Hi all,
this is my first post here, so I say hello to everyone
.
Actually, i plan to create my own roguelike (in python) and have a modern (realistic) setting like
http://roguebasin.roguelikedevelopment.org/index.php?title=Modern_Dungeon_Exploration in mind - but with a different scenario/setting (not fully sure about this, yet).
I'd like to get some feedback about integrating a tactical squad combat system, similiar as it exist in X-COM series, in such a roguelike. I think the combat should be resolved faster - that would mean, the map for example would be smaller to fight in.
Also, in general this would be not your typical hack-and slash roguelike...so, instead of many 'dump' monsters/enemies you only face a couple of more-or less intelligent foes.
What do you think? Is it a good idea to integrate a squad-tactical combat engine in a roguelike? Another possibility would be that the tactical combat could be switched off...