since I was a little fella, I've been wanting to make a game... but I think that having my ideas in one would suffice. (I could do concept art, but I'm still just a beginner artist and I'm only practicing, still not evolved enough, I could also try to sprite for someone who is willing to do these ideas, but I'm not sure if they would even come out good)
I'll be throwing all of these for you guys who might be interested in making an Old West Roguelike. (and with a tiny bit of fantasy!)

An open world of:
--A vast, randomly generated world, consisting of:
A Desert, where there would be:
Ruins as Dungeons (deep in the dungeons there could be cities like El Dorado and other lost cities);
Towns with shops, a diversity of NPCs and random quest givers (some towns with mines as dungeons);
Nomads, some hostile others paficic/neutral;
Desert animals, and maybe an option to catch them and make them your pet/mount!;
Maybe monsters? Like, giant sandworms.
A Jungle, where there could be:
Tribes, some hostile where you could maybe dialog with them, some paficic/neutral;
Ruins and temples as dungeons (and maybe deep in them lost cities too? :D)
Jungle animals too, of course, and maybe, too, an option to catch them and make them your pet/mount!
Maybe monsters?
Maybe even more if it's possible? Like, some isles, some full of dangers and others paradisiac to build your house :D

--Weapons: all of these weapons from the 1630s to the 1880s old wild west, and some not, well, it's up to whoever picks up these ideas, I did say, though, that they'd have some fantasy
Rifles;
Pistols;
Swords;
Spears (from the indian tribes or not?);
Shields (from the indian tribes or not?);
Maybe "we" can even put a bit more of fantasy and include more, for example, warhammers, etc... ?

--Armors: all of these armors/cloaks, too, from the 1630s to the 1880s old wild west and some not, well, it's up to whoever picks up these ideas, I did say, though, that they'd have some fantasy
Cowboy hats (normal hats too);
Ponchos as cloaks (and maybe indian cloaks);
clothes as armor (maybe vests too?);
armors (what you normally see in a fantasy game and such)
Leggings (leg armor too);
Boots (cowboy boots, armor boots, etc...);
Indian headwear (you know what it's like)

--Mounts & Pets:
Horses;
Camels;
Raptors as mounts? (come on, that'd be awesome! :D y'know, part of the fantasy stuff I talked about)
Dogs;
Parrots;
etc...

--AI Companions

--Character Generation/Creation:
Races:
Humans (sub races: Caucasian, Hispanic, Indians?, etc...);
Dwarves?;
and more fantasy races? :D
Classes?:
Gunslinger;
and more (I just don't know the right names for them. :/)

--Gameplay
Real time roguelike (or turn based, but real time would be different (and imo, better), and perhaps, the old cowboy duels would be possible in it?);
Plot? (I don't really like to have a plot in a roguelike, but that's me, and I'm just giving ideas)
Random quests and bounties;
The ultimate goal would be up to you, for example, conquer this old wild fantasy west, become the best cowboy, help people; survive, etc...;
Crafting;
Bulding?;
Cowboy Duels (if it's possible);
Any mount Races?;
Multiple choices (chose to be good, bad or neutral, well, I think that's covered in the "The ultimate goal would be up to you", oh well xD)
And more?

That's it from me, folks. If anyone is willing to pick these up, please do say so here and let me in on the dev updates! (I also want to test it!!)
Also, I don't know if anyone has these ideas tho, can't read minds, unfortunately, and if there is already something like this in developtment, which I doubt?, link me to it!!! :D

12
Traditional Roguelikes (Turn-based) / Re: Dungelot
« on: June 21, 2013, 03:46:38 PM »
This game is great to pass the time.  ;D

13
Temple of the Roguelike / Re: How do I use NotEye?
« on: June 20, 2013, 03:12:10 PM »
I changed that and it works! But I don't like the tiles in that syles.
But at least now I know it was something with DoomRL's config file. :D
I'm going to try other roguelikes now and I hope they work, if they don't, well, I give up. xD

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Temple of the Roguelike / Re: How do I use NotEye?
« on: June 16, 2013, 05:14:11 PM »
I've tried running ADOM and DoomRL with it and since it didn't work I didn't try others, except Hydra Slayer, and it works.

So, I guess I'll wait for the graphics of ADOM to go public then.
Aye, I already put DoomRL's folder on the NotEye's folder but I never turned the console ON, cause I don't know how to, I've opened the config.lua with Notepad and I don't understand it. :C
Also, I'll try PRIME, it seems good and I've been interested in it. :)

Also, about the "Unknown Command", I always open the NotEye menu and then click "d" to open DoomRL, in this case, and then when I'm playing it I press "F4" and it says on the game "Unknown Command" and then I try to press the 2 other commands and it says the same.

I always have the console of the game and NotEye's console open.
I don't really know what you mean, but I now tried to open NotEye's menu while playing the game and it still doesn't work.

Am I doing anything wrong? :(


Also, thanks for answering. :)

15
Temple of the Roguelike / Re: How do I use NotEye?
« on: June 15, 2013, 11:30:26 PM »
It works on Hydra Slayer but not with any other games.
Damn, it's really pissing me off, I don't know what's wrong, I think I've done everything correctly, but it always says "Unknown Command." :(  :'(
I'd really love to try some other perspectives and all, but this just ain't working. >_<

Also, thanks for answering, I'll keep trying.
If anyone knows what's wrong, please tell me.

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