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Topics - HappyPonyLand

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Traditional Roguelikes (Turn Based) / BASMENT DWELLERS on Greenlight
« on: June 04, 2016, 09:47:54 AM »


I've posted a couple of times about my game BASMENT DWELLERS. It's an epic, proc-gen, next-gen CRPG about killing monsters and taking their treasure. Not quite a roguelike but they have many things in common (turn-based, random map, permadeath, character progression, etc).

The game can be downloaded from or you can telnet 4000 to play online with shared scoreboard.

I've recently put this up on Steam Greenlight, mostly for laughs. If you have a Steam account, you can vote for it here:

Traditional Roguelikes (Turn Based) / Play BASMENT DWELLERS online
« on: November 22, 2013, 12:36:47 PM »
I have set up a server where you can play BASMENT DWELLERS with a shared scoreboard and compete against others. You only need a telnet client (PuTTY works). Connect to on port 4000.

Traditional Roguelikes (Turn Based) / BASMENT DWELLERS 0.4
« on: June 15, 2013, 04:05:06 PM »

I've released a new version of BASMENT DWELLERS. It's a very retro, minimal dungeon crawl. Not quite a roguelike, but what I imagine Rogue could have been like if early development had gone another direction.

You can get it from:

Traditional Roguelikes (Turn Based) / The Slimy Lichmummy 0.40
« on: September 26, 2012, 01:17:20 PM »

* GUI overhaul, rewritten in Allegro
* Basic animation in GUI
* Text selection in GUI (only Linux so far)
* "Fake diagonals" option in GUI
* Item browser scrolls in a different way
* Experimental joystick/gamepade support
* PgUp/PgDn in item browser
* y/n prompts accept Enter as "yes"
* [MORE] prompts accept Enter to continue
* Torches can now be applied even if they aren't lit (equipped)
* Key reference redesigned/updated
* Bugfix: Spells (Force Bolt, etc) should be more reliable to hit with now
* Bugfix: Up/down keys in browser
* Bugfix: (worn) in inventory replaced with item-specific string
* Bugfix: Labeling from item submenu no longer leaves the inventory
* Bugfix: Failed pickups now behave properly
* Bugfix: Item browser now shows "to pickup" when picking up
* Bugfix: Fighting blinded sometimes didn't kill enemies
* Bugfix: Fixed a couple of broken icons
* Bugfix: Heart Piercer now sorts with other bows

Traditional Roguelikes (Turn Based) / The Slimy Lichmummy 0.39 (ARRP 2012)
« on: September 16, 2012, 03:20:32 PM »
Hi hi hi

TSL 0.39 is out. You can get it at

I have also started a devblog at (beware of spoilers!)


* New menu system, inventory overhaul
* In-game options menu at ‘=’ (but it doesn’t save yet)
* Ability mapping, bestiary and the augmentation/facet screen also uses the new menu
* Ability shortcuts have fixed positions on screen
* Ammo is grouped in the inventory with their corresponding weapon
* You can partially id weapon damage sequences by using them
* Completing a damage sequences identifies the weapon
* Completing a damage sequence rewinds to the start without initial waiting
* Locked doors and keys
* Safe teleport option will prompt when you attempt obviously dangerous teleports
* Artifact auto-identification more interesting
* Crown of Thorns wounds you when you put it on
* Axe of Trollish Bloodlust
* Apply command is back
* You can assign powers when shapeshifted
* Bad book messages have different pacing and escaped monsters are sometimes in theme with the book
* Bugfix: Damage sequence no longer reset by save/load
* Bugfix: Save/load (64-bit)
* Bugfix: Map recenter (64-bit)
* Bugfix: Unequipping weapons now resets sequence properly
* Bugfix: EP regeneration
* Bugfix: Identify message used wrong article
* Bugfix: Flame hands expire message
* Bugfix: Suppressed equip messages for non-players
* Bugfix: Proper article for iron-shod staff
* Bugfix: The path to ascension can now be reached when floating
* Bugfix: Third person messages when weapons break


I'm new at roguetemple but you might recognize me from r.g.r.d.

"The Slimy Lichmummy" is an intense and challenging hack-like of my own creation. It has a cyberpunk/fantasy setting, with game elements spanning from body augmentations, forcefields and terminal hacking to fallen angels and a fire-breathing dragon.

For the last week or so I have been working on an SDL port and I am quite pleased with the results. Its visual style is minimal, reminiscent of the early Ultima series:

It can also be played in textmode, with almost identical look and gameplay. It runs on Windows, Linux and pretty much anything else.

It can be downloaded from

Happy lichmummying!

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