Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - wizkoder

Pages: [1]
1
Traditional Roguelikes (Turn Based) / Lost Labyrinth 4.8.0 is out
« on: February 17, 2012, 03:27:22 PM »
You can finally get laby on Desura.
http://www.desura.com/games/lost-labyrinth

Here is the update list:

Features:
- New room system that allows custom player created rooms (improved modding support)
- French translation!
- Changed Undead into Vampirism skill. (4 CP, must be Outcast and Forsaken - Do not need food or water. Can drink blood to heal 1-6 life. Humanoids drop blood 40% chance. Cannot use healing herbs as living creatrues)
- New Warlock spell: True Strike
- New curse: Weakness (Reduces strength to 1)
- Improved dungeon generation algorithms
- Reworked how Visions and Futuresight works
- Various performance optimizations
- Improved random treasure (blue chests should contain more interesting items now)
- Improved monster sounds
- When you die, the reason of death is now displayed
- Spell compendium can now be accessed in the skill selection screen
- Improved item descriptions (potions, scrolls and mushooms describe effect when identified)
- 10 new mushrooms
- 5 new potions
- 2 new magic weapons
- New graphics mode: stretched (windows only)
- Desert special levels are now more interesting
- Improved archpielgo level generation algorithm
- Extended version owners will see 7 additional new monsters

Balancing:
- Reduced damage taken from fumbles
- Food is now more likely to spawn in normal brown chests
- Heavy Carrier is now Pack Mule (2 CP - Gives 8 additional inventory slots)
- Identified scroll value now depends on its contents

Bugfixing:
- Numerous bugfixes and crash fixes

2
Classic Roguelikes / Lost Labyrinth 4.7.1
« on: October 14, 2011, 09:07:02 PM »
Lost Labyrinth Version 4.7.1
This is a bugfix release as we found some horrible bugs in last release
Features:
- Title screen now displays if the game is compiled in 32-bit or 64-bit
- 7 new monsters for extended version
Balancing:
- Fear makes monsters flee from the mage now
- Halved monster spawn rate
- Reduced number of Altars appearing and altars are now use-activated
- Increased player base hit chance by 20% (so on level 1 against monsters with 0 Dodge you have 50/50 chance to hit)
- Arcane Writing skills now automatically generates a new scroll each level
- Arcane Writing can now craft new scrolls (cost mana and gold, can fail)
- Song of Travels now gives +2 Speed instead of +1
- Helpful Winds now gives +(Spell Power) Speed instead of only +3
- Windmaster spell now gives +100% Speed instead of +2
- Fire and Frost aura now gain +1 damage per 4 spell power
- Summon Demon can now only be cast once per dungeon level
- Merged Speed and Swift Fingers into one Swiftness skill
Bugfixing:
- fixed 0 tile from dead man\'s gold
- open, tunnel spells work again
- empty room fixed
- split stacks in inventory and identified items working again
- random tile appearing bug
- last 2 skills on screen unselectable with mouse
2011-09-24   

Lost Labyrinth Version 4.7.0
Features:
- Spell compendium screen
- Animated book for reading all the books in the game
(Well there is only one for now, but this will change)
- Added ability descriptions to level up screen
- Polish translation (Special thanks to Kamil Tajs)
- Level Up screen now displays which spells you will gain if you increase Spell Circle
- Added the ability to swap between 10 different quickbars
- New options screen (A lot nicer and comes with sliders for volume control)
- New time traveller item: Force Shield
- Improved and updated the tavern room (2 new tiles, tables and ale kegs)
- Improved extended version reminder screen
- Old messages are now stored in savegames
- Spiderwebs (you get stuck in there)
- New spell effects for Blind, Magic Flame and Sleep spell
- 7 new monsters for extended mode
Balancing:
- Akolyth skill now reveals Altar and Sanctum in the same way as Spelunker reveals exit
- Pit Traps only appear on level 10 and above now
- Arcane Shot skill now costs 1 CP
- Paladin skill now refills 1 life and mana per undead kill instead of 50% chance for gold
- Players now start with 12 mana instead of 3
- Pick Pocket is no longer limited to 2 per level, but to once per monster instead
- Herb Lore now allows you to \"sense\" Healing Herbs, Mushrooms and Crysolites
- Reduced monster base hit chance from 50% to 30%
Bugfixing:
- Fixed Weapon Mastery not preventing Fumble

www.lostlabyrinth.com

Pages: [1]