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Topics - roguedjack

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1
Early Dev / Rogue Survivor Alpha 6
« on: November 27, 2010, 05:41:20 PM »
New new release.
Still Alpha but not really.  :D

Download & More
Check the blog:
http://roguesurvivor.blogspot.com/

About

Rogue Survivor is a free zombie survival roguelike sandbox game with unique features and modding support.
The game takes place in a town famous for being the headquarters of the powerful CHAR Corporation.You wake up amidst the chaos and you must find ways to survive.

Survive in the city

    * Play as living or undead.
    * Survive the zombies!... and the humans.
    * The undeads get stronger every day.
    * Find food and shelter... but you're not alone.
    * Reincarnate when you die and continue playing as another character.
    * Graphic tiles, mouse support and musics.

Interact with NPCs

    * Fight raiding gangs.
    * AI controlled survivors are trying to survive just like you.
    * Trade with other survivors.
    * Lead a band of survivors.   
    * Get help from the National Guard.
    * Commit murders...
    * ...but watch out for the police.
    * ...and of course beware the undeads.

A dynamic game world

    * A dynamic procedural world.
    * A city with different districts, buildings, sewers and subway.
    * Push or destroy objects, build barricades.
    * Day/Night cycle.
    * Weather.
    * Things happen all the time, the world is not waiting for you.

Get tools, skills and friends

    * Learn skills by surviving to see a new sunrise.
    * Scavange items and barricading material.
    * Various weapons and items. 
    * Get followers and turn them into useful buddies.

Learn, Customize and MOD

    * In-game manual and hint system.
    * Redefine the keys.
    * Wide range of options to configure the gameplay and the difficulty.
    * Resizable game window, playable on any resolution.
    * More than 10 original musics.
    * Mod the graphics, musics, actors, items and skills.
    * Selection of different rendering and audio engines.


New features are added with each update!
Grab the latest version on the download page!
For Windows systems only.

2
Early Dev / Rogue Survivor Alpha 4.3
« on: July 18, 2010, 04:34:02 PM »
Rogue Survivor
alpha 4.3

Alpha 4.3 includes a configuration program to run the game on all Window system.
If the game crashes at startup, run the configuration program.
See changelog.


Theme & Setting
Graphical zombie apocalypse urban survival game.

Screenshots & Videos
Youtube videos: http://www.youtube.com/user/roguedjack.
Blog: http://roguesurvivor.blogspot.com

Environment
Windows, .NET.
Don't be afraid of ".NET". If you have Windows, you probably already have those installed.

Game Objective
Survive as long as you can, do achievements, score points.

Download & Requierements
Alpha 4.3

With installer recommended
http://www.mediafire.com/?6f1gj5lwslb4361

Without installer (zip)
http://www.mediafire.com/?qumdorjeanqpg1g

If you have problems, follow the technical help provided in the readme.

Instructions
readme.txt provided.
Remember to uninstall your previous version first!

Change log
Quote
ALPHA 4.3 CHANGES
-----------------
Mostly a HUGE bug fix and a couple of new sweet features.
Everyone who got crashes should be able to play the game and get sound now!
Fix the crash bug for Win7 and some other configs!
Config program to choose between different Video and Sound engines!


FIXED BUGS
- Some people couldn't run the game at all because of Managed DirectX crashing.
- No music on some computers.
- Modding some items stacklimit down to 1 crashes a new game.
- Rapid Fire taking two turns.

CONFIG
- Run "RSConfig".
- Video :
  - Managed DirectX : default, but might crash on some computers.
  - GDI+            : slower and a bit less good looking, but safer.
- Audio :
  - Managed DirectX : default, plays the mp3 files, but might crash or get no sound on some computers.
  - SFML 1.6        : plays the ogg files.
  - No Sound        : if all else fails, at least it won't crash...
 
MODDING
- Pills stacking limit can now be changed properly.
- All melee weapons can now be made stackable, except uniques.

GAMEPLAY
Pushing
- New Action : Shove people around - kick survivors out of your base or rush through zombies.
Weather
- Rain has a chance to put out fires (eg: burning cars).

INTERFACE & MANUAL
- Updated manual.

GRAPHICS & MUSIC
- Musics in ogg format for SFML audio support.

KNOWN BUGS AND GLITCHES
- Asymetric FoV along walls.
- GDI+ : some differences from default Managed DirectX rendering.

Have fun!
And remember, die with a smile!

3
Early Dev / Rogue Survivor Alpha 3.21
« on: June 05, 2010, 06:30:41 PM »
Rogue Survivor
alpha 3.2

More fun, less hassle.

Theme & Setting
Graphical zombie apocalypse urban survival game.


Screenshots & Videos
Youtube videos: http://www.youtube.com/user/roguedjack.
Blog: http://http://roguesurvivor.blogspot.com

Environment
Windows, .NET and DirectX.
Don't be afraid of ".NET and DirectX". If you have Windows, you probably already have those installed.

Game Objective
Survive as long as you can and score points.

Features
(In bold new since last major version)

USER INTERFACE
- Redefine Keys.
- Game Options : customize game difficulty and size.
- Game Manual in game.
- Take screenshots in game.
- Scoring with difficulty rating.
- Post Mortem files to share your death with others.
- 9 Musics.
- Resizable game window : play in any desktop resolution.

GAMEPLAY
- Your goal : survive until tomorrow.
- Character creation.
- Undeads and Livings.
- Different AIs abilities and behaviors, watch them fool around.
- The undead menace gets stronger day by day.
- Weather.
- Night & Day cycle.
- Skills, level up each morning.
- Trade with people.
- Lead a party of Followers and send them directives and orders.
- Run or Fight.
- Stamina, Hunger and Sleep.
- Make or break barricades.
- Break stuff for wood.
- Push objects around for mobile barricading.
- Guns and Bows.
- Shoot through windows and glass doors.
- Cops.
- The National Guard.
- The mysterious CHAR Corporation.
- And some more baddies...
- City divided in Districts.
- Different Buildings : Houses, Shops, Offices and Parks.
- District Simulation : stuff happened when you were elsewhere.
- Tag the City with your victory symbol.
- Keep track of your Followers with a Cell Phone.

Download & Requierements
Alpha 3.21
<new version up, please see the Alpha 4 thread>

If you have problems, follow the technical help provided in the readme.

Instructions
readme.txt provided.
Remember to uninstall your previous version first!

Readme
Quote
ROGUE SURVIVOR
==============

> INSTALL
- Uninstall all previous versions.
- Run "rs setup.exe" to install the game.
- Launch via the desktop shortcut or the start menu.
- When you first run the game it will create a Rogue Survivor folder in your documents folder.
  Typically on Windows XP:
  "My Documents\Rogue Survivor\<game version>\"
  This folder will contains your saves, grave files, screenshots, configuration and manual.

> UNINSTALL
- To uninstall the game, launch "uninstall" from the start menu.
- You can then delete your Rogue Survivor game folder created during installation.


> PROBLEM : GAME DOESN'T START OR CRASHES EARLY!
If the game doesn't start or crash when you start a new game try the following steps one by one.
Restart your computer after each install.

1. Update your DirectX installation.
   Download "DirectX End-User Runtime Web Installer" from Microsoft here:
   http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en
   
2. Update your .NET Framework.
   Download ".NET Compact Framework 3.5 Redistributable" from Microsoft there:
   http://www.microsoft.com/downloads/details.aspx?FamilyID=e3821449-3c6b-42f1-9fd9-0041345b3385&displaylang=en
   
3. Update your .NET Frmakework part 2.   
   Download "Microsoft .NET Framework 3.5 Service Pack 1" from Microsoft
   http://www.microsoft.com/downloads/details.aspx?familyid=AB99342F-5D1A-413D-8319-81DA479AB0D7&displaylang=en
   
4. Update your graphics card drivers.


> PROBLEM : I WAS AWAY FROM THE COMPUTER AND THE GAME CRASHED!
Disable your screensaver.


> OTHER BUGS
If you tried the previous solution the game still crashes it should show you a game log.
Please follow the instructions and send the log to the email below.
You can also send the last save file.
You can also contact me if you think you spotted a bug that didn't crash your game.


> CHANGES FROM PREVIOUS VERSION
Check the readme in the docs folder of your game installation for a detailled list of changes.


> FAQ
Game FAQ and other infos available the blog:
http://roguesurvivor.blogspot.com/


> CONTACT
roguedjack@yahoo.fr


> CHANGES FROM PREVIOUS VERSION
ALPHA 3.21 CHANGES
------------------
FIXED BUGS
- Bunch of random player skills upgrade. Nice but not intended.

ALPHA 3.2 CHANGES
-----------------
Bug/exploits fixes, gameplay and balance, noticeable AI improvements for acceptable CPU cost.


FIXED BUGS
- Crash: Giving stackable items would crash the game in certain situations.
- Crash: CHAR Guard AI attempting Shout action while they weren't allowed to.
- Crash: Attempt to fix DirectX error D3DERR_DEVICELOST. A stab in the dark since I can't test the fix myself, tell me if it works.
- Correct difficulty rating in post mortem and hi scores.
- AI considered only the top item in item stacks.
- AI wasn't switching weapon when out of ammo and no reload available.
- AI now resets directives and orders when has no leader.
- AI sensors memory incorrectly used global game time rather than local map time (this affected simulation only).
- Sleeping now illegal if not enough sleep points spent (fixes exploit).
- Equipping an item with batteries now spend one energy unit as you turn it on (fixes exploit).
- Trackers out of batteries were still working.

GAMEPLAY
Followers
- Choose the upgrading skills for your followers.
- New order : Drop all items.
NPCs
- Civilians & Police have a 75% chance to upgrade on mornings on their own (player followers have 100% chance).
Food
- Food has a best-before date, nutrition value is divided by 3 when expired.
- Eating expired food can cause vomitting.
- Army rations no more stackable, but they last longer that groceries.
Dying
- Dead people don't drop all their items, some can be destroyed.
Items
- Dropping an useless item (tracker or light out of batteries) discard it (destroy it).
- Items with batteries are not automatically equipped.
- Ranged weapons can jam when you fire. <insert curses here>.
Undeads
- Undeads level progression back to 3.0 rate (faster).
- Invasion event will progressively spawn hi level undeads (if undead evolution option enabled).
- Zombie Lords now assault breakables too (like Neophytes and Disciples already do).
- Zombie Lords and Disciples will not appear before Day 7.
- Scents life time increased A LOT - Zombies will chase living a lot longer.
- Some undeads smell distance increased.
Breaking
- Breaking fences drop planks.
- Breaking stronger objects drop more planks.
Firing
- Firing accuracy penalty is now given if tired (big penalty) or stamina bar not full (light penalty) (was if running).
Other Bad Guys
- Rebalanced "those guys".
- 2 new items carried by "those guys", one of them is very useful against them.
- Can find two special items in CHAR Offices if lucky (one new, one old). Good reason to visit them.
National Guards
- National Guard leaders now bring one special item after a certain time (was previously carried by "those guys").
- National Guard only comes before Day 10 - no National Guard after that.
- National Guard squad size reduced.

INTERFACE & MANUAL
- New actors icon when they have 3h or less left before becoming hungry/sleepy (green icons).
- Expired food has an icon in inventories.
- Removed cheat keys. Sorry guys.
- Changed some messages.
- Updated manual.

GRAPHICS & MUSIC
- A couple of new graphics (items, icons).

OPTIONS
- Increased default Starving Zombification.
- Increased default Invasion Daily Increase.
 
AI
- Several specific CivilianAI improvements :
  - New : Close door/window behind them.
  - New : Close doors and barricade windows near them before going to sleep.
  - New : Map exploration. 
  - Mod : Trade only for interesting items, but will still trade anything with the leader.
  - Restricted use of flashlights (again).           
  - Improved Firing logic when in contact with enemy.
- Fleeing AI try to close/barricade door/window between them and the enemy.
- Fleeing followers prefer to flee toward leader.
- NPCs leveling up try to choose usefull skills (they still have to choose from 3 random skills like you).
- AI only interested in ammo items compatible with carried weapons.
- AI only interested in expired food if lacking food.
- AI will use blue pills more often.
- CharGuardAI and SoldierAI now use Fight or Flee logic (less stupid melee deaths).
- Soldiers and Gangs explore the map too.
- All undeads -except Skeletons- explore the map.


Have fun!
And remember, die with a smile!


4
Early Dev / Rogue Survivor Alpha 2
« on: May 18, 2010, 09:54:30 PM »
Please see Alpha 3 thread instead.

5
Early Dev / Rogue Survivor alpha 1
« on: May 03, 2010, 05:13:29 PM »
Please see Alpha 2 thread instead.

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