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Topics - HappyPonyLand

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Traditional Roguelikes (Turn Based) / BASMENT DWELLERS on Greenlight
« on: June 04, 2016, 09:47:54 AM »


Hi!

I've posted a couple of times about my game BASMENT DWELLERS. It's an epic, proc-gen, next-gen CRPG about killing monsters and taking their treasure. Not quite a roguelike but they have many things in common (turn-based, random map, permadeath, character progression, etc).

The game can be downloaded from http://www.happyponyland.net/basment.php or you can telnet basment.happyponyland.net 4000 to play online with shared scoreboard.

I've recently put this up on Steam Greenlight, mostly for laughs. If you have a Steam account, you can vote for it here: http://steamcommunity.com/sharedfiles/filedetails/?id=696615043

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Traditional Roguelikes (Turn Based) / Play BASMENT DWELLERS online
« on: November 22, 2013, 12:36:47 PM »
I have set up a server where you can play BASMENT DWELLERS with a shared scoreboard and compete against others. You only need a telnet client (PuTTY works). Connect to basment.happyponyland.net on port 4000.

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Traditional Roguelikes (Turn Based) / BASMENT DWELLERS 0.4
« on: June 15, 2013, 04:05:06 PM »
Hi!

I've released a new version of BASMENT DWELLERS. It's a very retro, minimal dungeon crawl. Not quite a roguelike, but what I imagine Rogue could have been like if early development had gone another direction.

You can get it from: http://www.happyponyland.net/basment.php


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Traditional Roguelikes (Turn Based) / The Slimy Lichmummy 0.40
« on: September 26, 2012, 01:17:20 PM »
http://www.happyponyland.net/files/tsl-0.40-win.zip

http://www.happyponyland.net/files/tsl-0.40.tar.gz

Changelog:
* GUI overhaul, rewritten in Allegro
* Basic animation in GUI
* Text selection in GUI (only Linux so far)
* "Fake diagonals" option in GUI
* Item browser scrolls in a different way
* Experimental joystick/gamepade support
* PgUp/PgDn in item browser
* y/n prompts accept Enter as "yes"
* [MORE] prompts accept Enter to continue
* Torches can now be applied even if they aren't lit (equipped)
* Key reference redesigned/updated
* Bugfix: Spells (Force Bolt, etc) should be more reliable to hit with now
* Bugfix: Up/down keys in browser
* Bugfix: (worn) in inventory replaced with item-specific string
* Bugfix: Labeling from item submenu no longer leaves the inventory
* Bugfix: Failed pickups now behave properly
* Bugfix: Item browser now shows "to pickup" when picking up
* Bugfix: Fighting blinded sometimes didn't kill enemies
* Bugfix: Fixed a couple of broken icons
* Bugfix: Heart Piercer now sorts with other bows

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Traditional Roguelikes (Turn Based) / The Slimy Lichmummy 0.39 (ARRP 2012)
« on: September 16, 2012, 03:20:32 PM »
Hi hi hi

TSL 0.39 is out. You can get it at http://www.happyponyland.net/roguelike.php

I have also started a devblog at http://happyponyland.wordpress.com/ (beware of spoilers!)

Changelog:

* New menu system, inventory overhaul
* In-game options menu at ‘=’ (but it doesn’t save yet)
* Ability mapping, bestiary and the augmentation/facet screen also uses the new menu
* Ability shortcuts have fixed positions on screen
* Ammo is grouped in the inventory with their corresponding weapon
* You can partially id weapon damage sequences by using them
* Completing a damage sequences identifies the weapon
* Completing a damage sequence rewinds to the start without initial waiting
* Locked doors and keys
* Safe teleport option will prompt when you attempt obviously dangerous teleports
* Artifact auto-identification more interesting
* Crown of Thorns wounds you when you put it on
* Axe of Trollish Bloodlust
* Apply command is back
* You can assign powers when shapeshifted
* Bad book messages have different pacing and escaped monsters are sometimes in theme with the book
* Bugfix: Damage sequence no longer reset by save/load
* Bugfix: Save/load (64-bit)
* Bugfix: Map recenter (64-bit)
* Bugfix: Unequipping weapons now resets sequence properly
* Bugfix: EP regeneration
* Bugfix: Identify message used wrong article
* Bugfix: Flame hands expire message
* Bugfix: Suppressed equip messages for non-players
* Bugfix: Proper article for iron-shod staff
* Bugfix: The path to ascension can now be reached when floating
* Bugfix: Third person messages when weapons break

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Hello!

I'm new at roguetemple but you might recognize me from r.g.r.d.

"The Slimy Lichmummy" is an intense and challenging hack-like of my own creation. It has a cyberpunk/fantasy setting, with game elements spanning from body augmentations, forcefields and terminal hacking to fallen angels and a fire-breathing dragon.

For the last week or so I have been working on an SDL port and I am quite pleased with the results. Its visual style is minimal, reminiscent of the early Ultima series:


It can also be played in textmode, with almost identical look and gameplay. It runs on Windows, Linux and pretty much anything else.

It can be downloaded from http://www.happyponyland.net/roguelike.php

Happy lichmummying!

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