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Messages - Amnekian

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Traditional Roguelikes (Turn-based) / Re: Frozen Depths: cool! :-)
« on: August 10, 2014, 10:19:17 PM »
Nice! So very good that this game is alive and well! I'll be sure to play it some time.

Classic Roguelikes / Re: ADOM on Steam Greenlight
« on: May 18, 2014, 10:15:20 AM »
What about spectating?

There is nothing wrong with sandbox roguelikes, mind you. It is just not my cup of tea. And logically I would not support a game that I have no intention of getting it. But this is life changer!

Wait, so there are ways to end this game? Great! I didn't backed the game because I thought it was another sandbox roguelike with no endgame/endboss

Have you considered trying out/contributing to Veins of the Earth? We're trying to recreate the goodness that is Incursion in an easily moddable engine and in an open source way...

Never played Veins of the Earth but I got curious on how can one contribute to it?

Off-topic (Locked) / Re: After playing and beating Volgarr the Viking...
« on: October 18, 2013, 02:48:47 PM »
it doesn't over due the platforming and has tons of action sequences

This is what I am afraid. People will ditch this game thinking "oh wait, another platformer" when it has a great deal of action for you to slash through.

Off-topic (Locked) / Re: After playing and beating Volgarr the Viking...
« on: October 14, 2013, 09:33:16 AM »
I'm pretty sure in Altered Beast the voice said "Rise from your grave"

Off-topic (Locked) / After playing and beating Volgarr the Viking...
« on: October 13, 2013, 11:03:15 AM »
...I gotta say, this is the best surprise hit in 2013!

I have clocked 5 hours as soon as I bought it's that fun.

The game gives a small amount but equally useful tools and the controls are stiff but very precise. You're main slash can be offensive as well as defensive, since you can walk backwards for a few moments to raise your shield. You can block with your shield by standing still or make a evasive roll to quickly get away from danger. You can't change direction during a jump except to perform a double jump. Throwing spears has a deliberate prolonged starting animation so you don't solely rely on it. Charge a spear to increase its power and range.

The game is very difficult and unforgiving but fair, you will repeat the levels over and over until you beat the boss but that's ok because...

...the strongest point of this game is the level design. The sheer variety of obstacles you will face on a single level alone will NOT feel repetitive for the 20th time you're retrying to beat the level. This is an action platformer. The action itself is accomplished because of the small but critical tools the game provides, the well crafted level design and because of the unique monsters.

Some monsters require a careful approach and require spears to deal with them, since they are stationary and careful.
Others require attention to the pattern since they also block and attack and others jump above your safety of your shield.

The weakest link in this game however, I would say, are the bosses with their slow and wide starting animations. 

I'm curious what my fellow roguelike players think about this game.

Player's Plaza / Re: Your choice of rogueliking soundtrack
« on: September 17, 2013, 09:13:51 PM »
Thief series have a powerful ambient soundtrack.

I particulary love this one:

Other Announcements / Re: My current top five roguelikes
« on: August 22, 2013, 01:41:28 PM »
I'm boring, so:

2- DoomRL
3- Nethack
4- Mystery Dungeon: Shiren the Wanderer

I like challenges
I like roguelikes
I like competing against people

That said, I can't join the weekly challenge right now. But I will in the future. Just thought that the headmaster of this weekly delight would like to know that there is someone watching.

Traditional Roguelikes (Turn-based) / Re: Frozen Depths: cool! :-)
« on: August 21, 2013, 03:33:11 PM »
Hey guys. Kinda late, but the homepage changed to

Alas, no new version in sight but at least the author updated last month.

I have no idea why I made 2 similar topics.

My vote goes to DoomRL for sure.

Tons of content (weapons, secret weapons, extra levels)
Depth (the side-stepping mechanic is great! along side other gameplay mechanics)
Sweet tiles with sweet sounds/music.

Incursion...whenever I think of Incursion I think of Obiwan saying "Nooo! You were the chose one!" but alas it has fallen into development "pause".

What are your picks?

In Angband (until recent balancing changes), every class is an archer class because archery is quite overpowered. The ranger class just gets extra shots at a high level.

Which version are we talking about?

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